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So at some point you need to pivot to HP TANK long before Mobs Parry.
Are you sura about that ? Did it get patched in the last minutes or are you playing on an old version?
Pretty sure the Parry Ability of Koyta doesnt give a damn about your precision.
I always run >100% precise and Koyta would kill me if i attack him if it is his first turn and standing in front row
Im not sure about frost its pretty strong early/mid but i dont know if it is any good later on. The two last swords give you an insane Money boost, could think that you wont be able to afford rerolling on higher staiges without these items
~200% precision by that point (just in case).
Couldn't dodge the returned poison damage.
I'm sure a room of six of them would have ended the run whenever it happened, since all the parries would eat through my max of 12 dodges per battle.
i posted comment right before the patch came through for me, havent done much experimenting since then but it requires some changes
hunter ring is no longer necessary, use a piece of turtle armor to resist parries from koyta on your first turn, against a double stack of koyta you have to skip second turn and you should have enough dazzle to survive
all items that you could previously dismantle for +max energy now only give agility, and the only way to get energy is +5 per scout item equipped from the scout set, so large stacks of jupiters could pose a problem
basically it seems like you'll need to swap from leather to scout set on rounds that require enough energy to kill multiple dodge enemies, and to do so you'll have to unequip either your turtle or demonic set. you'll probably have to do a lot of gear swapping in fact, depending what enemies you're facing
i can't think of any other build that could scale into the late game so as far as i can tell this is still your best build option. i tried health scaling to survive servants late game but you can't get big enough numbers, only jade set provides enough defense
---UPDATE---------
ive been playing quite a bit at this point and my strongest + most consistent build by far is Sid with demonic/hunter/jade sets, it's never a challenge and i eventually just get bored and start a new run
gear setup as follows
head/chest/pants/boots - full leather for item drops
Item drop is simply better than the stats armor pieces provide. Early game it gives amazing economy and late game it becomes your sole source of actual item farming considering the insane reroll costs.
leather does not contribute to your 3-set limit when playing as Sid
amulet:
gloom - jade set, massively stacked dazzle stacks are the most reliable way to survive the onslaught of perfect slaves late game, which are the only enemies that don't instantly die to your first multi attack
rings:
demonic ring - multi attack is a requirement obviously
hunter's ring - i'm not aware of any other way to deal with Jupiters (counterattacks on dodge) not to mention you don't generate dazzle on dodged attacks
weapon:
early game iron dagger till you can get a demonic axe
swap to bloodedge for gold% at 15
throngler at 30 for gold% (default weapon late game)
excalibur on swap at 60 for gold% but only if you can survive without hunter or jade sets for that round. excalibur is the only way to get meaningful income late game as its first tier gives 350,000% gold, so if im lazy i just start every round with excalibur instead of jade set, if i die i swap back to throngler/jade and clear the round normally. You literally cannot die with the default setup if you used your dismantles properly
GENERAL STRATEGY:
start with the '6 enemies per wave' modifier for more money and loot
leather set immediately, item drops jumpstart your income, high tier items drop frequently and you just sell them for ridiculous cash
upgrade a training axe or silver sword or whatever and dismantle it to get some early physical damage to boost your training sword / iron dagger damage. the best defense is a good offense. my first 3 or so dismantles are just high physical damage weapons
focus on gold% and basic early survival, mainly rings that give +max hp, or maybe a temporary gold amulet/dagger combo for armor%
get demonic set whenever you see it, get any piece to start but you're looking for the ring
don't worry about jade/hunter sets yet but take every gloom amulet you find for dismantling later. hoarding every gloom amulet you find is essential. don't upgrade them all the way or you will run out, get them to tier 6, 7, 8 at most, never upgrade to divine tier
magma armor is actually goated mid-game, great stats and massive gold% until it gets outscaled, then swap back to leather. make sure you have a hunter set ring by the time the late game enemies show up
dismantle something with high +max energy at some point to sustain the hunter set, then start stacking jade, power, faith, and phys%
a solid dismantle setup would look something like:
1x pantaloons of greatness (up to 225 energy)
5x mask of cataclysm (up to 405% power each)
3x believer's locket (up to 324% faith each)
3x demonic ring (up to 63% physical damage each)
all while constantly sac'ing gloom amulets to gain outrageous amounts of dazzle armor
sac your bloodedge when you swap to throngler for penetration, then later sac a few excaliburs for crazy base physical damage (13k damage at tier 1, therefore this should be your only base phys damage sac, excluding the very start of the run)
in summary, you're hitting every enemy 10-20 times for giga boosted damage each turn, only orcs and servants will survive because of invulnerability, but each attack against them applies a stacking armor-when-hit debuff giving you millions of armor (6 million per enemy at wave 80 on my last run). So carry on 1 button clearing every wave until you get bored
Previously, you needed Hunter's set to get the Precision Attack (5 energy ea.) to deal with Jupiter's Dodge -> Stun -> murder you skill.
Now, Hunter's set only gives Crit chance.
The Hunter items (outside the ring) now give Precision (chance to hit a dodge user), which can be dismantled.
Also, every single item that used to give energy now gives Agility (lowers enemy Precision), which on anything but the Scout set items makes no sense.
Fortunately(?), I don't think the build would require much tweaking outside of making sure to dismantle at least 100% worth of Precision, maybe up to 150~200% for safety.
Tried this build but got instakilled by a 6 stack of koyta. Used turtle armor and still got k'od on the second turn? Bug? Or what's the best way to deal with the kotya?
Kotya just parries on the first turn, if you get a group of them hit the wait button, they slap you thru that first turn but then you just go ham on them again.
the mercenary set gives you 17% chance to get a random item on kill per piece of mercenary (leather) gear you are using. the mercenary set is passive when playing as sid