SMITE 2

SMITE 2

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ShutDown Smite1: Smite2 is dead, queues are too long
Force people to play Smite2 by shutting down Smite1. It takes forever to find a match.
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Showing 1-15 of 16 comments
Cobrazi Apr 3 @ 9:38am 
if few min ques are too long, i would use my time to something else than gaming.
Ron Apr 3 @ 9:39am 
ha-ha, nice joke, please try playing it, ques are taking up to 20 minutes, and I'm not the only one writing about it.
Cobrazi Apr 3 @ 9:41am 
my wait time averages between 1 minute to 5 minutes. Havent touch ranked tho
what mmr are you? im plat and finding matches fairly quickly
Sweets Apr 3 @ 10:00am 
only like 1k ppl playing smite 1
Originally posted by Ron:
ha-ha, nice joke, please try playing it, ques are taking up to 20 minutes, and I'm not the only one writing about it.
must be when you are playing I never have ques that long
Ron Apr 3 @ 12:10pm 
Originally posted by jrharbick:
Originally posted by Ron:
ha-ha, nice joke, please try playing it, ques are taking up to 20 minutes, and I'm not the only one writing about it.
must be when you are playing I never have ques that long
This is mostly because my region is Europe, and good online only at evenings.
idk where people get this from i am relatively higher rank d3 so less players up this high in elo but i have yet to wait more than 6 mins for a que and thats rare
Originally posted by Ron:
Originally posted by jrharbick:
must be when you are playing I never have ques that long
This is mostly because my region is Europe, and good online only at evenings.

Yeah, EU playerbase was always much smaller even in Smite 1, it is even more visible in Smite 2, especialy on higher ranks.
I don't play that actively anymore, but in diamond I sometimes requeued 1-2 times at 8min, so not to get matched up weird again.
It was about 2 weeks ago, but I assume it did not change.

I guess You could sum it up to waiting 16-24 minutes at unpopulated EU hours at diamond ranked.

I could probably find the queue in about 9 minutes at these weird hours ofc, as the range grows at 8+ min, but then I would get matched up with gold and silver players.. and matchmaking being what it is/was, most people that play a lot are ranked higher than they should, so often times You get matched up with a weird mix of people who are visibly veterans of MOBAS and seemingly newcomers or console players with KD of 0.4, who somehow still keep to 51% winrate and climb, turning a match into a mess, whether You win or lose.
It is a bit better if You bring a decent buddy with You, but not that many people want to play Smite, so thats tough, haha.


I do hope, Smite 2 gets more players after they figure up a sweet spot for item, god, map, relic and matchmaking balance.
There is not much point in playing ranked, as there are no rewards for it and normals are even weirder, so in my case only good for testing new gods/builds.

No idea how many are there on Epic, PS or Xbox, but in order for it to be better, it has to have like stable 20k Steam players for sure.
It is tough to run a competitive game with less numbers.
Ron Apr 3 @ 3:58pm 
Originally posted by ProestUnicorn:
Originally posted by Ron:
This is mostly because my region is Europe, and good online only at evenings.

Yeah, EU playerbase was always much smaller even in Smite 1, it is even more visible in Smite 2, especialy on higher ranks.
I don't play that actively anymore, but in diamond I sometimes requeued 1-2 times at 8min, so not to get matched up weird again.
It was about 2 weeks ago, but I assume it did not change.

I guess You could sum it up to waiting 16-24 minutes at unpopulated EU hours at diamond ranked.

I could probably find the queue in about 9 minutes at these weird hours ofc, as the range grows at 8+ min, but then I would get matched up with gold and silver players.. and matchmaking being what it is/was, most people that play a lot are ranked higher than they should, so often times You get matched up with a weird mix of people who are visibly veterans of MOBAS and seemingly newcomers or console players with KD of 0.4, who somehow still keep to 51% winrate and climb, turning a match into a mess, whether You win or lose.
It is a bit better if You bring a decent buddy with You, but not that many people want to play Smite, so thats tough, haha.


I do hope, Smite 2 gets more players after they figure up a sweet spot for item, god, map, relic and matchmaking balance.
There is not much point in playing ranked, as there are no rewards for it and normals are even weirder, so in my case only good for testing new gods/builds.

No idea how many are there on Epic, PS or Xbox, but in order for it to be better, it has to have like stable 20k Steam players for sure.
It is tough to run a competitive game with less numbers.
Thank you for detailed analysis. I've been dreaming about balance since the beginning, but the way things are done, I stopped dreaming (Example: creeps of NuWa. Bodyblock and a lot of HP. List may go on but this is very annoying).
This is why I suggested for Smite1 to be ShutDown right now, so the players tests new version and more players to be available.

p.s. I feel your pain about matchmaking, it is the worst and I don't understand why it is hard to be adjusted in 2025.
3-5 min to long to wait ?
Nut Apr 3 @ 4:43pm 
I'm in the UK and playing Europe servers. It takes a max of 4 minutes to matchmake! :banish:
Ron Apr 4 @ 4:55am 
Originally posted by Nut:
I'm in the UK and playing Europe servers. It takes a max of 4 minutes to matchmake! :banish:
Have you tried queueing in the morning or in the middle of the night? Not the evenings when there's peak online for that game..
I may have only played the beta but I feel like someone should give me my money back.
It's a damn shame, because fundamentally, Smite is great. However, Hi-Rez deserves every bit of failure this game might entail. Not the devs, mind you, Hi-Rez itself.
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Date Posted: Apr 3 @ 8:20am
Posts: 16