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The other thing that contributes to this feeling of "I can't really experiment with the play style I want and need to always pursue these things" is the fact that there is no win condition; you just go until die. If there was a "You Win!" at say, Floor 35 or 40, with the option to keep going endless, then perhaps more experimentation would be allowed.
That's the problem, I'm forced to use certain things because I can't see anything else and I'm gone in one fell swoop on floor 20. Now you always have to look for a way to get past your opponents and not try out what I want.
If you aim for floor 60 you are slowly but steadly hammered into specific builds that dont offer you much of variation.
I used to run together the turtle set, demon and the frost set. Everything is dead within seconds except the saturns where i get hit once and now im dead because armor is gone.
Even now if i start to look around for sets to reach 60 i see exactly 3 sets out of all and no other variations.
A good and well balanced game offers interesting decisions that, at best, are all equally viable but do certain things better or worse.
Like playing a full tank should be a viable strategy to win the game, but should come at disadvantages you need to overcome with your decisions (like having to sacrifice items to increase stats frequently).
A bad game allows a meta to develop to then crush that meta, by nerfing it and establishing a new but different meta.
Thats basically how Riot goes with League of Legends and its an awful way of developing a game.
Its the incompetent and lazy variant thats basically admitting that they are unable to fix it and thus break it frequently on purpose, selling it as a feature.
And thats where you repeat that PR Marketing lie.
Breaking a game on purpose is not a feature or positive. Its not keeping it fresh, its annoying and its a sign of bad quality.
My assumption for the development of Megaloot is, that balancing comes in waves.
So basically he balances stuff in smaller steps, towards a global goal.
And at one point he will have achieved overall balance for the entire game, it just takes time until he gets there.
What confuses me is the overall development strategy.
You dont balance a game as your first step.
You add content and mechanics and balancing is the final step before you wrap up 1.0.
So now he balances the hell out of the game, then adds 10 new items and a character and breaks balance again.
Thats wasting dev time.
But i also didnt go into it expecting to beat it in my first 10 runs.
Now i start out trying specific builds to get as far as i can and in my eyes thats enjoyable for the price asked, especially since its a good "inbetween" game i dont need to warm up for an hour and then sink in 2 more to make it a worthwhile experience.
Im not saying its balanced or anything, but its fun for what it does and offers enough variety for the price asked.
I would recommend it. But thats probably because im not one of the users here that are already in the tryhard-phase (no shame), where they explored all the early bits and start aiming for the best 1% of all players in the highscores.
more build variety being usable to get to floor 60
more builds are being usable in high floors 60+
more specializations promoting even more build variety
once you LEARN what you need to pass the stages of the game, it becomes more fun since you arent dying left and right to things you dont even know what is killing you
that is the entire problem people are complaining about, in a game where you are supposed to have variety to "learn what you need to pass" is saying unless you do specific things you CANT progress is runing the fun of using strategies the more you find out those strategies will without a doubt and 100% certanty lead to a dead end no mather what. its like giving you lots of tools expecting you to use only one or two of those and the others are just there for show so you need longer to figure it out. There are dozens of builds id like to play but knowing i cant get past certain floors unless i dont use that build/combo makes the "experimenting" pretty ♥♥♥♥♥♥♥ borring and worthless and just means "find the build that can win and stop using the others" its not creating a meta, its hard forcing it and disabbling anything else beside that
100%
100% this. Every update is simultaneously removing features and also funneling you away from builds. So many of the sets now are just "multiply by [sign]. Developer should have been honest and released this game as an early access because I thought I was buying a complete game.