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It's certainly possible. But these planes require a lot of coordination with the rudder, so it's certainly not easy. If you try it out, it's best to practice it with a relatively easy plane like Albatros D.Va.
One advantage is that the second joystick makes looking around very easy.
How I would assign my controls:
Throttle and radiator: both assigned to the bumpers. Throttle open means radiator open, throttle closed means radiator closed.
Fuel mixture: on the D-pad (you don't need this on the Albatros)
Ailerons and elevator: left joystick
Rudder: use the triggers!
Blip switch (temporarily cut the ignition on rotary engines, very useful): clicking down the left joystick
Looking around (panning): right joystick
Zooming in and out: D-pad
And the four remaining keys: reload guns, fire guns, start/stop engine, drop bomb.
If you want to know how to assign your controls, the manual should be able to help as well.
Once again, flying coordinated manoeuvres with an Xbox controller will take quite a bit more practice than doing so with a joystick. The rudder is absol;utely essential, that's why I assigned it to the triggers.
If it can be mapped, then why not add it to the game? A lot of people play pc games on HDTV's these days including myself, and a controller just makes life easier. RoF whilst aiming for realism doesn't actually need a joystick, a well mapped controller would do the job perfectly.
I play with a joystick atm, but tbh i only utilise a few of it's buttons, nothing that can't be controller mapped, the annoying thing is having to sit right up front of my 52" HDTV :)
Just curious, I use my X-Box controller for racing and I had to make it so the triggers would work at the same time as different axis. But in Rise of Flight, the tiggers now only go one way if I use them for rudder. So set them for rudders hit the right trigger the rudder goes right, but if I hit the left trigger nothing happens. Any suggestions?
First, lets clear some things up.
1.) it is "technically" possible to play ROF with a keyboard/mouse just as it is "technically" possible to play ROF with a gamepad, there are some folks who will tell you that using either of those will "workd perfectly" and they might be overstating things more than a little bit.
2.) ROF was built with joysticks in mind, most joysticks and HOTAS systems have pretty much identical basic designs and as such most real flight sims are built with the range of joystick axis's in mind, that is not even getting into the need for a proper and accurate rudder axis in order to actually fly these planes properly.
3.) A gamepad may have sticks but they are not the same as a joystick axis, they have much shorter ranges and often have pretty heavy deadzones, this makes them work with your average game really well but makes them poor for flight sims where extremely precise movement is a must, you just can't get that precision with a tiny stick, you will almost always overdo your inputs.
4.) The rudder issue is huge in ROF, if you can bind your controller triggers to act as rudders, cool but if not, you are going to have a really hard time with some planes, heck, just abvout every aircraft in ROF with a rotary engine RELIES on precise rudder control just for basic steering.
5.) On a final note about keyboards, I can't think of a flight sim that really works with a keyboard very well, the keys are either full on or full off, there is no gradiant level of control so you are going to have a terrible time in ROF if you try to go that way.
Overall, ROF (like most realistic flight sims) is built for a joystick, you don't need a super expensive one for ROF, you don't need a ton of buttons but you do need that full range of very precise movement that only a proper joystick can give you.
It kind of sucks, and like some people above said, there's no way in hell you can do it with full realism settings
This. Also need to adjust input curves. Playing 360 controller myself, and with proper adjustments it's good.