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Well, Smite 1 once again it seems. I'm from future so I'm predicting what's gonna happen:
1. They gonna buff tank items
2. They will not reduce Tanks base damage
3. Tanks will have ♥♥♥♥♥♥♥♥ of resists + will do top dmg, exactly how it is in Smite 1 right now.
They should just use simple plain math, you got 2x more survivability by health/prots ? Cool, so you should do 50% of the damage you would with half of that survivability, but with flat/base being so high, that never will happen, just look at geb base damage numbers as an example, its a plain joke.
Literally abusing Geb right now, full CDR tank without Glad Shield and I'm doing top dmg 90% matches. I'm really hoping they get they ♥♥♥♥ together, and did not ♥♥♥♥ this up, but yeah, it was like this for years in Smite 1, so I expect same ♥♥♥♥ here. IN addition you have grifters like Intersect who are crying to the devs all the time, and they are listening to this ♥♥♥♥.
They want that sweet sweet China/Korea "internet cafe" money that League has. (Which is the main reason they push for "quicker games"). That's the only reason most MOBA's have become like this. Its sad that so many American developers choose to betray their own western player-base to chase profits from authoritarian countries.
The sooner the US puts trade tarriffs on countries like China/Korea etc and companies lose their gravy train, it will force the return of balance in gameplay. It seems hopeful that it will happen with the current change in the American political landscape.
I think there are markets for different types of MOBA's, SMITE was a slower paced MOBA then League of Legends originally, which was the reason I enjoyed it. Also supports felt more meaningful in ways other then just "More Damage". Its a shame Hi-Rez have abandoned that philosophy.