Megaloot

Megaloot

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ReMiX Aug 31, 2024 @ 1:53am
Floor 100+ and invincible, what now?!
So i've grinded my way up to floor 100+ and i'm basically invincible. Is there any point in continuing? I wish there was an end to the game cause i don't see how any enemy will ever beat me...

I wish there was an option to see how far the #1 Player went to have at least that goal.
Or a fast forward to the next floor that actually deals more than X% dmg to me. Cause right now no one dealt more than 10% damage to me since floor 40 or 50
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Showing 1-15 of 23 comments
Desryn Aug 31, 2024 @ 2:01am 
I thought I was doing great, and then one of the enemies had some kind of ability that if you couldn't remove it, you literally just die, even if you strike first. First time encountering that enemy so I had no way to deal with it (had nothing to prevent an enemy from dodging). So it was dozens of floors of clearing the each fight with 1 click, never taking damage because everything was dead already (though I made sure to have a ton of health and defense), and still, just suddenly got NOPE'd.

TBH it felt kinda bad. That's life, and now I know I guess every build I make going forward has to be able to prevent the enemy from dodging....which is also super lame.

Anyway, all that to say grats on getting to 100 - I kinda feel like if your build hasn't been hit with anything like the above, yeah, you probably basically beat the game. Time to try a different build style I guess.
ReMiX Aug 31, 2024 @ 2:08am 
What enemy do you mean? Cant recall that kind of enemy.

Theres an enemy that has armor break which could suck if you have low life. But those have high armor and can be countered with enough penetration.
Desryn Aug 31, 2024 @ 2:20am 
Originally posted by ReMiX:
What enemy do you mean? Cant recall that kind of enemy.

Theres an enemy that has armor break which could suck if you have low life. But those have high armor and can be countered with enough penetration.

I wish I could remember. I moused over for a second for the death recap but immediately forgot.

Nah that wasn't it - I had 100%+ toughness anyway. It was some ability where if they successfully dodged, they got damage on me. The whack thing to me, though, is that I remember it's stats were completely whack, like it had 4x attacks and the magic damage was easily 6x more than any other mob I had faced prior. Just one attack was almost half of my entire HP + armor pool. And because I attack 4x per enemy each turn, and the enemy had like 20 energy, no matter what it was going to proc that ability several times and 1 shot me.

Which would have been fine, I would have easily 1-shot everything in that room....except for that "if the enemy successfully dodges" part. Usually I just attack so many times I can eat through an energy bar. But in this case, even allowing the dodge at all triggered the effect.

I'm sure it's very tough to balance in a game like this, but going from literally 1 shotting each room with ease and having something like 10x the highest enemy damage I had seen in armor/HP to unavoidable death because of a mechanic I hadn't even seen before....yeah that felt bad.
Last edited by Desryn; Aug 31, 2024 @ 2:20am
Malekai Aug 31, 2024 @ 5:24am 
Originally posted by Desryn:
Originally posted by ReMiX:
What enemy do you mean? Cant recall that kind of enemy.

Theres an enemy that has armor break which could suck if you have low life. But those have high armor and can be countered with enough penetration.

I wish I could remember. I moused over for a second for the death recap but immediately forgot.

Nah that wasn't it - I had 100%+ toughness anyway. It was some ability where if they successfully dodged, they got damage on me. The whack thing to me, though, is that I remember it's stats were completely whack, like it had 4x attacks and the magic damage was easily 6x more than any other mob I had faced prior. Just one attack was almost half of my entire HP + armor pool. And because I attack 4x per enemy each turn, and the enemy had like 20 energy, no matter what it was going to proc that ability several times and 1 shot me.

Which would have been fine, I would have easily 1-shot everything in that room....except for that "if the enemy successfully dodges" part. Usually I just attack so many times I can eat through an energy bar. But in this case, even allowing the dodge at all triggered the effect.

I'm sure it's very tough to balance in a game like this, but going from literally 1 shotting each room with ease and having something like 10x the highest enemy damage I had seen in armor/HP to unavoidable death because of a mechanic I hadn't even seen before....yeah that felt bad.

I went full dazzle build with 12 multi-attacks. I applied 2000 dazzle to all enemies which stacked (and refreshed) to 4000 - 6000 - 8000 (etc continue for 12 times on all mobs). Was really fun. Anything I didn't kill in the first turn would not be able to kill me as I had over 100k shield.

Only got 1 scare when an orc with 150k armor survived and hit me with 375% armor penetration AND full armor break. So I focused more on dmg after that and kept going.

Then I met your friend Desryn ^^; "unavoidable opportunity" or something like that. He dodged my aoe and countered with stun. My turn immediately ended without being able to build up armor and he oneshot me after that. Agree that it feels bad but also funny somehow.
Desryn Aug 31, 2024 @ 3:40pm 
Originally posted by Malekai:
Originally posted by Desryn:

I wish I could remember. I moused over for a second for the death recap but immediately forgot.

Nah that wasn't it - I had 100%+ toughness anyway. It was some ability where if they successfully dodged, they got damage on me. The whack thing to me, though, is that I remember it's stats were completely whack, like it had 4x attacks and the magic damage was easily 6x more than any other mob I had faced prior. Just one attack was almost half of my entire HP + armor pool. And because I attack 4x per enemy each turn, and the enemy had like 20 energy, no matter what it was going to proc that ability several times and 1 shot me.

Which would have been fine, I would have easily 1-shot everything in that room....except for that "if the enemy successfully dodges" part. Usually I just attack so many times I can eat through an energy bar. But in this case, even allowing the dodge at all triggered the effect.

I'm sure it's very tough to balance in a game like this, but going from literally 1 shotting each room with ease and having something like 10x the highest enemy damage I had seen in armor/HP to unavoidable death because of a mechanic I hadn't even seen before....yeah that felt bad.

I went full dazzle build with 12 multi-attacks. I applied 2000 dazzle to all enemies which stacked (and refreshed) to 4000 - 6000 - 8000 (etc continue for 12 times on all mobs). Was really fun. Anything I didn't kill in the first turn would not be able to kill me as I had over 100k shield.

Only got 1 scare when an orc with 150k armor survived and hit me with 375% armor penetration AND full armor break. So I focused more on dmg after that and kept going.

Then I met your friend Desryn ^^; "unavoidable opportunity" or something like that. He dodged my aoe and countered with stun. My turn immediately ended without being able to build up armor and he oneshot me after that. Agree that it feels bad but also funny somehow.

Hey thanks for replying to the thread commiserate!

Sounds like you had quite the set-up. I wasn't quite as far as you but mine felt exactly the same until that one enemy.

If the dev happens to read these forums, I'd say I'm not upset there are abilities that counter in the game - that's fine. But we need some way to react to it. Since preventing enemies from Dodging is a pretty niche build thing, this particular mechanic feels more like just getting unlucky than anything. As you can see, we had insane defenses that were multiple times greater than we had needed up until the point of facing this, but it just didn't matter.

I'm less bummed about it today than I was yesterday for sure, but I still think it's pretty whack.

Hopefully it gets adjusted.
D3neria Aug 31, 2024 @ 3:45pm 
Originally posted by Desryn:
Originally posted by Malekai:

I went full dazzle build with 12 multi-attacks. I applied 2000 dazzle to all enemies which stacked (and refreshed) to 4000 - 6000 - 8000 (etc continue for 12 times on all mobs). Was really fun. Anything I didn't kill in the first turn would not be able to kill me as I had over 100k shield.

Only got 1 scare when an orc with 150k armor survived and hit me with 375% armor penetration AND full armor break. So I focused more on dmg after that and kept going.

Then I met your friend Desryn ^^; "unavoidable opportunity" or something like that. He dodged my aoe and countered with stun. My turn immediately ended without being able to build up armor and he oneshot me after that. Agree that it feels bad but also funny somehow.

Hey thanks for replying to the thread commiserate!

Sounds like you had quite the set-up. I wasn't quite as far as you but mine felt exactly the same until that one enemy.

If the dev happens to read these forums, I'd say I'm not upset there are abilities that counter in the game - that's fine. But we need some way to react to it. Since preventing enemies from Dodging is a pretty niche build thing, this particular mechanic feels more like just getting unlucky than anything. As you can see, we had insane defenses that were multiple times greater than we had needed up until the point of facing this, but it just didn't matter.

I'm less bummed about it today than I was yesterday for sure, but I still think it's pretty whack.

Hopefully it gets adjusted.

Yeah the lovely piece of ♥♥♥♥ named Jupiter. Guess the only way to "beat him would be the blue crown set + silver for cleanse. Or some sort of CC immunity
^MiXeR^ Aug 31, 2024 @ 6:16pm 
I found i couldn't keep up with defense in the end with one enemy doing over 1.2 million dmg so i just went dodge and dmg. Playing as Pyry and using Scout, Legacy and Mercenary sets and swapping Legacy with Demonic when needed.

That got me to floor 100+ but I don't think i could have kept up indefinitely since after a while killing dodging or blocking enemies would take so long when i needed to swap out the Legacy set effect for the Demonic set effect that the mechanic that kills you if a battle takes to long would have been the end when i got a bad match up.

It never got to that though as I stopped playing on floor X...
Dahha Aug 31, 2024 @ 7:01pm 
Originally posted by ^MiXeR^:
I found i couldn't keep up with defense in the end with one enemy doing over 1.2 million dmg so i just went dodge and dmg. Playing as Pyry and using Scout, Legacy and Mercenary sets and swapping Legacy with Demonic when needed.

That got me to floor 100+ but I don't think i could have kept up indefinitely since after a while killing dodging or blocking enemies would take so long when i needed to swap out the Legacy set effect for the Demonic set effect that the mechanic that kills you if a battle takes to long would have been the end when i got a bad match up.

It never got to that though as I stopped playing on floor X...
yeah i ran something similar, but with status effects, and scout for dodge. essentially nothing could hit me, only thing that i was vulnerable to was poison over time. until i hit 'perfect slaves' at floor 60. their ability makes it so they will always hit you no matter what. and considering they attack 4+ times for 20k damage i didn't last many rounds. oh and just to make it better, they're immune to your first attack on them. to really screw you over. i killed a few somehow, but then i ran into 2 back to back and that was all she wrote =/ , not many above me on leaderboards though
Unlucky Genius Aug 31, 2024 @ 9:38pm 
I hit floor 20 on my first run, and was feeling pretty good about it. None of the enemies really felt like a threat. Then I ran into "Jupiter" who auto-dodged all of my attacks and got a guaranteed stun any time he dodged. Wasn't a very satisfying way to end the run, just kinda felt like the enemy cheesed me. I saw someone say that you need the hunter set to bypass dodge, so I guess you just have to carry around multiple armor sets to counter specific enemies.
Last edited by Unlucky Genius; Aug 31, 2024 @ 9:42pm
pinkbunny Aug 31, 2024 @ 11:59pm 
Originally posted by Unlucky Genius:
I hit floor 20 on my first run, and was feeling pretty good about it. None of the enemies really felt like a threat. Then I ran into "Jupiter" who auto-dodged all of my attacks and got a guaranteed stun any time he dodged. Wasn't a very satisfying way to end the run, just kinda felt like the enemy cheesed me. I saw someone say that you need the hunter set to bypass dodge, so I guess you just have to carry around multiple armor sets to counter specific enemies.

Same, I felt so strong, I was already starting to diversify into other sets which I could swap to to counter specific enemies, but I didn't get strong fast enough.
Desryn Sep 1, 2024 @ 12:11am 
Originally posted by Unlucky Genius:
I hit floor 20 on my first run, and was feeling pretty good about it. None of the enemies really felt like a threat. Then I ran into "Jupiter" who auto-dodged all of my attacks and got a guaranteed stun any time he dodged. Wasn't a very satisfying way to end the run, just kinda felt like the enemy cheesed me. I saw someone say that you need the hunter set to bypass dodge, so I guess you just have to carry around multiple armor sets to counter specific enemies.

Yup, this is exactly what I was explaining above.

"Jupiter" - I had forgotten the enemy name but that's totally it.

I hope it's tuned/adjusted.

I definitely want some resistance, not just always super easy - but it seems to mechanically counter most builds and it just suddenly appears. So, there's no way to prepare for it other than knowing it exists and carrying around a set to counter it all the time. Which is....not very fun. I would like it if we came across the mechanic a few times where it wasn't so build-destroying, just to give players a heads-up that it exists so they can prepare for it without necessarily dying (unless of course they're already struggling).

In the end if feels like a galaxy-destroying god getting shut down by a cat because he's allergic. It just feels cheesy and unsatisfying to lose this way.

Tempted to make a dedicated thread, but I don't even know if the dev reads the forums.
Aelyanne Sep 1, 2024 @ 12:48am 
I also got wrecked by Jupiter with a build that was otherwise invincible ...
im am dumb Sep 1, 2024 @ 8:45am 
Jupiter is a knowledge check for sure, that guy ended my first few runs. I now carry a dodge negating item when reaching floor 20.

I learned that in this game you need to prepare gear in advance for when you eventually meet specific groups of enemies.

Makes every run feel a bit samey unfortunately but it's still a fun loot gathering experience
Last edited by im am dumb; Sep 1, 2024 @ 8:52am
despana Sep 1, 2024 @ 8:57am 
Same here. Not on 100, but on 70. I will not continue any longer, I see no point.
https://i.imgur.com/dqWtJFw.png
Cerys Sep 1, 2024 @ 11:08am 
You could also just play Jace if you don't want to carry anti-dodge items
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Date Posted: Aug 31, 2024 @ 1:53am
Posts: 23