Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Luck affects chance to win in auto-resolve. Not usually by enough to worry about.
Luck is huge, and the bigger the battles are the bigger the luck factor becomes. With a decent amount of luck you will lose less unites on auto-resolve, compensate if you are unpopulat, etc
At the other hand: Try to win a battle on undead land once the undead and the seven start to hate you and you got about -50% chance to win because of luck and popularity! A few percent here and there is not that important, but it really can add up.
Luck is a modificator for auto-resolves. The size of your forces, unit composition and generals will change you chances to win a battle. Luck will afterwards increase or reduce your chances as a plain modificator. In other words if your 5 devastors and your armor division attacks a lonely trooper you have about 98% chance of winning. And than this chance can get a -24% lcuk hit and a -18% populatiry hit and you end up with a roughtly 50% while your enemy still has only 2%. I can assure you that the loses on your side will be huge on auto-resolve in such battles.
You still win easly if you fight yourself.