Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The real Curiosity rover has a maximum speed of 90 mph (the "m" of course being meters, not miles ;) ) with the real speed, especially in hard terrain, being far lower ;)
(but of course I hope as well, that we get some kind of time acceleration (while the rover is driving))
Slightly sped-up rovers in the interest of keeping the game entertaining is a very small thing. Even if it went to realistic speed, I wouldn't mind much - the medium and large rovers are MUCH faster than the small one.
Yes they are slow, but they had to make a compromise between realism and fun, and I think they got it just about right.
Drop a lander to another mission, set the rover going forward (as long as it doesn't have damaged wheels and the way ahead is clear), and then go an do an objective or two with your other vehicle, popping back to check on the rover every so often.
As long as you don't go back to the command centre, or to another location, it will keep running. Unless you have it on realistic time, in which case it will keep running either way.
For those who want a totally non-fun experience, the devs are putting in the realistic communication setup, where it takes 8 minutes for your command to reach the vehicle, and 8 minutes more for you to find out what happened. In this mode (as in real life), commands are sent in batches. And with realistic time, this would mean you could send a batch of commands, then shut down the game and play something else, or go out, or whatever, and when you log back into that vehicle, you can see what happened. Usually it will turn out you have crashed, gone off course, damaged something, or just plain screwed up somehow.
These NASA guys train for years with these things, and have far superior computers to us PC gaming nerds (notice I said US PC gaming nerds, because I don't mean it as an insult, and I openly admit I am one as well)
It does, the Speed the Rovers go in the game is un-realistic.
This will not be forced on everyone, but the DEVs have spoken about having a Hardcore Mode, where the Rovers travel at Realistic Speeds, and will also have a Time Delay for Commands [although I doubt it will be a long delay].
Also, one Feature they said they will eventually work on is the ability to plan out your Rovers actions, hit excecute, exit the Game, and come back tomorrow to see what Results the Rover has for you [or which Cliff it ended up tumbling off].