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Flurry Gun + Stim IV: awesome combo, gives you unlimited lethal attacks for one turn.
Anatomy Analysis: so the kills don't count toward the alarm. With Anatomy Analysis, though, each kill costs you 7 PWR, which brings me to the next component...
Internationale: helps counter the steep PWR cost because as you run around, you can wirelessly hack consoles to keep your PWR up.
Optional ingredients:
Piercing Scanner: to crack the higher armor levels found in lategame.
Additional stims: to further extend your killing spree.
Seed + Golem
Golem is better than Mercenary IMO, since Merc becomes hard to sustain even with seed.
Derek + Med Gel on the last mission. Give Central the beacon, and send Derek together with Monster towards the hub. Once Monster has finished his hacking, run him into a shock trap or some guards. Derek can grab his body (literally), teleport to the final room, and use the med gel on Monst3r to finish the mission on the same turn.
Use a cloak, KO all the guards in an area, and have enough AP to "get out of Dodge" quickly.
or
For the cost of some power, use a stim to perform all the above but get even more AP
The best thing is the Holocircuit Overloaders aren't effected by the reduced KO Daemons as the shock traps are so you'll always get 2KO on guards when you vanish !
Found 2 free charge packs on the guards, bought the 3rd + a plasma gun from the nanofab. Draco finished with speed 4 and 5 in all other stats.
Nice bloodbath !
Shalem. With Decker you have to rely on RNG to find a hand cannon or some other gun to kill with after Decker's gun runs out of ammo. Credit-wise it's definitely worth it. All the extra credits you end up with then can go to making your other agents even better. Like I said, you can mitigate the early mission clean up costs somewhat by spending all your money before leaving (and then selling those items to Monster if you want). Cleanup costs are typically $100 per guard killed. And once you've maxed Draco, you can still use his ability on downed guards and one of the possible benefits is +100 credits.
And if RNG maxes out anarchy first, he can for sure start finding charge packs off bodies.