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Everything about this game shouts "memorable single-player experience", so once I beat it, I won't be coming back. The multiplayer is okay, but I don't see it having the longevity of LoL or SC2, so even if they did things to make that more interesting, it's just going to be too late. I don't even know why they're bothering adding more content, since most people who are interested in this game likely share the same mentality.
The game is good enough the way it is. Yes, all of the modes could be more fleshed out, it'd be cool if we fought other dragons in SP, it'd be cool if all those things we saw in concept art while it was in alpha were in the game, but as a whole package it offers more entertainment than I get from most modern AAA titles. I would rather see them produce new games that try new things, as opposed to trying to add depth to a game that is already done. Tinkering after the fact is what results in things like Greedo shooting first. If it ain't broke, leave it alone, and if they didn't think it was "done" yet, they shouldn't have released it in the first place.
But I think it's fine. Of course it falls short in areas, but there's never enough time to make things as good as they could be, because there's "always" something to tweak. I really hope Larian just moves on.
The game itself is in a finished state. The 'more updates' would probably be things like additional campaign and skirmish maps, hopefully better support for very wide resolutions (triple monitor setups), etc. I'm not sure how much more ambitious they would want to be without just doing an expansion (other multiplayer modes and a random map generator were talked about in theoretical terms, for example).
Then again, after they finish the Linux version of the game engine for Original Sin, a Linux version of Dragon Commander is planned, so they may want a couple new features.
The absense of other Dragon Knights in the campaign is rediculous, it borders on the insanity of Playstation 1 level design. It's much like Battle Engine Aquila or other games that limit the cool abilities to the player. Units bundle up in easily CC'able clusters without any sort of effeciant pathfinding besides "Move to the point ASAP". It artificially gives an huge amount of power to the player, juggers, bombers, and devastators. This is something time and effort by programmers can fix. I could win battles no other general could win only because the enemy has no grasp on tactical placement whatsoever.
Raze talks of ambition, and then talks about things other games of the genre already have in spades. That's not innovation, and to give Larian any credit to them whatsoever on that matter is a thoughtless notion. Thats a lazy team being lazy, until you give them a bunch of developing money so they can make the skeleton of a game to release. But ya'know, we're small so we can't have all the functions of big budget titles; like an AI my unborn sperm cell of a son can't beat.
Really this game kind of reminded me why single-player focused games don't come out much anymore, and why I'm not even that into them, despite it being all I used to play. Playing vs. computer gets boring fast, the only reason I ever enjoyed it was because I didn't know how much better MP was because the option wasn't widely available yet. Yeah there's problems with facing opponents with a pulse (teabagging and trash talking) but that's part of the reason it's more fun than the AI. You never know what you're going to get, after 3 hours with Dragon Commander I dumped it to Casual because I just wanted to see the story, the gameplay was the same scripted action events over and over and over again, the only thing "hard" did was take it take longer to play out the scripts.
And adding a lot more to the single-player won't make it any more interesting. If anything they should cut support for this game and focus on making a cooperative-competitive Dragon/RTS game. I think a fully fleshed out game where one person flies around as a dragon while the other does all the usual RTS management vs 2 human opponents in the same shoes would be far more interesting than anything they managed to get done with this game. And sure, they could tack a feature like that on in the game's current state, but it would only be tacky. Building a game that way from the ground-up would do something pretty interesting for the genre imo.
Again, I'll say that Larian should move on and seek to up their game in new products instead making games that are already "done" grow sideways. Especially when the majority of opportunities to monetize are gone, they could release a $10 expansion pack to this game that adds 40 hours of content and I wouldn't care. It has nothing to do with "abandoning their game", it's that this game has no reason to be added to. It's done. If they wanted to keep it alive longer then there should've been content patches and DLC coming out every month. It's the same reason Bioshock Infinite DLC didn't see as much attention as 2K had initially hoped, story-centric games like this need to get all their ideas to the audience ASAP or they move on because other things happen in life and they stop caring about that fictional videogame story. As I said, it isn't that there aren't areas to improve, it's that it's too late to bother. Most people that were interested in this game have scored it in their head and moved on, and aren't going to come back.
I typically side with players, game studios exist to make money, not to make good games. They will tell you, well we HAVE to make money to exist!!!!11!!, which is true, but they forget they would make tons more money if the game was good vs just mediocre.
I think its a mix of devs not actually knowing what makes a good game, and producers nervous about budgets which have the effect of forcing out sub-par products that are basically "good enough" to make the studio a profit, but not good enough to make any impact on the genre.
This trend has been around forever, and is here to stay. More and more games, like this, cash in on concepts (ooh fly a dragon around!!!) instead of solid and engaging gameplay.
I think we understood the story but I moved up to hard and if you get enough research into your dragon you can just solo the battle if you have set your dragon spawn timer lower then the default 120, I would expect an enemy dragon on hard mode to defer people from being able to beat maps without spawning one unit on hard.