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Its not too noticable on my computer which is probably average by now, though when playing it at work through a USB stick, it can be alot more slower and noticable (but that's to be expected from running any game on a USB stick :P). Of course that computer, while slightly modified to run games better, hardly competes with what i got at home.
Ah well, not an big issue here, its just kind of annoying on slower computers.
My pc is no slouch either...
i7 4770k 16Gb, dual GTX770
3D Mark FireStrike score of 13k or so...which is pretty decent. --top 20% last time I ran it anyway...
It shouldnt be chugging on a flash based game like this... (not a flash game I know, but their
assets begin as flash and are directly imported into their proprietary engine.
To keep geometry at a minimum I would imagine).
-Cheers
That makes sense.
They should try a flow field and add the guards cones of vision as a cost gradient...
-Firestrike is actually top 3% on my pc. Its not supposed to lag ;)