SMITE 2

SMITE 2

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lost 3/4 of playerbase.
just like myself many smite players quit due to smite 2 killing off our collection of skins. making 3/4+ of the smite player base quit.

i see smite 1 and 2 shutting down in 2 years.

this isn't a april fools joke. it's a calling the developers fools on april fools seriously statement.
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Showing 1-15 of 51 comments
Originally posted by Mattman:
just like myself many smite players quit due to smite 2 killing off our collection of skins. making 3/4+ of the smite player base quit.

i see smite 1 and 2 shutting down in 2 years.

this isn't a april fools joke. it's a calling the developers fools on april fools seriously statement.
The game peaked at 20k; 11k off of Smite 1's peak. The skins thing didn't hurt them too bad, what's stabbing the game in the back is the death of an official Esports. It killed (forced into sunset) HotS, it's gonna hurt Smite 2.
Mattman Apr 1 @ 2:29pm 
Originally posted by Lil' Stompy:
Originally posted by Mattman:
just like myself many smite players quit due to smite 2 killing off our collection of skins. making 3/4+ of the smite player base quit.

i see smite 1 and 2 shutting down in 2 years.

this isn't a april fools joke. it's a calling the developers fools on april fools seriously statement.
The game peaked at 20k; 11k off of Smite 1's peak. The skins thing didn't hurt them too bad, what's stabbing the game in the back is the death of an official Esports. It killed (forced into sunset) HotS, it's gonna hurt Smite 2.
the charts i see are, they lost 28% of the playerbase on smite 2 announcement. and it kept declining more and more. 3 months ago they lost 32% of the playbase. and in the last 2 months 14% then 1% peaking at 2k players in smite 1. back in the announcement time they had around 20-24k players.

that's just steam charts. so they lost about 90% of players on smite 1 on steam. that's not including consoles. then some merged over to smite 2. 1/4 of the total player count on smite 1 merged to smite 2. that's not including consoles.

so if i use estimated theory based hypothesized math then smite lost about 3/4+ of their playerbase.

and well myself including many others were mad to lose the 300+ skins they spent over a thousand dollars on. make smite 2, but don't kill off our smite 1 skins, so you can bring them back into smite 2 eventually capitalizing on the skin again. and many of the players who know developers for games forseen such a thing. and it "would" happen if the game wasn't as dead as it is. the game at the current rate will shut down in 2 years. that includes smite 2.
Originally posted by Mattman:
Originally posted by Lil' Stompy:
The game peaked at 20k; 11k off of Smite 1's peak. The skins thing didn't hurt them too bad, what's stabbing the game in the back is the death of an official Esports. It killed (forced into sunset) HotS, it's gonna hurt Smite 2.
the charts i see are, they lost 28% of the playerbase on smite 2 announcement. and it kept declining more and more. 3 months ago they lost 32% of the playbase. and in the last 2 months 14% then 1% peaking at 2k players in smite 1. back in the announcement time they had around 20-24k players.

that's just steam charts. so they lost about 90% of players on smite 1 on steam. that's not including consoles. then some merged over to smite 2. 1/4 of the total player count on smite 1 merged to smite 2. that's not including consoles.

so if i use estimated theory based hypothesized math then smite lost about 3/4+ of their playerbase.

and well myself including many others were mad to lose the 300+ skins they spent over a thousand dollars on. make smite 2, but don't kill off our smite 1 skins, so you can bring them back into smite 2 eventually capitalizing on the skin again. and many of the players who know developers for games forseen such a thing. and it "would" happen if the game wasn't as dead as it is. the game at the current rate will shut down in 2 years. that includes smite 2.
Well, I concede, you've thoroughly got me beat; not to disprove you, but to put work to my thoughts so it wasn't just 'hurr durr I think this way', here's my thought process:

It was based on the two games peak times, in which Smite 1's was December of 2020 (not sure why exactly) at 31,169. Smite 2's peak, which was January 18th, 2025 at 21.244. I'm only getting my info from the Steam Charts site, so give or take any players I miscounted on other platforms.

If you look up January 18th, it's one of the days during the Vegas Series pro league, and hasn't risen that far in quite some time. But the closest in the last 2 months was 15,200 on February first, and has been lowering steadily since (though there are definitely some points where it raised back up a little bit, nowhere near the original peak, and every hiccup has lowered).

Thus, I inferred that the biggest damage done was the death of the pro league; but I've also come to believe it's a mix.

I also wanted to say, I'm one of those people that spent 1k+ on Smite 1 at different times, on a good amount of skins. I was outraged at first, but I just kinda let it go eventually. Do I thin you have a right to be angry? Yes. You paid for those skins, and it sucks that you'd probably only get a fraction of them if you didn't buy a founders pack when they're ported over (they're like 500 a pop in the chest). But I cannot hold my anger any longer; it burned me, and it made it hard to enjoy different things, so I learned to let go personally.

Edit: Wanted to add, I mean the biggest damage done to Smite 2, not Smite 1.
Last edited by Jiminimity; Apr 1 @ 2:51pm
Originally posted by Lil' Stompy:
Originally posted by Mattman:
just like myself many smite players quit due to smite 2 killing off our collection of skins. making 3/4+ of the smite player base quit.

i see smite 1 and 2 shutting down in 2 years.

this isn't a april fools joke. it's a calling the developers fools on april fools seriously statement.
The game peaked at 20k; 11k off of Smite 1's peak. The skins thing didn't hurt them too bad, what's stabbing the game in the back is the death of an official Esports. It killed (forced into sunset) HotS, it's gonna hurt Smite 2.

eSports caused the death of HOTS. Blizzard spent thousands of dollars trying to force HOTS into becoming a popular eSport, and when that failed they abandoned the game.

Sadly eSports for a majority of games is just a way to advertise competitive play for your game. Only the top eSports actually make any money from it, and Smite will never be one of the top eSports. In my opinion eSports is not something hi Rez should be investing in with Smite 2 as the game is in beta and constantly changing which makes it hard to take competitive play seriously.
Originally posted by Xavier: Renegade Angel:
Originally posted by Lil' Stompy:
The game peaked at 20k; 11k off of Smite 1's peak. The skins thing didn't hurt them too bad, what's stabbing the game in the back is the death of an official Esports. It killed (forced into sunset) HotS, it's gonna hurt Smite 2.

eSports caused the death of HOTS. Blizzard spent thousands of dollars trying to force HOTS into becoming a popular eSport, and when that failed they abandoned the game.

Sadly eSports for a majority of games is just a way to advertise competitive play for your game. Only the top eSports actually make any money from it, and Smite will never be one of the top eSports. In my opinion eSports is not something hi Rez should be investing in with Smite 2 as the game is in beta and constantly changing which makes it hard to take competitive play seriously.
I can see this end of the argument too, I guess rather than actually thinking esports would save the game, I'm actually hoping personally that SOMETHING saves the game.
there's no Morgan that's why
Cal Apr 1 @ 9:18pm 
I mean it was bound to happen, if they weren't so lazy and money hungry they could of just ported the original to UE5 but instead they went down the shady marketing tactic route and named a engine port a successor to their original game.

In all honestly they deserve to crumble and fail the only reason why they didn't just upgrade the original game is because it would take more time and effort to port peoples skins etc. And naming it a sequel attracts new players. They treat their playerbase like garbage It's no surprise their "sequel" was a flop, Whoever is in charge of making decisions at hirez/titan forge games is a monkey.

Just another case of delusional developers discarding their original playerbase to attract a imaginary new target audience that simply doesn't exist.
Celkat Apr 1 @ 10:15pm 
dudes, right. esports is garbage and no one cares for it, yet its all the devs care about
Slacxa Apr 1 @ 11:01pm 
i don't even play this game but being buthurt over skins is immature and sad
Naosuko Apr 2 @ 12:56am 
I like seeing funny collab skins and big annoying skins in smite 1 in a casual standpoint its fun to see none of that is in smite 2 lol. The game looks and feels less snappy compared to smite 1 as well and for some reason some things just look straight bad
Last edited by Naosuko; Apr 2 @ 12:57am
Lorska Apr 2 @ 1:13am 
Originally posted by Cal:
I mean it was bound to happen, if they weren't so lazy and money hungry they could of just ported the original to UE5 but instead they went down the shady marketing tactic route and named a engine port a successor to their original game.

In all honestly they deserve to crumble and fail the only reason why they didn't just upgrade the original game is because it would take more time and effort to port peoples skins etc. And naming it a sequel attracts new players. They treat their playerbase like garbage It's no surprise their "sequel" was a flop, Whoever is in charge of making decisions at hirez/titan forge games is a monkey.

Just another case of delusional developers discarding their original playerbase to attract a imaginary new target audience that simply doesn't exist.
Dude you can't "just port it to UE5". Moving from UE3 to UE4 is already a nightmare and you want to throw in another one for the fun of it?
The reason why this would have never worked is really simple.

Say you want to make the change on day x, on that day you need everything and I mean everything. Every skin has to be ported, every god needs to work, every other part of the game system needs to function.
And the best part is the longer this arduous process takes the more stuff you need to include.
This would have taken years, not just one or two, probably more in the ballpark of 5.

And people expect 5 years of development to just happen for free, not take any resources from smite 1 to stagnate the game?
As you can see from the whole mass firing debacle they already had no runway for such long-term projects that have practically no projected gains.

And for all these people always listing the same games that did these changes for "free" they used their own proprietary engines (which is a night and day difference when it comes to upgrading) or have enormous piles of gold in the back pocket they can use, mostly both.
Kunogi Apr 2 @ 6:03am 
UE3 used some shaddy own scripting language to do things, UE5 uses plain C++, the code itself would be impossible to port, totally makes sense to make it from scratch.
As for eSports, even if the company isnt sponsoring it, the old pro league scene seems quite active, there is community tournaments with $10k+ prizes being held and some players from the old eSports scene participating on it, so even if the company itself isnt hosting them yet, there seems to be some very invested community on that yet.
Mattman Apr 2 @ 7:15am 
Originally posted by Slacxa:
i don't even play this game but being buthurt over skins is immature and sad
cs2 or csgo players would kill if they lost all their skins. there would be rampages, there would be bloodshed, steam ceo's would end up dead, counter strike ceo's would end up dead.

above would all hold true if cs2 lost all skins on the csgo to cs2 port.

the only reason there would be blood shed there is, those skins are real life money.

i also bought every voicepack BEFORE, you can buy them with the random voicepack box using favor. i spent REAL MONEY buying all the voice packs, that alone was EXPENSIVE.

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Last edited by Mattman; Apr 2 @ 7:17am
Stalar Apr 2 @ 10:42am 
i got 5k hours on smite 1, yeah i lost some skins even t5 but i did 5k hours with it so..

i like smite 2 with aspect, but i miss siege or/and clash since they are not there i play only conquest, i just want one of these 2 fun mods... xD

3v3 is too serious, arena/duel & assaut i don't like it so...

anyway don't forget it's still on beta...
Last edited by Stalar; Apr 2 @ 11:01am
Originally posted by Cal:
I mean it was bound to happen, if they weren't so lazy and money hungry they could of just ported the original to UE5 but instead they went down the shady marketing tactic route and named a engine port a successor to their original game.

In all honestly they deserve to crumble and fail the only reason why they didn't just upgrade the original game is because it would take more time and effort to port peoples skins etc. And naming it a sequel attracts new players. They treat their playerbase like garbage It's no surprise their "sequel" was a flop, Whoever is in charge of making decisions at hirez/titan forge games is a monkey.

Just another case of delusional developers discarding their original playerbase to attract a imaginary new target audience that simply doesn't exist.


This guy gets it. They didnt have to wait so long to begin the porting process, but because they waited this long AND made shady business choices regarding skins carrying over OF COURSE people aren't happy. This is a problem they brought onto themselves by not making smart choices when they should have. Letting smite 1 stay on UE3 for so long was an incredibly dumb move.

Smite 2 is nowhere near a sequel, there are NO improvements. Its the SAME GAME as smite 1, just with a TRASH monetization scheme and even worse mechanics(because they're from smite 1, old as ♥♥♥♥. for a sequel you'd expect improvements.) Smite 2 is obviously just an attempt by Hi-Rez to have their community spend money again, and people ARE NOT HAPPY about it.
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