Take On Mars

Take On Mars

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Supplymodule: Charged SolarBatteries after airdrop?
I'd like to know how they could be charged for the beginning.
In the campaign the MMRTG is set in the scenario file with the config for both batteries charged - but when used with airdrop, they get spawned when the hatch is opened.

May I get an event on the hatchopening so I could charge it that way by a script?
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Just wanted to say that I didn't find a solution for a mission script, but I made a modification that does the job: http://steamcommunity.com/sharedfiles/filedetails/?id=1303076649
Messaggio originale di SnowSky:
Just wanted to say that I didn't find a solution for a mission script, but I made a modification that does the job: http://steamcommunity.com/sharedfiles/filedetails/?id=1303076649

Nice job! Was gonna say it should only be a matter of modifying the controller.
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