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I have hard times with STR phases and some advices are always helpfull !
Chapter 1 ... make only hunters and auto resolve til you got the enemy headquarters surrounded.
Then build a tavern each turn til you get like 100 merc cards.. extra money just make more hunters.
Chapter 2 faceroll enemy with Mech Cards and only make juggernaughts. Just autoresolve... dragon sucks
Chapter 3 rinse and repeat.
Anyone, and i mean anyone could do this, and if your having problems winning this game i suggest not playing more RTS at all.. and the Dragon in Dragon commander you will almost never use
If you play this game.. its for the political gameplay, great voiceacting and great raven"ingame ship" graphics
This way you also get all the ingame events that you dont normaly get since you win the game so fast
All difficulties are the same.. you wont notice any difference
I also suggest that people turn the speed of the RTS down to Slow, that helps a lot in making it easier to micro units.
I find the cards that buff or debuff units to be of use as well. You can render certain of your opponent's unit types nearly useless with the right debuff card, or enhance the power of your own - preferably, debuffing the unit the enemy has the most of and enhancing the unit you have the most of or that counters the debuffed unit.
Kamikazi troopers can do significant damage, but only in extremely large amounts (20+). 5-10 aren't going to help much. They can be good to sneak into an enemy base through a cloaked transport, but it may not be worth the downside of the time it will take to produce them in a sufficient quantity to be worth attacking with.
Armours are a hard counter to Hunters (their dual cannons cut through the Hunters low armour) and Devastators shots aren't that effective against their high armour. But masses of rapid-firing slow units like Troopers can overwhelm Armours.
Armours and Hunters can fire while moving. This means that you can kite some units around while whittling their health down, but it also means that telling them to "attack-move" when you want them to retreat won't work.
Shamans and Warlocks do not count as Air units, but they areclassified as amphibious, which means they can move over land and water equally well (on the RTS map, not the campaign map) This means they're effectively the 4th and 5th naval units, and make excellent support for sea-based assaults. Warlocks can attack Ironclads, but the Ironclads can't hit back.
Bomber Balloons have the shortest range in the game, so are easy to kite for most units. Ironclads can shoot while moving as well.
The differences between Dragons
- Health: 1620
- Damage to Recruitment Center from single fireball: ~95
- Overheats in: ~4 seconds
This Dragon is a glass cannon. It's exceptionally good at dealing damage, but it has the lowest health and can't take damage very well. It comes with Rejuvenation, which boosts its rate of passive healing, Blood Leech, which heals it for a portion of the damage it does, and Acid Blaze, which replaces its breath attack with corrosive acid for a short time, letting the damage linger for 3 seconds. The Mountain Dragon gets the Warlock unit researched for free.
- Health: 2420
- Damage to Recruitment Center from single fireball: ~44
- Overheats in: ~12 seconds
This Dragon is weak on offense, but has a good defense and has the highest health. It's intended for use to support your troops, but it doesn't do a lot of damage on its own. It comes with Purifying Flames, which turns the breath weapon into a healing spray that restores damaged units. Ray of Power creates a link between you and a unit that boosts the units damage. Friends with Benefits puts a shield around a unit, and damage that unit does heals the Dragon. The Zephyr Dragon gets the Shaman unit researched for free.
- Health: 2020
- Damage to Recruitment Center from single fireball: ~79
- Overheats in: ~6 seconds
This Dragon is the middle ground between the combat and support dragons, and can support your troops or deal damage, but not as good at either role as the others. It comes with Soar, which boosts its movement speed, Advance, which boosts the movements speed of all nearby friendly units, [s]and[/s] Sabotage, which disables the attack and abilities of a single unit or building. The Sabre Dragon gets the Hunter unit researched for free.
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how very constructive of you... yes the game has many exploitable loop holes, spamming taverns in chapter one to get free armies and steamroll with auto resolve is one of them, no need for a strategy guide for that...
yet people who like this game and want to experience as many aspects of it as they can will find the tips here useful.
as for "the dragon is useless", loop hole or not, cheesing or not, is just a flat-out clueless statement, and one of the most original and fun aspects of the game.
@Stabbey, ooow thanks thats good info right there!!!
i personaly think the dragon is useless
Becouse it makes controlling units a bit harder and if you have played allot of RTS like me... you will anyway have such a big advantage from the start.. that most games will be over before your even allowed to spawn into the dragon becouse of the timer.
Now you "can" ofcourse play like you do.. but if you play with your best abilities, and not "roleplay" the RTS game.. then you will not likely have any uses for it..
but ofcourse anyone decides how they wanna play the game
but you are most likely holding yourself back and that might not be the challenging rts experience i personaly like
you say RTS, but reading your posts suggests you play auto resolve...
claims like "dragon is useless", "no challenge", "all difficulties are the same" leads me to that conclusion.
there are fights in certain situations where you CANNOT even win without using the dragon, and even others where you still cant win using it.
you act like a "RTS leet", but in all honestly, all I read is "I'm a TBS exploiter" :/
So the only thing i can point is that the RTS is simple.
And even if i where a horrible RTS gamer, i still would ,as you say, have the tactical knowledge to make allot of tanks or hunters, say like 9 when i enter a combat.. and attackmoving with those into the enemy stronghold dont require much in terms of "leet skills"
The reason i turned to Autoresolve in the first place is that the combat where so simple that the whole combat thing became boring.
Now again this is in my opinion, but even you can admit that there might be a possibility that i actualy know what am doing and that the game is fairly easy... becouse i did it without "exploiting" the first time and it was much much faster run and i missed out on allot of the random
encounters
yeah, my advice: never mind your ego, or how good you are, focus on actually playing the game before passing judgment,
cuz if you dont think this game provides massive challenge in the RTS department, you HAVE NOT been playing it in RTS mode enough.
if you judge a couple of early easy battles and then go auto resolve for everything else, guess what, you are not a "RTS pro" you are a TBS'er.
come back when you tried taking a capital with low approval and high population or defending a low pop land against a huge army.
yeah it may be a possibility you know what you are doing, but there is no possibility that what you said actually corresponds to reality in regards to the RTS aspect of this game, regardless of how good you are.
simply because I am a RTS veteran myself I play RTS since a game you prly didnt even ever heard of-> "Z" (for the amiga), and after Homeworld 2 on hardest and SC2 on insane this game has quite a few conditions that makes this the most challenging RTS experience to date.
As i tried to said above that you blantanly ignore is that even if i play in RTS mode i would still have such a huge advantage .. EVEN if i didnt exploit anything becouse i have so much units to start with.
Commenting about my ego or whatever is not helping you prove your point and please read the whole thing before starting to type your retort.
You really think i started the game just autoresolving ? NO ofcourse not.. i did it after a while when the combat started to be a chore. And when i you start winning without loosing any units they stack up.. and do you really wanna go "rts" mode when its a 99% win chance and u need 90 sec delay to even get into the dragon? and you know the only thing you have to do anyway is right click the enemy headquarters
And i have to disagree, this game has the poor RTS elements, its saving grace is that its not all about RTS....how you can compare it to powerhouses like homeworld and Starcraft 2 is beyond me
Z i dont know much about but am the 1984 model
play bad?! you consider having low approval with a faction "playing bad"? that's funny, coming from someone who praised the game's political dilemma's...
having low approval of one race or the other is an EXPECTED gamelay condition.
like many other conditions like having weaker forces, lower/higher populations, ALL OF THESE aspects you are deliberately ignoring which again leads me to believe you use TBS based conditions rather than face RTS hardships and THEN you make comments about the RTS aspect being simple and easy?...
comon, listen to yourself, get real.
if you told me your roleplay a evil commander who sides with the undead/dwarves/imps every time and uses corvus to sacrifice and get approval with lizards and elves I *could* get what you are saying but.... ye
if you use all the TBS/Raven side advantages and loopholes to get max aprovals and huge armies yeah sure this is true.
yet playing normally, the RTS experience is very challenging in certain conditions, conditions that you yourself claim to bypass... and ergo should not be commenting on difficulty.
I made no comment on your Ego, I merely advised out that YOUR ego/skill arguments are best left out of the discussion, since they have no relevance at all to begin with.
you are arguing just to argue...
I didnt say you started with auro resolve, just the oposite, the early easy victories, you did RTS and then judged it "too easy" while auto resolving the hard fights, which you actually proven to be true, a 99% win battle in auto resolve may very well be certain defeat in RTS mode, simply because auto resolve battles only factor in unit count on both army sides, RTS factors much much more.
I never said its RTS elements were "rich" especially compared to those games (nothing beats homeworld 2 best, most original, richer and amazing strategy series ever) , again you are arguing just to argue...
I compared the difficulty, nothing else, and if Homeworld and SC2 were intense games in terms of macro and micromanaging, this game is even more so, as its controls/interface are worse, and the amount of abilities/binds/clicks messier.
again play on hard, cuz if you say all difficulties are the same you have definitely not played different difficulties, and play the game "normally" no tavern spamming, no auto resolving the hard fights no nitpicking choices to have high approval on the fights you RTS in none of that crap.
again play a capital invasion, with low approval, play defense with low population against a huge army
you could try the truth?
that you find the game easy because you dont play hard battles? because you play it TBS style not RTS? that you really didnt like playing enough to give it a solid run through.
that the game is easy for you... gee I wonder why?
because you use the many mechanical flaws of the game to make it that way.
There was mention that this game is most challenging rts because it's harder than Z or Homeworld (to be more exact I mean):
I don't want to touch to spelling there BUT
I see here mention of 3 games: Z, Homeworld 2 and Starcraft 2.
Neither Homeworld or Starcraft 2 is tough. Z was but honestly, I didn't have that much problems in the end with it.
There is RTS games which are so insanely hard that they are nearly unplayable.
My list of toughest AIs I have faced (and lost) in rts is (notice: I know that most of these games are easy for RTS experts and can be easily beaten):
Total Annihilation / Supreme Commander (with AI mods)
Dawn of War (especially before winterstorm)
Then there is Company of Heroes what I haven't played but which is notorious of it's difficultiness.
Then again no matter how far I go I just can't seem to find RTS with AI which could compete with TBS AIs.
I mean if you have ever played against even mediocre Chess Simulations you know what Tough and Hard game means :)
Homeworld 2 and SC2 on the top difficulties were not hard for you? yet supreme commander was?! and dawn of war?!
I will grant that compay of heroes is also extremely difficult (prly more so than the others) I totally forgot about that one, but to claim homeworld and SC2 were not difficult? sorry you didnt play them in top difficulty period.
as for TBS being "hard" I never played any that didnt have complex mechanics like diplomacy that didnt make them fairly easy...
and chess? really, who compares chess to videogames?! I cant argue either way I know the rules but simply dont play the game, the ones I know that do say its all about practice, patience and anticipating things, pretty far from the skill sets required to play TBS and RTS games.
yeah its me thats crazy, not you the egotistical liar...