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Just look at the quality of games we have these days that have pay to beta test model. Nobody cares about the testing, they just want a head start and skill advantage.
Back in the mid to late 2000's you had to be invited for beta test and only a limited number of selected players would get invites. This made the player feel more involved in the development, and bugs would actually get reported and fixed. The dev's would even have the beta test gamers names put in the credits as a small token. The quality of a game at its worst was way better over the quantity of nonsense flooding the market, even with the best AAA titles with subpar quality IMO.
This would also put a paywall on cheaters, rather than a free game where they can just make a new account like some other game titles we know all too well, now they have to buy the game over again.
This style of pay to play early seems like too much of a cash grab guarantee. I don't feel we should be paying to play early. The extra items, sure pay for those if you want.
Yes, keys for Closed Alpha Game Access will be made available from time-to-time via giveaways on social media as well as sent to select players that have signed up for Alpha access via our website, but purchasing a Founder’s Edition is the only way to guarantee game access for SMITE 2.
NOTE - Xbox players will also need to have an active Xbox Live Gold/Game Pass Core subscription in order to participate in Closed Alpha Weekend Tests regardless of how access was obtained (via a Founder’s Edition or a key giveaway).