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this is the explaination about what I was talking about .
the best place for info is the RoF forum
You can see a primer on this method, here:
http://www.youtube.com/watch?v=QHTq4wmiCOk
Or, at least, placing your curve lower to offset much of the engine torque, which can play merry hell on aiming when you sometimes actually have to push forward (away from your lift line) to line up a shot - in a turning pursuit! The default curve just makes you push your joystick back & forth through the neutral position, where many joysticks have some variance when transitioning.
this is what makes this game a challenge
if they were all the same, then this would be an arcade game, not a sim.
That said, it is a necessary feature and one that I have used to take some of the stress off my arm when flying. I'm all for realism and immersion, but fighting my plane's attitude for hours on end gets too uncomfortable. I try to find a happy medium between comfort and reality.
Plus, you are changing the character of these planes. It's a point of preference, but you will never experience these planes the way they really are, when you go about changing your response curves :)
The only exceptions for me would be the SE5a, where a centered joystick corresponds with a pulled back control column in the plane (just check out your elevator deflection when your joystick is centered), and the Fokker Dr.I, which has an insane nose-up tendency.