King Arthur - The Role-playing Wargame

King Arthur - The Role-playing Wargame

Neutral Path
I have heard that the game is very hard. So is it to difficult, if I choose a neutral path. Dont decide via the Good/Bad-Points but only because of the texts?

So far I helped King Mark but now I want to help Idres. Its not explained why Uther took his rightfull lands and I want to give it back to him although it gives me evil points.
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Red Bat May 14, 2014 @ 8:30pm 
The only benefit to trying to stay neutral is that its a little bit easier to keep knights of very different moralities from being disloyal. Otherwise you are better off picking a path and sticking to it so you can get all the bonuses from it.

Benefits you miss out on by trying to stay neutral:
-Spells, units, and abilities that are unlocked on the alignment grid
-Lower loyalty from non-neutral knights (who tend to be better than neutral ones)
-Events that require you to have a certain Rightful, Tyrant, Old Faith, or Christian rating. For example you need a high Tyrant and Old Faith rating to get a certain unseelie hero to join you.
-You have to counteract alignment changes to stay neutral. This is hard in the end because all 3 endings will push you toward certain alignments. It also makes it harder to change knight's alignments since that will also change King Arthur's alignment.

The good news is that neutral solutions to certain quests tend to give a decent reward without any serious drawbacks.

Even just staying neutral in one axis isn't very rewarding. Neutral Christians get fewer benefits than Tyrant or Rightful Christians for example.

I should point out that occasionally acting the opposite alignment isn't a big deal. For example some of the Rightful options for dealing with certain quests have rewards that are simply too alluring for me to pass up even on a Tyrant playthrough.
Last edited by Red Bat; May 14, 2014 @ 8:37pm
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