Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In any case yes you can beat levels without using them you just need to know the tricks to doing it.
1) Using one agent to distract guards by having them run which causes the guards to investigate where they ran by while your other agents slip by unnoticed by the investigating guards.
2) Give every agent at least level 2 in anarchy to pickpocket guards without needing to knock them out.
3) Moving through the half shaded parts of the guards vision cones to get to where you need to be or, just doing things within this part of the cone to lure guards away to again let other agents slip by.
4) Bringing in Banks to hack through the security door (the ones that need basic security cards) so that you don't need to bother searching guards for the security cards.
I don't know if you're committed to that combo, but it might be worth switching. If you really want Seed, Golem or Mercenary work better; if you want Rapier, I'd suggest Power Drip or Fusion.
Without other infomation, other tips are a bit hard to provide. Keep in mind that as long as the guards/cameras never see you, each level stays exactly the same for the first 15 turns (outside of activating certain objectives). Use that time to scout around and develop a plan. If a guard wanders into visual range of a camera you control, you can still observe him, even if he's outside visual range of your agents. Use that info as part of your plan to figure when it's safe to move into certain areas.
Balance isn't a problem especially in beginner which is a piece of cake.
For general advice: As said, sprinting is a great distraction, but you can also use it even with only one agent. This is because you can turn off sprinting even if you move a few tiles (to be exact, after moving you must have at least as much ap as your default ap). I also highly recommend getting speed upgraded asap. Anarchy is great and all but sometimes staying alive is a greater priority than getting some extra money. Another thing is to learn about guard blind spots and being efficient with your ap. This mainly requires experience, although there are a couple videos about blind spots. Finally if you really want to make sure you improve you can record your playing. If you check the video it should become easier to tell when you're being inefficient with your ap or making needlessly risky decisions.
2. It's better to waste some AP than to leave your agent in a risky spot without cover. I see this mistake in beginner LPs ALL the time, like there's some unwillingness to let movement go to waste. Sometimes you may even have to stay still for 1-2 turns completely while waiting for a good opening. That's okay.
3. As Cyberboy said, KOing guards is a short-term solution, so it's not always a good idea. Learn how to manipulate guards (that is, change their behaviour) without alerting them. Opening doors, moving through peripheral vision, sprinting, etc.
https://www.youtube.com/watch?v=FP-Bbyu-8MI
lmao, if you can't even handle beginner the problem is that you're absolute garbage. the game does not need to be easier for ♥♥♥♥♥♥♥♥ like you, you just need to git gud or stick to games more your speed. Maybe Steam has a games for children section you can check out?
i beated the game in beginner, i guess i'll play it again until i get use to it
i'll give it a try
i think it's a short term solution like cyberboy said, and it'll bite me in the balls later
i'm trying to do it in iron man mode, but clearly i'm not ready yet
it's your money, not mine
First time I tried Experienced I failed quite badly, haha. Keep at it.
I would stay away from the video Trip Sin linked until you've played a bit more, it's fun to discover these yourself, and I'm not a fan of spoiling every gameplay mechanic and exploit for new players right off the bat. However, it's true, guard AI is the enemy's main weakness, you may not yet realise all the ridiculous things you can get away with. So yeah, the game really does not need to be easier (although anyone who gets off on telling people who struggle with a game to check out the"children section" probably needs to get a life, just saying.)
While it is a short term solution it is still a viable solution.
For story mod you should be able to use the disruptor for every mission without much difficulty (armor penetration wise) and, when you gain an agent or 2 then you have people to pin them down if need be.
Just a note that in endless after a few days past what the story mode ends at the guards will start to get more and more passive armor to the point where getting penetration power is more of a hassle than it is worth.
Now while it does take them out of their patrol routine it does have the benefit of taking them out of their patrol routine.
To explain further lets say that the elevator/macguffin has a bunch of guards patrolling it.
You can knock out a guard or 2 so that when they wake up then can run off to some corner of the map looking for you while you take out/sneak past the remaining guards.
Or maybe the guard has an annoying patrol path the you would rather they not follow you can again knock them out then pin them or let them wake up and again they will search all around the map including far off corners that are away from you at time.
I would of course suggest having them wake up later if possible and also once you reach I think alarm level 4-5? The guards are automatically set to high alert.
So you can start knocking out guards 3-5 turns ahead of time since they will all no longer be patrolling a predictable route anyways.
About predictable guard behaviour, one thing to watch out for is that in Site List missions (and the first mission you get in any campaign), all guard patrols change immediately when you loot the objective, which can be really dangerous. It's often a good idea to hold off on getting the site list until you've explored the adjacent rooms, at least.
You're lucky and you think you're good because of it? How old are you exactly?
Unfortunately it isn't my money anymore, now is it?
And yeah, maybe skip Iron Man mode for now. The game has a pretty steep learning curve; no need to make it harder than necessary until you know a bit more about how things work. The rewinds are helpful for learning what does and doesn't succeed.
what i meant is you're free to make your opinion on products or service you buy, but it's your opinion, not something objective
that make sense