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TBH it felt kinda bad. That's life, and now I know I guess every build I make going forward has to be able to prevent the enemy from dodging....which is also super lame.
Anyway, all that to say grats on getting to 100 - I kinda feel like if your build hasn't been hit with anything like the above, yeah, you probably basically beat the game. Time to try a different build style I guess.
Theres an enemy that has armor break which could suck if you have low life. But those have high armor and can be countered with enough penetration.
I wish I could remember. I moused over for a second for the death recap but immediately forgot.
Nah that wasn't it - I had 100%+ toughness anyway. It was some ability where if they successfully dodged, they got damage on me. The whack thing to me, though, is that I remember it's stats were completely whack, like it had 4x attacks and the magic damage was easily 6x more than any other mob I had faced prior. Just one attack was almost half of my entire HP + armor pool. And because I attack 4x per enemy each turn, and the enemy had like 20 energy, no matter what it was going to proc that ability several times and 1 shot me.
Which would have been fine, I would have easily 1-shot everything in that room....except for that "if the enemy successfully dodges" part. Usually I just attack so many times I can eat through an energy bar. But in this case, even allowing the dodge at all triggered the effect.
I'm sure it's very tough to balance in a game like this, but going from literally 1 shotting each room with ease and having something like 10x the highest enemy damage I had seen in armor/HP to unavoidable death because of a mechanic I hadn't even seen before....yeah that felt bad.
I went full dazzle build with 12 multi-attacks. I applied 2000 dazzle to all enemies which stacked (and refreshed) to 4000 - 6000 - 8000 (etc continue for 12 times on all mobs). Was really fun. Anything I didn't kill in the first turn would not be able to kill me as I had over 100k shield.
Only got 1 scare when an orc with 150k armor survived and hit me with 375% armor penetration AND full armor break. So I focused more on dmg after that and kept going.
Then I met your friend Desryn ^^; "unavoidable opportunity" or something like that. He dodged my aoe and countered with stun. My turn immediately ended without being able to build up armor and he oneshot me after that. Agree that it feels bad but also funny somehow.
Hey thanks for replying to the thread commiserate!
Sounds like you had quite the set-up. I wasn't quite as far as you but mine felt exactly the same until that one enemy.
If the dev happens to read these forums, I'd say I'm not upset there are abilities that counter in the game - that's fine. But we need some way to react to it. Since preventing enemies from Dodging is a pretty niche build thing, this particular mechanic feels more like just getting unlucky than anything. As you can see, we had insane defenses that were multiple times greater than we had needed up until the point of facing this, but it just didn't matter.
I'm less bummed about it today than I was yesterday for sure, but I still think it's pretty whack.
Hopefully it gets adjusted.
Yeah the lovely piece of ♥♥♥♥ named Jupiter. Guess the only way to "beat him would be the blue crown set + silver for cleanse. Or some sort of CC immunity
That got me to floor 100+ but I don't think i could have kept up indefinitely since after a while killing dodging or blocking enemies would take so long when i needed to swap out the Legacy set effect for the Demonic set effect that the mechanic that kills you if a battle takes to long would have been the end when i got a bad match up.
It never got to that though as I stopped playing on floor X...
Same, I felt so strong, I was already starting to diversify into other sets which I could swap to to counter specific enemies, but I didn't get strong fast enough.
Yup, this is exactly what I was explaining above.
"Jupiter" - I had forgotten the enemy name but that's totally it.
I hope it's tuned/adjusted.
I definitely want some resistance, not just always super easy - but it seems to mechanically counter most builds and it just suddenly appears. So, there's no way to prepare for it other than knowing it exists and carrying around a set to counter it all the time. Which is....not very fun. I would like it if we came across the mechanic a few times where it wasn't so build-destroying, just to give players a heads-up that it exists so they can prepare for it without necessarily dying (unless of course they're already struggling).
In the end if feels like a galaxy-destroying god getting shut down by a cat because he's allergic. It just feels cheesy and unsatisfying to lose this way.
Tempted to make a dedicated thread, but I don't even know if the dev reads the forums.
I learned that in this game you need to prepare gear in advance for when you eventually meet specific groups of enemies.
Makes every run feel a bit samey unfortunately but it's still a fun loot gathering experience
https://i.imgur.com/dqWtJFw.png