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2) Against Omni with 8+ shield when I know I will stun him in the next turn or two.
At higher levels it can help with hacking because it hacks 2 firewalls instead of disabling an object.
This is pretty much it. Previously I was a big fan of EMP but now I only have 1 in my team in case of emergency.
The most handy is for safes but with the cooldown it's not that handy. Buster Chip and Portable server are just if you need more power, it's not for all builds, but the servers can be very handy.
Also they attract guards (could be good or bad)... in some way... not sure how. If it's sound and if so, do they hear it within the range of the emp or what? I'm not a fan of that though.
Also most rooms that give me trouble and have 2 cameras and are big, so an Emp wouldn't help anyway. Cloak + Buster Chips work better (provided evil Daemons aren't ruining the fun).
Truth be told though... if you get that start with everything has a Daemon installed I could see some use for them. But with every guys having at least 1 Cloaking Rig + 1 Buster Chip III I can usually manage. Ohhh yeah and 1 Portable Server is pretty much a must (even though I have 2 guys with pwr regen augment and Seed + Parasite + Oracle). Then again... I don't actually hack the Consoles for pwr hehe, gotta get those Echo credits ^^;
Heck I've bought a Gun and a charge pack for the next time I'll get that evil Daemon see if that works better (for killing the cameras)... hope they aren't loud hehe.
They seriously need to tone down the Daemons that can spawn on cameras at least when you get that one at the start (worst I've seen was 3x Spawn guards, 2x Lock Incognita, 1x Safes are alarmed, 2x +2 pwr cost on programs on the cameras... evil) :P
Daemons, don't trigger them blindly until it's totally mandatory. But yeah perhaps some Daemons could be tuned down a bit, I don't know.
There isn't only one way to play, you find the Econ Chip cool but it's a lot of time lost. Eventually it's possible EMP item isn't that useful for the inventory encumbrance, but also no way portal console is always useful.
Also... shooting cameras suck... just did a mission with 7+ cameras only 1 could be shoot without alerting a guard (alerting not just suspitious) due to the noise >.<;
If you there is a lot of it, or if you need to do it quickly (especially if you use parasite).
And I like shock trap (III). It's interesting to be sure that no one will come this way, large effect, long stun, useful when guards are armored, efficiant versu guards and drones (I think).
EMP pack and shock trap are maybe not gear I would use at every turn... but their are powerful, and it can save.
They completely destroy drones and disable daemon'd safes. They worth through walls as well...so can be used pretty sneaky.
Safes can be EMP'd or otherwise 'disabled' like 1turn KO from Dr. Xu. They immediately open
clearing a room of 3-5 safes is a thing that you can't do (with parasite) in a single turn without an emp.
(Later on this becomes trickier with the occasional magnetic shielding, so you'll have to get creative)
emp's take out cameras and sound bugs and laser fences, (it is even possible to disrupt the laser fences directly, you don't have to search for the power source first)
emp's take out drones (camera and pulse ones even permanently). Never go into sankaku's without emp's. it's like a out-of-jail card.
magnetic shielding is a serious counter to emp. But it's just a step from completely broken down to viable.
Lastly I want to give a hint: if you play with tony xu, consider equipping him with a Stim IV.
it will allow him to use his emp infinite times during a turn, which is the absolutely fastest way to clear safes, even if those feature magnetic shielding.
The cd is long but you can use it twice in a mission, which can help to handle tricky situations or save a lot of pwr.