Invisible, Inc.

Invisible, Inc.

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CEO of Lean May 27, 2016 @ 2:48pm
All items and augments list?
Does anyone else feel like there's basically no guide or wiki that includes ALL items and weapons and augments? The wiki for the game right now doesn't have the dlc items and the guides on steam are also outdated or have wrong info. Is there a way that I can just look into the game files and make my own guide for all the items in the game?
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Showing 1-4 of 4 comments
Unodus May 27, 2016 @ 3:40pm 
You can find anything that relates to the written word in the strings file (C:\Program Files (x86)\Steam\SteamApps\common\InvisibleInc\scripts\client). Here's the list:

AUGMENTS = {

CENTRALS = "Antiviral Proxy",
CENTRALS_TIP = "Gain 5 PWR on any DAEMON install.",
CENTRALS_FLAVOR = "The highly confidental work of a Daemon engineer, this subdermal chip re-routes PWR from other networked subroutines. Rumor has it that Central has the only prototype.",

MONSTERS = "Fabricator Multithreading",
MONSTERS_TIP = "Nanofabricator purchases cost 15% less.",
MONSTERS_FLAVOR = "As an expert hacker and savvy tech opportunist, Monst3r has built a unique network of hyper efficient Nanofabricator coroutines.",

DECKARDS = "Neural Networking",
DECKARDS_TIP = "Allows agent to uncover DAEMONS in adjacent objects.",
DECKARDS_FLAVOR = "Over the years, most of Decker's vertebrae have been replaced with synthetics of varying quality. When jacked in, the jolts of pain allow him to differentiate subroutines.",

DECKER_2 = "Sensory Injector",
DECKER_2_TIP = "Gives the agent +2 AP when seen by the enemy (including peripheral vision)",
DECKER_2_FLAVOR = "Many a guard have caught a glimpse of Decker. None have caught him.",

INTERNATIONALS = "Wireless Emitter",
INTERNATIONALS_TIP = "Allows agent to hack items from a distance, through walls. Automatically reveals nearby mainframe objects.", --talk about the range?
INTERNATIONALS_FLAVOR = "Using her skin as an antenna, Internationale is able to manipulate electronics at a distance.",

INTERNATIONALS_2 = "Network Siphon",
INTERNATIONALS_2_TIP = "Generates PWR when ALARM LEVEL increases.\nPWR gained: 2x Alarm Level.",
INTERNATIONALS_2_FLAVOR = "The mark of a great agent is the ability to take your enemy's greatest strength and turn it into their weakness.",

SHALEMS = "Enhanced Optics",
SHALEMS_TIP = "Gives +1 armor piercing to ranged weapons",
SHALEMS_FLAVOR = "Extensive training and a ballistics co-processor let Shalem direct bullets along optimal trajectories.",

BANKS = "Crypto Computer",
BANKS_TIP = "Unlocks lvl1 security doors without a passcard",
BANKS_FLAVOR = "The quantum descrambler implanted in Banks' cranium makes short work of most encryption.",

TONYS = "Subdermal Tools",
TONYS_TIP = "A local EMP blast that disables mainframe devices for 1 turn. Agent's AP is reduced by 1",
TONYS_FLAVOR = "Dr. Xu carries the tools of his trade in a purpose-built cavity in his prosthetic arm. Unfortunately, the large power capacitor needed to charge the EMP impairs Xu's stamina.",

TONYS_2 = "Thermal Generator",
TONYS_TIP_2 = "Once a turn, generates 2 PWR when the agent uses an item with cooldown of 3 or more.",
TONYS_FLAVOR_2 = "Thermal Generator was a joint project between Dr Xu and his colleague Alex McTeague. A very early design, it is still comparable to the cutting edge of current augment technology.",

PRISM_2 = "Refraction Chamber",
PRISM_2_TOOLTIP = "Gain +1 PWR when a mainframe device is hacked. Max +2 PWR per turn.",
PRISM_2_FLAVOR ="Collects ambient energy from data signals, most efficient during large flurries of network activity such as when firewalls come down.",

SHARP_1 = "Modular Cybernetic Frame",
SHARP_1_TOOLTIP ="Start with 6 augment slots.\nEach 3 augments installed gives melee weapons +1 KO damage.",
SHARP_1_FLAVOR ="In his reach to perfect the connection between mind and machine, Alex has converted nearly 90% of his body into a highly modular robotic frame.",

SHARP_2 = "Modular Cybernetic Frame X2",
SHARP_2_TOOLTIP ="Start with 6 augment slots.\nEach 3 augments installed gives melee weapons +1 ARMOR PIERCING. Agent's AP is reduced by 1",
SHARP_2_FLAVOR ="Each of Alex's earlier MCF designs had their own share of advantages and disadvantages. The X2 had particularly useful benefits, but the bladder containment trouble proved to be too embarassing.",

NIKAS = "Adrenal Regulator",
NIKAS_TIP = "Gives the agent an extra ATTACK a turn. Gains 3 AP after any ATTACK.",
NIKAS_FLAVOR = "In an emergency, Nika can flood her nervous system with hot liquid aggression. Sometimes she does it just for fun.",

NIKAS_2 = "Discharge Re-router",
NIKAS_2_TIP = "Once per turn, agent's DISRUPTER ATTACK reduces all ITEM COOLDOWNS by 1",
NIKAS_2_FLAVOR = "Nika loves scrambling neurons so much, she had a tech write a custom routine that makes her disrupter recharge itself and everything around it.",

SADOCHISTIC_PUMPS = "Sadochistic Pumps",
SADOCHISTIC_PUMPS_TIP = "Killing adds 6 AP",
SADOCHISTIC_PUMPS_FLAVOR = "The pump feeds the lizard brain's secretions back onto itself, amplifying the host's natural fight-or-flight response.",

DMS = "Dead Man's Switch",
DMS_TIP = "Activates when host dies.", --what does this do?
DMS_FLAVOR = "Killing the host triggers the switch, but for what purpose?",

NET_DOWNLINK = "Net Downlink",
NET_DOWNLINK_TIP ="Agent gains 2 AP (MAX: 6 AP)",
NET_DOWNLINK_FLAVOR = "Offloads some basic brain functions to a remote server, allowing the host to focus on more pressing matters.",

ANATOMY_ANALYSIS = "Anatomy Analysis",
ANATOMY_ANALYSIS_TIP = "Kills do not increase the alarm tracker. Costs 3 PWR per kill.",
ANATOMY_ANALYSIS_FLAVOR = "A single precise strike to the right location is enough to disrupt most commercial heart monitors. Fortunately, the calculations involved in finding that location are beyond normal human cognition.",

DISTRIBUTED_PROCESSING = "Distributed Processing",
DISTRIBUTED_PROCESSING_TIP = "50% chance to gain a PWR point at the beginning of each turn.",
DISTRIBUTED_PROCESSING_FLAVOR = "There is plenty of room in the human body to pack in additional processing power. Artificial neural bundles may be implanted into any major muscle mass with minimal loss of strength.",

TORQUE_INJECTORS = "Torque Injectors",
TORQUE_INJECTORS_TIP = "Reduces item cooldown by 1",
TORQUE_INJECTORS_FLAVOR = "The hand is a versatile but an inefficient design. By restricting certain axes of motion, we are able to improve the speed and efficiency of others.",

TITANIUM_RODS = "Titanium Rods",
TITANIUM_RODS_TIP = "Melee weapons deal +1 KO damage",
TITANIUM_RODS_FLAVOR = "Sometimes the simplest things are the most effective. Metal bones let you hit things really hard.",

SUBDERMAL_CLOAK = "Subdermal Cloak",
SUBDERMAL_CLOAK_TIP ="Renders the user invisible until their next turn.",
SUBDERMAL_CLOAK_FLAVOR = "Replacing the top layer of skin, this circuitry converts the brain and muscle enhancers used in stim to create a holographic projection.",

HOLOCIRCUIT = "HoloCircuit Overloaders",
HOLOCIRCUIT_TIP ="Knock out all enemies in a small area around this agent. 2 turn KO.",
HOLOCIRCUIT_FLAVOR = "Modern tactical displays stream terabytes of situational data directly into the corneas of security forces. They also provide an avenue of attack.",

MICROSLAM_APPARATUS = "MicroSLAM Apparatus",
MICROSLAM_APPARATUS_TIP = "Converts the percentage of the map explored into some extra credit.",
MICROSLAM_APPARATUS_FLAVOR = "This embedded apparatus implements SLAM (Simultaneous Localization and Mapping) to create an environment map of explored regions and automatically updates the data to the central servers.",

PREDICTIVE_BRAWLING = "Predictive Brawling",
PREDICTIVE_BRAWLING_TIP = "Gain 6 AP",
PREDICTIVE_BRAWLING_FLAVOR = "P.B. gives full control of the somatic muscles and sensorium to an advanced combat AI. The host consciousness is kept distracted with a combination of soothing nature scenes and chamber music.",

CHAMELEON_MOVEMENT = "Chameleon Movement",
CHAMELEON_MOVEMENT_TIP = "Gain 6 AP.",
CHAMELEON_MOVEMENT_FLAVOR = "Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather - it analyzes their surroundings to show them the most inconspicuous path for the way they look.",

PIERCING_SCANNER = "Piercing Scanner",
PIERCING_SCANNER_TIP = "Gives +1 armor piercing to ranged weapons.",
PIERCING_SCANNER_FLAVOR = "A suite of sensors and AI routines that analyze weaknesses in ballistic armor.",

PENETRATION_SCANNER = "Penetration Scanner",
PENETRATION_SCANNER_TIP = "Gives +1 armor piercing to melee weapons.",
PENETRATION_SCANNER_FLAVOR = "A suite of sensors and AI routines that analyze weaknesses in blunt trauma armor.",

CARBON_MYOMER = "Carbon Myomer",
CARBON_MYOMER_TIP = "Agent can carry one more item easily.",
CARBON_MYOMER_FLAVOR = "Replacement Myomer bundles that produce an accessable compartment in unused body space.",

SKELETAL_SUSPENSION = "Skeletal Suspension",
SKELETAL_SUSPENSION_TIP = "Improves the speed of dragging",
SKELETAL_SUSPENSION_FLAVOR = "Nano constucted fiber webbing surrounds the bones, vastly reducing the risk of arthritis.",

FINAL_LEVEL = "OMNI Security Chip",
FINAL_LEVEL_TIP = "Bring to the final security door to unlock",
FINAL_LEVEL_FLAVOR = "Filled with OMNI security algorithms. Easily the most valuable megabyte and a half of data in the world.",

Unodus May 27, 2016 @ 4:04pm 
oh, and the dlc items can be found in dlc_strings in the dlc folder

NEURAL_SCAN = "Neural Scan",
NEURAL_SCAN_DESC_DEAD = "Scan corpse for a permanent skill upgrade.",
NEURAL_SCAN_DESC_KO = "Scan the guard for a temporary boost.",

KINETIC_CAPACITOR = "Kinetic Capacitor",
KINETIC_CAPACITOR_TIP = "Sprinting gives the agent +1 KO damage and +1 ARMOR PIERCING",
KINETIC_CAPACITOR_FLAVOR = "20th century watch technology with nearly a century of advancement on top if it.",


AMBIENT_TURBINE = "Ambient Turbine",
AMBIENT_TURBINE_TIP = "Get PWR equal to KO damage done in melee.",
AMBIENT_TURBINE_FLAVOR = "Olivia knew the acquisition of power would be necessary for her success, in and off the field.",

PARTICLE_ENVELOPE = "Particle Envelope",
PARTICLE_ENVELOPE_TIP = "This agent is teleported to the TRANSPORT BEACON when the beacon is activated.",
PARTICLE_ENVELOPE_FLAVOR = "You could always trust Derek to find the latest and greatest, but even he might have outdone himself when he captured one of the earliest transport technology prototypes.",

SKILL_CHIP_SPEED = "Kinesiology brain chip",
SKILL_CHIP_SPEED_TIP = "Sets the agents SPEED skill to 3. This skill can not be upgraded",
SKILL_CHIP_SPEED_FLAVOR = 'The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.',

SKILL_CHIP_HACKING = "Cryptology brain chip",
SKILL_CHIP_HACKING_TIP = "Sets the agents HACKING skill to 3. This skill can not be upgraded",
SKILL_CHIP_HACKING_FLAVOR = 'The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.',

SKILL_CHIP_STRENGTH = "Physiology brain chip",
SKILL_CHIP_STRENGTH_TIP = "Sets the agents STRENGTH skill to 3. This skill can not be upgraded",
SKILL_CHIP_STRENGTH_FLAVOR = 'The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.',

SKILL_CHIP_ANARCHY = "legerdemain brain chip",
SKILL_CHIP_ANARCHY_TIP = "Sets the agents ANARCHY skill to 3. This skill can not be upgraded",
SKILL_CHIP_ANARCHY_FLAVOR = 'The term "chip" is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.',

GEL_INJECTORS = "Gel Injectors",
GEL_INJECTORS_TIP = "Agents AP is increased by 3. Agent's AP pool goes down 1 per Alarm Level",
GEL_INJECTORS_FLAVOR = "Mechanisms are bathed in a gel with an extremely low friction coefficient. Unfortunately the gel congeals at a high rate actually making the mobility worse until it is flushed from the system.",

PHEROMONE_FILTER = "Pheromone Filter",
PHEROMONE_FILTER_TIP = "+2 AP when guards wake up",
PHEROMONE_FILTER_FLAVOR = "Detecting subtle olfactory changes in the environment, the device enhances naturally occuring fight or flight reactions in the human body.",

OPTICAL_NOISE_EMITTER = "Optical Noise Emitter",
OPTICAL_NOISE_EMITTER_TIP = "",
OPTICAL_NOISE_EMITTER_FLAVOR = "",

REACTIVE_MOYOMER = "Reactive Moyomer",
REACTIVE_MOYOMER_TIP = "Agents AP is reduced by 2. Agent's AP pool goes up 1 per Alarm Level",
REACTIVE_MOYOMER_FLAVOR = "An advanced chemical solution is injected into micro piston fibers that rapidly amp the users mobility for a short time.",

CEO of Lean May 28, 2016 @ 3:03am 
What do you need to download in order to read lua files? When I go to open one, it asks me how I want to open it but then the only thing that shows up is "Look for app in the app store".
CEO of Lean May 28, 2016 @ 3:22am 
Nevermind, I can open them now. Thanks for the help Unodus.
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Date Posted: May 27, 2016 @ 2:48pm
Posts: 4