Megaloot

Megaloot

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Solo mode needed!
There needs to be a selectable solo mode. One where you can still convert store items when needed, especially when you lose the first time.

Devs say convert isn't needed in co-op, but I don't play co-op, I've never played co-op, and I never will. Me and some other players prefer solo, so covert is necessary in a tough situation. Yet I start the game without an option to no co-op.

Devs, please give us solo players our needs.
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Showing 1-9 of 9 comments
Zelxios Jan 28 @ 11:57am 
yea the convert was needed for when you die the first time and order doesnt make a difference. sometimes the order in which you attack enemies make a difference on how you would take damage but sometimes it doesnt matter and that extra boost from the right convert makes up for that. also try the beta branch though it still doesnt have the convert there are items that slightly make up for it but not enough
Originally posted by Zelxios:
yea the convert was needed for when you die the first time and order doesnt make a difference. sometimes the order in which you attack enemies make a difference on how you would take damage but sometimes it doesnt matter and that extra boost from the right convert makes up for that.

IKR? I don't understand why the devs removed the item convert boost but still kept the revival retry. It's just a waste of time.
axilirate  [developer] Jan 29 @ 9:21am 
its for situations where you could win but messed up on accident.

i don't want players rely on market rng more than needed, that's 1
2. it's useless late game and is not used by a lot of players
3. if you're relying on conversion to win, there's something wrong with your build and i would rather have you figure it out than try to push something that doesn't work.

and not devs, im solo.
Originally posted by axilirate:
its for situations where you could win but messed up on accident.

i don't want players rely on market rng more than needed, that's 1
2. it's useless late game and is not used by a lot of players
3. if you're relying on conversion to win, there's something wrong with your build and i would rather have you figure it out than try to push something that doesn't work.

and not devs, im solo.

There should still be a solo mode with convergence. There CAN be a situation where I would lose EVEN with a good build. So your argument makes no sense. So don't just assume I'm a bad player.

Also, I don't care about grammar ether. That's not important to the topic at all.
Last edited by narutotoro666; Jan 29 @ 9:40am
Zelxios Jan 29 @ 5:54pm 
Originally posted by narutotoro666:
Originally posted by axilirate:
its for situations where you could win but messed up on accident.

i don't want players rely on market rng more than needed, that's 1
2. it's useless late game and is not used by a lot of players
3. if you're relying on conversion to win, there's something wrong with your build and i would rather have you figure it out than try to push something that doesn't work.

and not devs, im solo.

There should still be a solo mode with convergence. There CAN be a situation where I would lose EVEN with a good build. So your argument makes no sense. So don't just assume I'm a bad player.

Also, I don't care about grammar ether. That's not important to the topic at all.

i did have a build where i still lost but would have won with the convert for that extra stat boost. i like the food items added in the new patch but they dont give me that oomph its a bit too slow. reforging is great addition but would still like the dismantle, maybe add dismantle in place of the one last patch where you take the gold gain from items, have those floors be the dismantle options and keep reforge where its at
I also honestly don't understand why the dev added a workshop, when there isn't even a modding program to use. Nothing he does makes any sense. Getting rid of a good mechanic and adding stuff that does us no good. :steamfacepalm:
Duff Feb 11 @ 3:20am 
Originally posted by axilirate:
its for situations where you could win but messed up on accident.

i don't want players rely on market rng more than needed, that's 1
2. it's useless late game and is not used by a lot of players
3. if you're relying on conversion to win, there's something wrong with your build and i would rather have you figure it out than try to push something that doesn't work.

and not devs, im solo.
By accident*
Originally posted by narutotoro666:
I also honestly don't understand why the dev added a workshop, when there isn't even a modding program to use. Nothing he does makes any sense. Getting rid of a good mechanic and adding stuff that does us no good. :steamfacepalm:
you're a pain.
axilirate  [developer] Feb 11 @ 5:29am 
Originally posted by Duff:
Originally posted by axilirate:
its for situations where you could win but messed up on accident.

i don't want players rely on market rng more than needed, that's 1
2. it's useless late game and is not used by a lot of players
3. if you're relying on conversion to win, there's something wrong with your build and i would rather have you figure it out than try to push something that doesn't work.

and not devs, im solo.
By accident*
thanks
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