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Sometimes the depicted route does not always match the move, but it has always been clear for me why (albeit sometimes only in retrospect).
I opened a door on first turn(only door in initial turn), a guard was 2 or 3 tile away facing that door, he saw the door opening(i was on the side he didn't saw me) and decided to investigate the tile at the door(initial room side ofc). I had partial cover(yellow) so i hid my two agents(Banks and Xu).
Enemy turn 1: He comes to the tile inside the room just after the door, investigates in a 180
" hmm, nothin' ". Then i need to get him to investigate inside the room so i can pass freely and he doesn't come back to his stationnary spot and(looked stationnary) and blocks me more.
so Xu comes into a light red area 3 tiles front and a bit on the left of the guard(don't remeber the exact position). and xu comes back to a safe position on the left of Banks(who is on the left of the guard).
So the guard was actually going 3 tiles in the front, then turn Two tiles to the left to investigate, It's kinda hard to explained it cause there was cover also.. i'll try to make a simple drawing of it ^^.
No invisibility, No other points of interests, no path blocked.
hope it works
Don't judge the drawing, paint ^^. Too lazy to go Ps.
that was the situation at the end of turn 2.
The path didn't updated, since, if i recall right, Xu moved to lure the guard, then i checked the path of the guard with Banks, and then Xu moved another time to lure the guard, since the initial "luring tile" was too close(he'd seen xu at the end), and i didn't checked "again" his path with banks, so the path i had was the previous one.
I mean, what i should learn from that is to check a guard's path always as a last thing after moving everyone, since it doesnt update instantly ? i thought it did actually. Or maybe i should calculate the different path each time i'm in a similar situation and check for the fastest one. So i can't trust the path told by the game ?
Thanks for the help ;)