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The manned part of TKOM is the best part of it all for me. The small 3D printer will allow you to create a larger 3D printer, and in turn you can create larger items in that larger 3D printer that you build. But you'll need to manage your resources carefully and choose your goals wisely.
Power management and production is a challenge. Most people will disagree, but I believe power production is very well modelled in this game. You'll need to build your 3D printer just high enough to create new MMRTGs (my preference) or solar panels. When you get enough spare resources build an 'extra' one and allow it to charge (you'll never have enough of them).
Advanced tip: Build your 3D printer with a front AND back door that face East and West. That will save on Silicon Dioxide that's needed to make glass panels.
Large 3D printer materials required: Aluminum, Iron, Silicon Oxide, and Silicon
- watch your resources supply and refine more of these resources if necessary using a small refinery, small Topsoil extractor, or small drill (these inventory items require less power from your MMRTGs or SolarCells)
- start food production ASAP using a hydroponics station. Fortunately we can grow potatos at -83°C without a pressurized atmosphere (I hate that) which makes food growing easier for you. You'll need to build your new larger 3D printer just high enough to construct the hydroponics station.
- The hydroponics station needs a barrel of water... 20/130 water is enough to make it work.
- you won't be able to refill your water packs until you get a pressurized outpost constructed, so that's your essential long term goal.
Save frequently. If you try to move forward and mistakenly hold down E instead of W when picking up the only barrel of water you have you'll empty it on the ground.
I intend to post some startup videos to demonstrate the proper shape 3D printer, and the proper shape starter outpost that will allow you to conserve resources while still maintaining your progress and survival goals.
I'll consider creating a sandbox scenario to accompany the videos too... there are plenty of mods and guides on Steam that will help you, but I haven't seen any effective mods, addons, or guides that bring it all together to adequately demonstrate build and manage techniques.
And most important, ask if you have a question, and have fun.
This first video shows how to create and expand a large 3D printer.
The second video will show how to create an outpost - 'TKOM Start Tutorial II'
Your welcome. It's practice for me. Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1084500782
This might also be of use...
https://steamcommunity.com/sharedfiles/filedetails/?id=1533460256
There are also plenty of other guides worth looking over.
TKOM Start Tutorial I - Building a 3D Modular Printer
https://youtu.be/dA6Pjv0XZj0
OR
https://www.youtube.com/watch?v=dA6Pjv0XZj0&feature=youtu.be
I'll upload the scenario later.
Thanks for your suggestions. The first item is done very nicely. Very well organized and laid out. Good job.
What I've found with most of the tutorial guides... they are good in theory but not in practice... As several comments say, when you don't have the resources left to build the small refinery, or small drill, to mine the extra resources you need to finish the printer, you're in trouble.
Practical building technique has be to disciplined... by starting out with the absolute minimum 3D printer possible to build, you can make more effective choices to expand, based on your resource inventory, your survival needs, and success strategy, you can establish realist attainable goals.
Any game or software is easy to learn, but it takes a long time to get good.
Happy to help! :)
Good tip. For the north and south pole missions, you have to keep the solar panels on their sides, or you won't ever get them to perform.
At the south pole (in summer), the sun never sets, and just keeps going around you, 360° a day.
Here's another tip that helps me... when you disassemble a solar panel, MMRTG, or other inventory item that has cables attached, the cables are often thrown off. Keep the cables from disconnecting by hitting E to 'Drop Item' and the quickly again hitting E to 'Grab Item'... by that time the animation for disassembly will be complete, and the cables will not disconnect.