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Found this with Half-life 2 as well - getting stuck on a section stopped me playing the game for months and months. I eventually completed the game but some of the levels were very difficult and not that much fun. I much preer the ones you can enjoy getting through on one pass and then go back to try again because they were good.
The original also encouraged planning ahead to make future missions easier (capturing the enemy fleet), while the new version actively punishes those who prepare better for the next mission.
If you do it right, you can tweak the difficulty settings to a confused monkey that can't figure out how to produce fighters, or step it up to your worst tactical nightmare.
I guess I forgot about that part. Did anyone eliminate that in a mod or something?
Dynamic difficulty isn't more difficult it just sucks...
HW1 original = start weak and vulnerable, play very carefully, increase and enhance the fleet and finish campaign with an awesome bang
HW1 dynamic difficulty = just scrap everything at the end of the mission
Original HW had also dynamic scaling, but to a much lesser degree i think. Wasn't nearly as obvious and annoying as in the remaster.
The problem is there are always two type of players - those who are die hard fans who will spend all their time planning to beat the game and figuring out all the ins and outs of the AIs mechanics to enable them to beat it. And the other type is like myself who play a game for fun but dont take it too seriously, they play for the story and for the experience, they want to progress not get hung up.
Catering for both is tricky and many devs dont manage it very well.
H2 is manageble with the scaling, mostly because capturing ships is not so easy and worth the time. But for H1 I recommned the no-scaling mod.
And it is not cheating. They just have more units at the start depending on the size of your fleet. Cheating would be something like pumping ships out of nowhere all the time.
And by that "out of nowhere" I meant that they will keep coming even after you destroyed all production ships.
I guess that's why Dark Souls didn't sell very well and mods like Complex for homeworld and Xcoms Long wars mods get very little play :(