Megaloot

Megaloot

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Ultima Oct 11, 2024 @ 11:10am
3
5
3
The game gets worse with every update
Ich bin mir nicht sicher was sich der Entwickler dabei denkt das Spiel mit jedem Update immer Unschaffbarer zu machen. Erst Zerstört man den Blinzeln Build indem die Gegner mit 1 Schlag die Komplette Rüstung zerstören. Dazu kommen Gegner die So viel Härte haben das man jede Ebene Rüstungsdurchdringen machen muss und irgendwann der Schaden fehlt.
Dann wird Energie extrem verknappt das man kein Ausweichen Build machen kann und immer wenn man eine Möglichkeit findet wenigstens Richtung Ebene 60 zu kommen kommt der nächste Patch und zack nur Nerf`s und Neue Gegner, der neuste Hammer ein Gegner bei dem man nie Treffen kann, außer man Spielt Zinder oder man nimmer eine Truhe die die Gegner 25% Schwerer machen. So kann man fast keine Charaktere Spielen nur ganz besondere und alle anderen nicht mehr bis zum nächsten Patch wo wieder noch was sinnloseres rein kommt. So kann man auch den Spaß am Spiel verlieren.

I'm not sure what the developer is thinking about making the game more and more unplayable with every update. First you destroy the blinking build by having the enemies destroy all the armor with 1 hit. In addition, there are enemies who are so hard that you have to do armor penetration at every level and at some point the damage is missing.
Then energy becomes extremely scarce that you can't do an evasion build and whenever you find a way to at least get to level 60, the next patch comes and bang only nerfs and new enemies, the latest hammer is an enemy you can never hit , unless you play Zinder or you never have a chest that makes the opponents 25% heavier. So you can hardly play any characters, only very special ones and all the others no longer until the next patch when something even more pointless comes along. This can also make you lose the fun of the game.
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Showing 1-11 of 11 comments
Fent Weed Oct 11, 2024 @ 9:21pm 
I didn't like the major changes at first either but having to develop a new play style is part of the fun, it would get really boring if you only used one strategy.
DarpUhDarp Oct 12, 2024 @ 6:49am 
Originally posted by DankDavid420:
I didn't like the major changes at first either but having to develop a new play style is part of the fun, it would get really boring if you only used one strategy.
I don't agree that we're being forced to develop a new style of play. If anything, you're just being forced to Dismantle certain items for permanent stats. I've only had a couple runs beyond Floor 60 and I feel this.
  • The Demon set is awesome, but a Kyota in the front row at Floor 9 hard counters it and makes it useless unless you are building up Cinder and faith pretty consistently via dismantling.
  • If you're not running the Hunter set, you need to find a piece of it by Floor 20 to dismantle for the precision stat to deal with Jupiter's Exploited Opportunity ability.
  • The Death enemy at Floor 30 is a pretty hard Damage check, and it's ability to ignore parry makes defense-first builds bad.
  • Once you get to floor 60, you basically need the not just the Legacy set, in order to deal with Perfect Slaves and their Invulnerability buff, but you need bothExcalibur (which is a melee weapon) and a Ring of Unity. You can't tank it by building up stacks of Combat Insight from the Warrior's set, and any sort of Magic build you had to this point is now set aside because you need to Equip Excalibur (there's no Legacy set magic item or armor pieces).
  • I've had a couple runs past 63 now, and you really need to invest in precision after that because the Toughness of Iron Golem scales so much. I've had floors where I refreshed the shop 10 times and I couldn't get a precision item to show up.

The other thing that contributes to this feeling of "I can't really experiment with the play style I want and need to always pursue these things" is the fact that there is no win condition; you just go until die. If there was a "You Win!" at say, Floor 35 or 40, with the option to keep going endless, then perhaps more experimentation would be allowed.
Ultima Oct 15, 2024 @ 8:52am 
Originally posted by DankDavid420:
I didn't like the major changes at first either but having to develop a new play style is part of the fun, it would get really boring if you only used one strategy.


That's the problem, I'm forced to use certain things because I can't see anything else and I'm gone in one fell swoop on floor 20. Now you always have to look for a way to get past your opponents and not try out what I want.
Gauron Oct 15, 2024 @ 11:36am 
Originally posted by DarpUhDarp:
Originally posted by DankDavid420:
I didn't like the major changes at first either but having to develop a new play style is part of the fun, it would get really boring if you only used one strategy.
I don't agree that we're being forced to develop a new style of play. If anything, you're just being forced to Dismantle certain items for permanent stats. I've only had a couple runs beyond Floor 60 and I feel this.
  • The Demon set is awesome, but a Kyota in the front row at Floor 9 hard counters it and makes it useless unless you are building up Cinder and faith pretty consistently via dismantling.
  • If you're not running the Hunter set, you need to find a piece of it by Floor 20 to dismantle for the precision stat to deal with Jupiter's Exploited Opportunity ability.
  • The Death enemy at Floor 30 is a pretty hard Damage check, and it's ability to ignore parry makes defense-first builds bad.
  • Once you get to floor 60, you basically need the not just the Legacy set, in order to deal with Perfect Slaves and their Invulnerability buff, but you need bothExcalibur (which is a melee weapon) and a Ring of Unity. You can't tank it by building up stacks of Combat Insight from the Warrior's set, and any sort of Magic build you had to this point is now set aside because you need to Equip Excalibur (there's no Legacy set magic item or armor pieces).
  • I've had a couple runs past 63 now, and you really need to invest in precision after that because the Toughness of Iron Golem scales so much. I've had floors where I refreshed the shop 10 times and I couldn't get a precision item to show up.

The other thing that contributes to this feeling of "I can't really experiment with the play style I want and need to always pursue these things" is the fact that there is no win condition; you just go until die. If there was a "You Win!" at say, Floor 35 or 40, with the option to keep going endless, then perhaps more experimentation would be allowed.
I mean isnt that his point aswell?

If you aim for floor 60 you are slowly but steadly hammered into specific builds that dont offer you much of variation.

I used to run together the turtle set, demon and the frost set. Everything is dead within seconds except the saturns where i get hit once and now im dead because armor is gone.

Even now if i start to look around for sets to reach 60 i see exactly 3 sets out of all and no other variations.
Buntkreuz Oct 20, 2024 @ 10:23am 
Originally posted by DankDavid420:
I didn't like the major changes at first either but having to develop a new play style is part of the fun, it would get really boring if you only used one strategy.
Thats pretty much the antithesis of what a game should do.
A good and well balanced game offers interesting decisions that, at best, are all equally viable but do certain things better or worse.
Like playing a full tank should be a viable strategy to win the game, but should come at disadvantages you need to overcome with your decisions (like having to sacrifice items to increase stats frequently).

A bad game allows a meta to develop to then crush that meta, by nerfing it and establishing a new but different meta.
Thats basically how Riot goes with League of Legends and its an awful way of developing a game.
Its the incompetent and lazy variant thats basically admitting that they are unable to fix it and thus break it frequently on purpose, selling it as a feature.

And thats where you repeat that PR Marketing lie.
Breaking a game on purpose is not a feature or positive. Its not keeping it fresh, its annoying and its a sign of bad quality.


My assumption for the development of Megaloot is, that balancing comes in waves.
So basically he balances stuff in smaller steps, towards a global goal.
And at one point he will have achieved overall balance for the entire game, it just takes time until he gets there.

What confuses me is the overall development strategy.
You dont balance a game as your first step.
You add content and mechanics and balancing is the final step before you wrap up 1.0.
So now he balances the hell out of the game, then adds 10 new items and a character and breaks balance again.
Thats wasting dev time.
Brids17 Oct 26, 2024 @ 9:45am 
A little off topic but would guys recommend the game with the direction it's going? A lot of the negative reviews point to the most recent patch as being overall bad and indicate the dev is ruining the game. Is it really that bad or is it a case of players getting comfortable with certain things and not liking that they change?
Buntkreuz Oct 26, 2024 @ 10:41am 
Originally posted by Brids17:
A little off topic but would guys recommend the game with the direction it's going? A lot of the negative reviews point to the most recent patch as being overall bad and indicate the dev is ruining the game. Is it really that bad or is it a case of players getting comfortable with certain things and not liking that they change?
I bought it like a week ago and i found it to be enjoyable.
But i also didnt go into it expecting to beat it in my first 10 runs.
Now i start out trying specific builds to get as far as i can and in my eyes thats enjoyable for the price asked, especially since its a good "inbetween" game i dont need to warm up for an hour and then sink in 2 more to make it a worthwhile experience.

Im not saying its balanced or anything, but its fun for what it does and offers enough variety for the price asked.

I would recommend it. But thats probably because im not one of the users here that are already in the tryhard-phase (no shame), where they explored all the early bits and start aiming for the best 1% of all players in the highscores.
Last edited by Buntkreuz; Oct 26, 2024 @ 10:42am
★ MintBrando Oct 30, 2024 @ 10:01pm 
honestly i feel like the game is getting easier to play
more build variety being usable to get to floor 60
more builds are being usable in high floors 60+
more specializations promoting even more build variety

once you LEARN what you need to pass the stages of the game, it becomes more fun since you arent dying left and right to things you dont even know what is killing you
Plasant Dec 22, 2024 @ 6:31am 
Originally posted by ★ MintBrando:
honestly i feel like the game is getting easier to play
more build variety being usable to get to floor 60
more builds are being usable in high floors 60+
more specializations promoting even more build variety

once you LEARN what you need to pass the stages of the game, it becomes more fun since you arent dying left and right to things you dont even know what is killing you

that is the entire problem people are complaining about, in a game where you are supposed to have variety to "learn what you need to pass" is saying unless you do specific things you CANT progress is runing the fun of using strategies the more you find out those strategies will without a doubt and 100% certanty lead to a dead end no mather what. its like giving you lots of tools expecting you to use only one or two of those and the others are just there for show so you need longer to figure it out. There are dozens of builds id like to play but knowing i cant get past certain floors unless i dont use that build/combo makes the "experimenting" pretty ♥♥♥♥♥♥♥ borring and worthless and just means "find the build that can win and stop using the others" its not creating a meta, its hard forcing it and disabbling anything else beside that
Killtek Dec 23, 2024 @ 11:44am 
Originally posted by Plasant:
that is the entire problem people are complaining about, in a game where you are supposed to have variety to "learn what you need to pass" is saying unless you do specific things you CANT progress is runing the fun of using strategies the more you find out those strategies will without a doubt and 100% certanty lead to a dead end no mather what. its like giving you lots of tools expecting you to use only one or two of those and the others are just there for show so you need longer to figure it out. There are dozens of builds id like to play but knowing i cant get past certain floors unless i dont use that build/combo makes the "experimenting" pretty ♥♥♥♥♥♥♥ borring and worthless and just means "find the build that can win and stop using the others" its not creating a meta, its hard forcing it and disabbling anything else beside that

100%
Last edited by Killtek; Dec 23, 2024 @ 11:44am
TechRabbit Dec 23, 2024 @ 2:41pm 
Originally posted by Plasant:
Originally posted by ★ MintBrando:
honestly i feel like the game is getting easier to play
more build variety being usable to get to floor 60
more builds are being usable in high floors 60+
more specializations promoting even more build variety

once you LEARN what you need to pass the stages of the game, it becomes more fun since you arent dying left and right to things you dont even know what is killing you

that is the entire problem people are complaining about, in a game where you are supposed to have variety to "learn what you need to pass" is saying unless you do specific things you CANT progress is runing the fun of using strategies the more you find out those strategies will without a doubt and 100% certanty lead to a dead end no mather what. its like giving you lots of tools expecting you to use only one or two of those and the others are just there for show so you need longer to figure it out. There are dozens of builds id like to play but knowing i cant get past certain floors unless i dont use that build/combo makes the "experimenting" pretty ♥♥♥♥♥♥♥ borring and worthless and just means "find the build that can win and stop using the others" its not creating a meta, its hard forcing it and disabbling anything else beside that

100% this. Every update is simultaneously removing features and also funneling you away from builds. So many of the sets now are just "multiply by [sign]. Developer should have been honest and released this game as an early access because I thought I was buying a complete game.
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