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I don't mind stuff getting blown up in tough fights but it feels bad when it feels cheap and unavoidable.
Also, huge request for the 'destroyed building' notification to not disappear until I dismiss it and to have the option of rebuilding where the previous building was.
Important: after every hit on your base pause the game and refill combat buiilding workers because most likely you lost 1-2.
To counter them you have 2 options:
1) build defense towers on the edge of your base for increased attack range, for example 2 in the front, 2 left, 2 right and 2-3 in the back area and be sure that you're base faces them directly from where they attack
2) 1 central zapper cannon, this thing destroys all mini aircrafts instantly but has a high cooldown, so it's good for the first / bigger wave, i used it only a short time and removed it for more attack hangars
3) buff your towers with minaret, you can slot 25% attack speed / 20% attack dmg
In general try to get upgrades from the starting area, desert and volcanic area first before attempting the bosses to make it easier.
In most games, when you have something the player needs to understand, the mechanic is introduced in a "safe" situation. Furthermore, the player is trapped in the "safe" situation until the mechanic is fully understood. Preferably this is done without a UI/NPC tutorial, using the gameplay alone.
Example:
https://www.youtube.com/watch?v=dBmIkEvEBtA