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and im the only dev
I just bought the game, looking forward to getting into it. A tutorial would be good in what do the icons mean? What are the classes? What are each class specialty? I am at the character select and I have no idea what the circle icon means. Sword I believe is attack? Two swords means.... duel wield? Maybe?
It looks good but I really have no idea what I am doing as someone who has 3 minutes into the game.
Just about everything
Something that confused me that hasn't already been mentioned is that you upgrade your gear by buying the same item you already have. (Surprising!) But you can't upgrade your gear by buying the same item at a higher rarity. (Double surprising!)
Yeah, I think I'll uninstall and wait for the game to have an actual tutorial before picking it up again.
Pretty silly to have to go find third party guides on the basics.
I definitely agree with you about 'needs' versus 'want'. But I would consider the effect you have on this discussion. For the sake of semantics, you're dismissing the experience of other gamers and insulting them.
Constructive criticism of a game by people who care about its development is a valuable resource. Even if you or the dev don't agree with the criticism, it's still valuable. There's no obligation for the dev to add a tutorial or anything else.
Why it's valuable is that it shows there's a mismatch between player expectations and what the game delivers. This could be for many different reasons. As an example, it could be that the game is not finding the right audience and is being promoted on Steam to players who are not familiar with the mechanics and find the UI confusing. It could be that the way the game is marketed on the store page, either with the wording or the trailer, is giving players a misleading impression. It could be in-game text is being misinterpreted because the wording is not clear.
So even if you believe the game doesn't need a tutorial, and you could be correct in that belief, it doesn't mean the players who are sharing their experiences should be discouraged from doing so. When players give feedback on a game, it gives the dev more information, which they may choose to use to improve the game or how it is marketed. Just as importantly, it increases user engagement. Games get promoted on Steam for a number of different reasons, and I imagine forum traffic helps.
Basically, there's no need to try to shut down the conversation or insult others when they're giving constructive criticism - you're actually more at risk of harming games and game communities by doing so.
And that is exactly the problem of the person who understands my comment as a insult, while it is not. I could say I am feeling insulted because someone is telling me this game needs something that it doesn't need in my opinion, thus trying to shut me up too, but I don't say it nor do I think that way. It's all nit picking and getting butthurt over something someone want's to get butthurt about. People have different experiences and opinions everywhere, and I didn't insult someone directly in using degrading language or worse - all I see is my contribution to a conversation that has a different opinion to someone else, which is - let's face it, also part of importance in the whole picture to a dev for deciding on how to approach an update or something and taking into account where to actually spend resources on to make the game the best experience he can for everyone.
If for example only 10 people cry about something they wanne get added and 1000 other people don't even care about that feature but don't share their opinion about it, chances are the dev focuses on something the 10 people want, thus wasting resoures that could have been something else instead and may have been something that the other 1000 people would have wanted but didn't get.
I agree in most of your comment because it's true, however, you don't seem to see the whole picture yourself and/or missunderstand my intentions or me in general, which could be due to english not being my native language and I am not the best in communicating myself clearly with it.
If someone got offended by my comments, I apologize even tho it wasn't my intend to insult anyone. My opinion stays as it is tho - in the end I don't care much about if there is a tutorial or not (as long as it is optional and we don't have to do it every single run), as said, I just don't like the "it needs" approach.
Edit:
Making games is hard (I did work on several projects myself). and the "it needs approach" is a not so rare thing that often overwhelms Dev,s (especially smaler or single devs) and in the end discourages said dev on continuing work,by people demanding things as if they are entitled to it (even worse in comment sections of some free to play games or early acces games that actually don't charge you money) - cheers
TLDR: If you want to not get offended by something, stay off the internet (at least steam/twitter/reddit and co.) and use discord, which is the better place to communicate in cases like this anyway.
as i've state the game is constantly being changed and added to so yea there has to be some sort of tutorial so people can know whats going on. the fact that multiple people have been asking and in other post are confused about certain mechanics there should be a tutorial other than a practice mode which doesnt really tell you anything