Homeworld Remastered Collection

Homeworld Remastered Collection

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Nats Nov 11, 2017 @ 3:33am
How difficult is this game?
I dont like very diffiuclt games but this game looks cool - a bit like Sins of Solar Empire. But is it difficult? I dont like constantly losing.
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Showing 1-15 of 18 comments
Mebber Nov 11, 2017 @ 4:52am 
Additional question: has Homeworld Remastered still dynamic difficulty scaling? Was a real mood killer for me the first time i tried the remaster.
Last edited by Mebber; Nov 11, 2017 @ 4:54am
Front Bucket Nov 11, 2017 @ 9:50am 
Yes to all of the above
Nats Nov 11, 2017 @ 12:22pm 
In that case I wont get it. I hate games that you have to keep retrying missions to progress through the story. Its about time developers realised that gamers just dont like to lose. Yes they want a bit of a challenge but not an impossible task.

Found this with Half-life 2 as well - getting stuck on a section stopped me playing the game for months and months. I eventually completed the game but some of the levels were very difficult and not that much fun. I much preer the ones you can enjoy getting through on one pass and then go back to try again because they were good.
Mebber Nov 11, 2017 @ 1:28pm 
Speak for yourself, there are a quite lot who enjoy a challenge and who don't mind trying over and over again. And many modern games already offer easy or very easy modes.
Rhygan Nov 11, 2017 @ 4:13pm 
In Homeworld, it teaches you to face the challange and if you lose, Call it a day or try again, It tests persistance. Even easy more is hard abit in some cases because you have Fleets of frigs n shahte comming towards you. Heck, Maybe Your fighting two fronts at once trying to secure the Centre of the map resources.
the_6th_monkey Nov 11, 2017 @ 5:09pm 
Not everyone played homeworld for the challenge though. I played the original for the good story, cool visuals and for relaxation. Dynamic and increased difficulty should have been enablable options for those who wanted a challenge and should not have been thrust upon everyone.

The original also encouraged planning ahead to make future missions easier (capturing the enemy fleet), while the new version actively punishes those who prepare better for the next mission.
Last edited by the_6th_monkey; Nov 11, 2017 @ 5:10pm
Cozy Cola Nov 11, 2017 @ 5:41pm 
There's also a huge, amazing mod collection for Homeworld. You can basically play an entirely different game with the Homeworld engine, so if you get tired of the Vanilla version there are lots of other choices available.
If you do it right, you can tweak the difficulty settings to a confused monkey that can't figure out how to produce fighters, or step it up to your worst tactical nightmare.
Denji Nov 11, 2017 @ 11:04pm 
I haven't played Homeworld 2 in years and just got the collection on sale. But holy crap, is the marine frigate mission pissing me off a little bit. It's not difficulty, it's the game's need to incessantly handcuff me and stop the game when telling me to do things, while the mf'ing CPU continues to attack with impunity and eat half of my units before I can do anything. Like they're trying to board the vessel, I have to stop them.. but NOPE, "stop everything and divert your attention here while I talk to you for 30 seconds". :steamsalty:
I guess I forgot about that part. Did anyone eliminate that in a mod or something?
Mebber Nov 12, 2017 @ 1:30am 
Originally posted by Scatman:
Dynamic and increased difficulty should have been enablable options for those who wanted a challenge

Dynamic difficulty isn't more difficult it just sucks...

HW1 original = start weak and vulnerable, play very carefully, increase and enhance the fleet and finish campaign with an awesome bang

HW1 dynamic difficulty = just scrap everything at the end of the mission

Original HW had also dynamic scaling, but to a much lesser degree i think. Wasn't nearly as obvious and annoying as in the remaster.
Nats Nov 12, 2017 @ 3:43am 
Definitely not my kind of game then. I dont mind a fair challenge and I enjoy learning how to get good at a game but a game AI that cheats is not my idea of a fair challenge. Forget it - Ive had enough of those types of games in the past.

The problem is there are always two type of players - those who are die hard fans who will spend all their time planning to beat the game and figuring out all the ins and outs of the AIs mechanics to enable them to beat it. And the other type is like myself who play a game for fun but dont take it too seriously, they play for the story and for the experience, they want to progress not get hung up.

Catering for both is tricky and many devs dont manage it very well.
Last edited by Nats; Nov 12, 2017 @ 3:43am
Cooper Nov 12, 2017 @ 2:20pm 
I do not mind challenges, but scaling dif. brokes some missions in H1. I do not mind being it to certain degree, but if you build full pop lim. of ships in H1 M2 then M3 is impossible, since frigates kill all cryos before you manage to shoot them down. There are two solutions to this. Either use no-scaling mod (there are few of them), or in H1 recycle some ships before clicking Hyperspace button. In H2 it is either the mod or scuttle most of the fleet before you finish final mission objective, since missions end automaticly and you can't recycle ships and then jump like in H1.

H2 is manageble with the scaling, mostly because capturing ships is not so easy and worth the time. But for H1 I recommned the no-scaling mod.

And it is not cheating. They just have more units at the start depending on the size of your fleet. Cheating would be something like pumping ships out of nowhere all the time.
Last edited by Cooper; Nov 12, 2017 @ 2:26pm
GreenOracle Nov 12, 2017 @ 3:22pm 
I was under the impression that the Vagyr forces in HW2 don't have to worry about resource management, even if you take out their collectors.
Cooper Nov 13, 2017 @ 11:50am 
In my xp, they do have a lot of RUs, but not limitless. In original H2 I prolonged one mission just to see, and the AI stopped producing units. But it took quite a lot time. Not sure about remastered though.

And by that "out of nowhere" I meant that they will keep coming even after you destroyed all production ships.
Last edited by Cooper; Nov 13, 2017 @ 11:51am
Teddy Nov 19, 2017 @ 11:26am 
Originally posted by Nats:
In that case I wont get it. I hate games that you have to keep retrying missions to progress through the story. Its about time developers realised that gamers just dont like to lose. Yes they want a bit of a challenge but not an impossible task.

Found this with Half-life 2 as well - getting stuck on a section stopped me playing the game for months and months. I eventually completed the game but some of the levels were very difficult and not that much fun. I much preer the ones you can enjoy getting through on one pass and then go back to try again because they were good.
there is a mod to enable difficulty scaling.. makes stuff way easier when set to 0.5
Covfefe lolaklkk Nov 19, 2017 @ 11:46pm 
Originally posted by Nats:
In that case I wont get it. I hate games that you have to keep retrying missions to progress through the story. Its about time developers realised that gamers just dont like to lose. Yes they want a bit of a challenge but not an impossible task.

Found this with Half-life 2 as well - getting stuck on a section stopped me playing the game for months and months. I eventually completed the game but some of the levels were very difficult and not that much fun. I much preer the ones you can enjoy getting through on one pass and then go back to try again because they were good.

I guess that's why Dark Souls didn't sell very well and mods like Complex for homeworld and Xcoms Long wars mods get very little play :(
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Date Posted: Nov 11, 2017 @ 3:33am
Posts: 18