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dont just echo stuff like that; if NEVERWINTER could 'survive' a six year 'death-scene' , smite will be just fine.
A 50% workforce cut isn't "tough times", that's a gross overreach to even get to this point.
The fact it hit people that are known and liked by the community too is gonna be a massive blow to the public image and I'm actually not sure how to recover from that.
Considering it also hit people that publicly were working on introducing new smite 2 content is an even worse look...
I can't really fault anyone for being very worried about the future here, because instead of letting go of people working on smite 2 why is there no effort to increase monetization? Like why is this happening days before the introduction of the battle pass? Where are the skins to keep paying for those jobs?
And yes I'm aware of the absurdity of asking to be monetized, but if the alternative is just throwing everyone out, what is the point...
It's only natural to want to find someone to blame, but the team believed we were going down the right path to success by getting as many SMITE 1 gods into SMITE 2 ahead of the free-to-play launch, because that would drive sales of the Founder's Editions. We were all excited to see the roster grow as that meant the best chance for continued expansion of the game.
It's also just a case where there is just no way to make this look good, even your statement of everyone remaining being capable just insinuates that half the company wasn't (sufficiently) :/
I think the people found someone to blame already (I don't think that needs an explanation, Internet has been extremely outspoken about this and nobody is faulting the teams working on the game for this).
I do sincerely hope this blows over and everyone involved (people laid off and the people having to shoulder the burden) can recover from this.
Perception is gonna be rough for a while though and I kinda hope this will get addressed publicly at some point.
But i haven't seen anything like this, so who knows.
That's the point, people know. A simple google search can be done and you can ban me for saying facts, I've played all of your games believe me or not, but where are all those games now? Global Agenda, Tribes Ascend, Realm Royale, Hand of the Gods, Rogue Company, now Paladins, Smite. There were some other games, that Divine Knockout thing I guess, several mobile games.
That's the point why all players are concerned because the company objectievely creates fine games, not great, but fine and fun to play, then some of higher-ups decisions are made that are not liked by the community, and you lose community.
As for the Rogue Company, making it the first year like an Epic Games Store exclusive during the fight between Epic and Steam where the majority of players just didn't like the EGS was another mistake resulting in a lot of people not playing that game since the beginning and when you made it to Steam it already got too late.
And the community could understand the layoffs of eSports guys since the game is still in beta, not finished. But laying off people who are responsible for technical parts of the game like god's porting, isn't it supposed to slow down the whole process?
Lmao wat.
I agree that there's definitely no way to make this look good, but I am in no way insinuating that half the company wasn't capable. I can't prevent people from mincing my words and jumping to conclusions, but I don't believe that for a second. We had to let some truly talented people go yesterday and it should be noted that a good number of the people laid off yesterday were not working on SMITE 2.
We will rise, this is not the end of SMITE, far from it!