Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
100% agree and would recommend this.
Imagine a choice between two distinct approaches to harnessing a relic's power:
A small minaret, which enhances a limited number of buildings but provides the full, undiluted power of the relic.
A large minaret (or perhaps an advanced "weird science" structure), where a rare scientist has managed to extend the relic's influence across the entire flying city. However, this comes at a cost: the effect is significantly weaker, and it requires additional resources to maintain.
For the large minaret, consider introducing a special fuel—such as Quartz—used as a prism to focus and spread the relic’s energy. Over time, these quartz prisms degrade and need to be replaced, adding another layer of resource management.
To distribute the weakened energy effectively, Prism Poles could be placed throughout the city, similar to streetlights, to act as relays. These poles might burn through quartz over time, requiring careful planning for their placement and upkeep.
The trade-off between the concentrated power of the small minaret and the sprawling influence of the large minaret would force players to make strategic decisions about how to utilize relics most effectively.
Sorry, the post resonated with me and I just went nuts.
Alternatively, if they were single square buildings / paths (similar to lamps), that would help, too. Maybe minarets could be lamp upgrades?
Still don't think a minaret should need a worker to make it work.