Megaloot

Megaloot

View Stats:
Motrex Sep 3, 2024 @ 8:14am
Just do freeze build
Literally only do freeze build, imo its the only good build you can make to go through the floors. Focus on hp for the dismantle per floor and try to save money to reroll for freeze armor. All other builds are garbo(except demonic for late game).
Last edited by Motrex; Sep 3, 2024 @ 9:45pm
< >
Showing 1-13 of 13 comments
Laokon Sep 3, 2024 @ 8:36am 
Just tried, got smoked at floor 17. Im just sad i cant get above this, i got so much awesome gear....
Bondy Sep 3, 2024 @ 8:42am 
Demonite, Swift and Leather work very well up to Floor 20, but then Mobs start to use Parry and you 1 hit KO yourself.
So at some point you need to pivot to HP TANK long before Mobs Parry.
beeves Sep 3, 2024 @ 9:07am 
Originally posted by Aigle1705:
parry counts as a dodge, just dismantle at least 100% percise (hunter set)

Are you sura about that ? Did it get patched in the last minutes or are you playing on an old version?

Pretty sure the Parry Ability of Koyta doesnt give a damn about your precision.
I always run >100% precise and Koyta would kill me if i attack him if it is his first turn and standing in front row
beeves Sep 3, 2024 @ 9:10am 
Oh and topic wise:
Im not sure about frost its pretty strong early/mid but i dont know if it is any good later on. The two last swords give you an insane Money boost, could think that you wont be able to afford rerolling on higher staiges without these items
CluelessWonder8 Sep 3, 2024 @ 10:07am 
I just got a full dodge / shadow build up to floor 25 where a Koyta killed me with the poison damage I'd picked up somewhere along the way.

~200% precision by that point (just in case).

Couldn't dodge the returned poison damage.
I'm sure a room of six of them would have ended the run whenever it happened, since all the parries would eat through my max of 12 dodges per battle.
Swanque Sep 3, 2024 @ 3:49pm 
---UPDATE---------
i posted comment right before the patch came through for me, havent done much experimenting since then but it requires some changes

hunter ring is no longer necessary, use a piece of turtle armor to resist parries from koyta on your first turn, against a double stack of koyta you have to skip second turn and you should have enough dazzle to survive

all items that you could previously dismantle for +max energy now only give agility, and the only way to get energy is +5 per scout item equipped from the scout set, so large stacks of jupiters could pose a problem

basically it seems like you'll need to swap from leather to scout set on rounds that require enough energy to kill multiple dodge enemies, and to do so you'll have to unequip either your turtle or demonic set. you'll probably have to do a lot of gear swapping in fact, depending what enemies you're facing

i can't think of any other build that could scale into the late game so as far as i can tell this is still your best build option. i tried health scaling to survive servants late game but you can't get big enough numbers, only jade set provides enough defense
---UPDATE---------

ive been playing quite a bit at this point and my strongest + most consistent build by far is Sid with demonic/hunter/jade sets, it's never a challenge and i eventually just get bored and start a new run

gear setup as follows

head/chest/pants/boots - full leather for item drops
Item drop is simply better than the stats armor pieces provide. Early game it gives amazing economy and late game it becomes your sole source of actual item farming considering the insane reroll costs.
leather does not contribute to your 3-set limit when playing as Sid

amulet:
gloom - jade set, massively stacked dazzle stacks are the most reliable way to survive the onslaught of perfect slaves late game, which are the only enemies that don't instantly die to your first multi attack

rings:
demonic ring - multi attack is a requirement obviously
hunter's ring - i'm not aware of any other way to deal with Jupiters (counterattacks on dodge) not to mention you don't generate dazzle on dodged attacks

weapon:
early game iron dagger till you can get a demonic axe

swap to bloodedge for gold% at 15

throngler at 30 for gold% (default weapon late game)

excalibur on swap at 60 for gold% but only if you can survive without hunter or jade sets for that round. excalibur is the only way to get meaningful income late game as its first tier gives 350,000% gold, so if im lazy i just start every round with excalibur instead of jade set, if i die i swap back to throngler/jade and clear the round normally. You literally cannot die with the default setup if you used your dismantles properly



GENERAL STRATEGY:

start with the '6 enemies per wave' modifier for more money and loot

leather set immediately, item drops jumpstart your income, high tier items drop frequently and you just sell them for ridiculous cash

upgrade a training axe or silver sword or whatever and dismantle it to get some early physical damage to boost your training sword / iron dagger damage. the best defense is a good offense. my first 3 or so dismantles are just high physical damage weapons

focus on gold% and basic early survival, mainly rings that give +max hp, or maybe a temporary gold amulet/dagger combo for armor%

get demonic set whenever you see it, get any piece to start but you're looking for the ring

don't worry about jade/hunter sets yet but take every gloom amulet you find for dismantling later. hoarding every gloom amulet you find is essential. don't upgrade them all the way or you will run out, get them to tier 6, 7, 8 at most, never upgrade to divine tier

magma armor is actually goated mid-game, great stats and massive gold% until it gets outscaled, then swap back to leather. make sure you have a hunter set ring by the time the late game enemies show up

dismantle something with high +max energy at some point to sustain the hunter set, then start stacking jade, power, faith, and phys%

a solid dismantle setup would look something like:

1x pantaloons of greatness (up to 225 energy)
5x mask of cataclysm (up to 405% power each)
3x believer's locket (up to 324% faith each)
3x demonic ring (up to 63% physical damage each)
all while constantly sac'ing gloom amulets to gain outrageous amounts of dazzle armor

sac your bloodedge when you swap to throngler for penetration, then later sac a few excaliburs for crazy base physical damage (13k damage at tier 1, therefore this should be your only base phys damage sac, excluding the very start of the run)

in summary, you're hitting every enemy 10-20 times for giga boosted damage each turn, only orcs and servants will survive because of invulnerability, but each attack against them applies a stacking armor-when-hit debuff giving you millions of armor (6 million per enemy at wave 80 on my last run). So carry on 1 button clearing every wave until you get bored
Last edited by Swanque; Sep 4, 2024 @ 2:41pm
CluelessWonder8 Sep 3, 2024 @ 7:14pm 
Unfortunately, that's a dated build:
Previously, you needed Hunter's set to get the Precision Attack (5 energy ea.) to deal with Jupiter's Dodge -> Stun -> murder you skill.

Now, Hunter's set only gives Crit chance.
The Hunter items (outside the ring) now give Precision (chance to hit a dodge user), which can be dismantled.

Also, every single item that used to give energy now gives Agility (lowers enemy Precision), which on anything but the Scout set items makes no sense.

Fortunately(?), I don't think the build would require much tweaking outside of making sure to dismantle at least 100% worth of Precision, maybe up to 150~200% for safety.
vClint Sep 3, 2024 @ 7:38pm 
Originally posted by Swanque:
ive been playing quite a bit at this point and my strongest + most consistent build by far is Sid with demonic/hunter/jade sets, it's never a challenge and i eventually just get bored and start a new run

gear setup as follows

head/chest/pants/boots - full leather for item drops
Item drop is simply better than the stats armor pieces provide. Early game it gives amazing economy and late game it becomes your sole source of actual item farming considering the insane reroll costs.
leather does not contribute to your 3-set limit when playing as Sid

amulet:
gloom - jade set, massively stacked dazzle stacks are the most reliable way to survive the onslaught of perfect slaves late game, which are the only enemies that don't instantly die to your first multi attack

rings:
demonic ring - multi attack is a requirement obviously
hunter's ring - i'm not aware of any other way to deal with Jupiters (counterattacks on dodge) not to mention you don't generate dazzle on dodged attacks

weapon:
early game iron dagger till you can get a demonic axe

swap to bloodedge for gold% at 15

throngler at 30 for gold% (default weapon late game)

excalibur on swap at 60 for gold% but only if you can survive without hunter or jade sets for that round. excalibur is the only way to get meaningful income late game as its first tier gives 350,000% gold, so if im lazy i just start every round with excalibur instead of jade set, if i die i swap back to throngler/jade and clear the round normally. You literally cannot die with the default setup if you used your dismantles properly



GENERAL STRATEGY:

start with the '6 enemies per wave' modifier for more money and loot

leather set immediately, item drops jumpstart your income, high tier items drop frequently and you just sell them for ridiculous cash

upgrade a training axe or silver sword or whatever and dismantle it to get some early physical damage to boost your training sword / iron dagger damage. the best defense is a good offense. my first 3 or so dismantles are just high physical damage weapons

focus on gold% and basic early survival, mainly rings that give +max hp, or maybe a temporary gold amulet/dagger combo for armor%

get demonic set whenever you see it, get any piece to start but you're looking for the ring

don't worry about jade/hunter sets yet but take every gloom amulet you find for dismantling later. hoarding every gloom amulet you find is essential. don't upgrade them all the way or you will run out, get them to tier 6, 7, 8 at most, never upgrade to divine tier

magma armor is actually goated mid-game, great stats and massive gold% until it gets outscaled, then swap back to leather. make sure you have a hunter set ring by the time the late game enemies show up

dismantle something with high +max energy at some point to sustain the hunter set, then start stacking jade, power, faith, and phys%

a solid dismantle setup would look something like:

1x pantaloons of greatness (up to 225 energy)
5x mask of cataclysm (up to 405% power each)
3x believer's locket (up to 324% faith each)
3x demonic ring (up to 63% physical damage each)
all while constantly sac'ing gloom amulets to gain outrageous amounts of dazzle armor

sac your bloodedge when you swap to throngler for penetration, then later sac a few excaliburs for crazy base physical damage (13k damage at tier 1, therefore this should be your only base phys damage sac, excluding the very start of the run)

in summary, you're hitting every enemy 10-20 times for giga boosted damage each turn, only orcs and servants will survive because of invulnerability, but each attack against them applies a stacking armor-when-hit debuff giving you millions of armor (6 million per enemy at wave 80 on my last run). So carry on 1 button clearing every wave until you get bored

Tried this build but got instakilled by a 6 stack of koyta. Used turtle armor and still got k'od on the second turn? Bug? Or what's the best way to deal with the kotya?
Motrex Sep 3, 2024 @ 9:43pm 
Originally posted by Laokon:
Just tried, got smoked at floor 17. Im just sad i cant get above this, i got so much awesome gear....
This build got me to floor 20ish. Then i switch to demonic gear. I am just saying in general frozen armor set is just superior for early game than any other build imo. Of course it falls off late game, so its better to swap them for demonic set.
Caelis Sep 4, 2024 @ 12:24am 
Originally posted by vClint:
Originally posted by Swanque:
ive been playing quite a bit at this point and my strongest + most consistent build by far is Sid with demonic/hunter/jade sets, it's never a challenge and i eventually just get bored and start a new run

gear setup as follows

head/chest/pants/boots - full leather for item drops
Item drop is simply better than the stats armor pieces provide. Early game it gives amazing economy and late game it becomes your sole source of actual item farming considering the insane reroll costs.
leather does not contribute to your 3-set limit when playing as Sid

amulet:
gloom - jade set, massively stacked dazzle stacks are the most reliable way to survive the onslaught of perfect slaves late game, which are the only enemies that don't instantly die to your first multi attack

rings:
demonic ring - multi attack is a requirement obviously
hunter's ring - i'm not aware of any other way to deal with Jupiters (counterattacks on dodge) not to mention you don't generate dazzle on dodged attacks

weapon:
early game iron dagger till you can get a demonic axe

swap to bloodedge for gold% at 15

throngler at 30 for gold% (default weapon late game)

excalibur on swap at 60 for gold% but only if you can survive without hunter or jade sets for that round. excalibur is the only way to get meaningful income late game as its first tier gives 350,000% gold, so if im lazy i just start every round with excalibur instead of jade set, if i die i swap back to throngler/jade and clear the round normally. You literally cannot die with the default setup if you used your dismantles properly



GENERAL STRATEGY:

start with the '6 enemies per wave' modifier for more money and loot

leather set immediately, item drops jumpstart your income, high tier items drop frequently and you just sell them for ridiculous cash

upgrade a training axe or silver sword or whatever and dismantle it to get some early physical damage to boost your training sword / iron dagger damage. the best defense is a good offense. my first 3 or so dismantles are just high physical damage weapons

focus on gold% and basic early survival, mainly rings that give +max hp, or maybe a temporary gold amulet/dagger combo for armor%

get demonic set whenever you see it, get any piece to start but you're looking for the ring

don't worry about jade/hunter sets yet but take every gloom amulet you find for dismantling later. hoarding every gloom amulet you find is essential. don't upgrade them all the way or you will run out, get them to tier 6, 7, 8 at most, never upgrade to divine tier

magma armor is actually goated mid-game, great stats and massive gold% until it gets outscaled, then swap back to leather. make sure you have a hunter set ring by the time the late game enemies show up

dismantle something with high +max energy at some point to sustain the hunter set, then start stacking jade, power, faith, and phys%

a solid dismantle setup would look something like:

1x pantaloons of greatness (up to 225 energy)
5x mask of cataclysm (up to 405% power each)
3x believer's locket (up to 324% faith each)
3x demonic ring (up to 63% physical damage each)
all while constantly sac'ing gloom amulets to gain outrageous amounts of dazzle armor

sac your bloodedge when you swap to throngler for penetration, then later sac a few excaliburs for crazy base physical damage (13k damage at tier 1, therefore this should be your only base phys damage sac, excluding the very start of the run)

in summary, you're hitting every enemy 10-20 times for giga boosted damage each turn, only orcs and servants will survive because of invulnerability, but each attack against them applies a stacking armor-when-hit debuff giving you millions of armor (6 million per enemy at wave 80 on my last run). So carry on 1 button clearing every wave until you get bored

Tried this build but got instakilled by a 6 stack of koyta. Used turtle armor and still got k'od on the second turn? Bug? Or what's the best way to deal with the kotya?

Kotya just parries on the first turn, if you get a group of them hit the wait button, they slap you thru that first turn but then you just go ham on them again.
Sophie Sep 4, 2024 @ 2:48am 
all gold gear, gold dagger, demon ring works pretty nice (until youre put in an impossible situation from the repulse guys, even when you take off the ring)get late enough to get the 1k dmg scepters and scrap those, and get some insight too
Swanque Sep 4, 2024 @ 1:50pm 
to the people replying to my build, i posted that right before the patch came through for me. i edited the post to explain my changes
Last edited by Swanque; Sep 4, 2024 @ 2:41pm
Swanque Sep 4, 2024 @ 2:13pm 
Originally posted by Fate:
New player here but curious what you mean by "leather for item drops"? Does leather gear drop more items somehow because I don't see anything that says that, that I can tell.

the mercenary set gives you 17% chance to get a random item on kill per piece of mercenary (leather) gear you are using. the mercenary set is passive when playing as sid
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Sep 3, 2024 @ 8:14am
Posts: 13