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Nemi Mar 11 @ 9:07am
Princess Bari is so underwhelming
This god needs a huge buff, when in mystic surge your meant to be able to spam her abilities you can hit 1 ability and they all go on CD after that???? her mystic surge takes way to long to even get up and happen, her abilities feel so low damage as well can't even clear a lane with her. This is meant to be an ADC who can carry late game, she can't carry anything because she does 0 damage. Her ultimate feels lack lustre, she goes low and just becomes immune to damage which is fine but she cant use a single ability or basic attack while immune???? it only lasts 1.5 seconds so why not just let her attack still???? She needs buffing massively.
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Showing 1-14 of 14 comments
Yes, Bari is a big disappointment. What is the point of immunity if I can't use skills or basic attacks and if I don't even have enough time to escape to safety. 1.5s is too little time.
Last edited by Nuclear Strike; Mar 11 @ 11:54am
Hugidaggi Mar 11 @ 10:24pm 
Personally I think she is fine where she is at. In arena I saved our Anubis twice from Thanatos Ult. Where she shines is she can also prevent death for multiple allies in her place-able. Sounds like a skill issue, I frequently get top damage with her, bells are flying left and right. She is so fun, you need to land her 3 to really stack mystic surge it literally gives you 50.....what do you mean it takes forever ? sounds like you can not hit abilities
Lorska Mar 12 @ 1:42am 
Originally posted by Hugidaggi:
Personally I think she is fine where she is at. In arena I saved our Anubis twice from Thanatos Ult. Where she shines is she can also prevent death for multiple allies in her place-able. Sounds like a skill issue, I frequently get top damage with her, bells are flying left and right. She is so fun, you need to land her 3 to really stack mystic surge it literally gives you 50.....what do you mean it takes forever ? sounds like you can not hit abilities
From what I've seen she does extremely well against people that don't know what to do against her but fails to have any impact against skilled players.
Like people see her throw the bell and then walk away from her just to be whacked again by her bell.

She's also extremely predictable, because she has no real escape and is all about kit dumping you only need to pressure her into burning her ult and even if she does prevent death with it, you just kill her afterwards (dots are especially funny)

She's just this weird ranged assassin cause there's just no adc synergy in her kit, but a low mobility kit dump assassin is always getting murdered late game in this meta.

She's in a weird spot in this burst meta, the damage is obviously good but she lacks the reward for going in, having no real way to get out afterwards so she kind of just does her thing and then dies. Great to pad your damage numbers but kinda reliant on the rest of the team to clean up.
Except if you can play her.
She's probably gonna get nerfed
neonhigh Mar 14 @ 6:33am 
You obviously haven't ulted during a team fight. Her team fight potential is astronomical, so it's more that she isn't the type of god you want.
Nemi Mar 14 @ 7:08am 
Originally posted by neonhigh:
You obviously haven't ulted during a team fight. Her team fight potential is astronomical, so it's more that she isn't the type of god you want.

I have ulted with her, and while you're right she has huge damage in team fights, if shes focused however her ult becomes useless and ends up getting her killed, if you actually attack her and get her low she can't do anything in her ult and becomes immune to damage disarmed and silenced for 1.5 seconds meaning after 1,5 seconds she is 1 hit from death, if she can't get out she's dead. AOE ults actually counter her ult massively
Flatearth_aintnoplanetx (Banned) Mar 14 @ 10:26am 
Skill issue tbh
From what I am reading, You are building her wrong. I am honestly surprised, that even pros tried to build her into clasic ADC or mage builds, when it is quite obvious You build her much like ULLR - into skill-based oneshot character.

She has insane scaling of 130% dwarfing ULTS, on an ability that she can use 3 darn times. At the same time this ability makes her mobile and buffs her bells.
Scaling is one thing, but with free 49 STR and 70 INT, she also has one of if not the most stats out of any god if she wants, including gods stacking transcendence+book, which she cannot do, thankfuly.

She has:
1. 80%str +65%int and 80%str + 65%int on her 1. Thats 160%STR,130%int if You hit lob + roll.

2. 55%str+45% int

3. 130%str + 60%int + 100%basic attack power = 100% STR + 20% int + 48

4. 60%str + 50%(first 2 ticks) int and 60%str + 70% int

That gives her combo 555% STR + 365% INT scaling!!
If You count her 3 being recasted 3 times - as You should play her: 3 > passive 3 > ultimate 3, that is freakish 1015% STR scaling 525% int scaling.
(You will get 4th cast of 3 in like a second or two after the combo, but lets forget that)

With a standard issue build of something like Bluestone > Jotunn > Arondight > Crusher > Hearthseeker > Hydra > Titansbane You end up at 320 STR

320STR x 1015% = 3248 damage without base ability damage, without 49 STR and 70int from passive, without 3x48 damage from her base auto attack damage.
Without auto attacks inbetween abilities(which hit for about 550 with hydra).
Without Hydras lament proc, without Crusher, without Bluestone without Hearthseeker.

Im too lazy to count all that, because lvl20 Ymir bot with 200 prots and items dies from basic > 1 > basic > 2 > basic, not even able to use 3rd ability.
But that is probably much more than 8000 damage.

You can't even call her stationary, because of 3(or4) uses of her 3 that make her almost as mobile as achilles, You can't call her unsafe to play, because of (better) aegis built-in her ult, and good CC with stun and knockback for peel.

Her damage is without question the highest damage in the game, she is a permament ban on higher leagues, and while I'd say she is not the easiest god to play, she is 100% broken if played correctly, and if You cannot one shot a squishy god with her that is a skill issue, as every single of her abilities is quite easy to land.

My facourite story about her is when I've seen a match a few days ago with full obsidian, diamond and some masters lobby, with one silver 1 player, with his account after 100+ matches being on KDA 0.6, and terrible statistics overall, ended up being something like 10-3-17 , even though that guy did not understand the game at all.

She is arguably more broken than Aladdin on realase, with the exception, that Aladdin was unkillable with multiple escapes and an ultimate of doom.
She is getting major, major nerfs.

That being said, I think her design is off, between her 1st ability and everything else, like 2 different people designed it, not understanding eachothers vision.
Last edited by IrishUnicorn; Mar 14 @ 11:56am
Flatearth_aintnoplanetx (Banned) Mar 14 @ 12:13pm 
Originally posted by ProestUnicorn:
From what I am reading, You are building her wrong. I am honestly surprised, that even pros tried to build her into clasic ADC or mage builds, when it is quite obvious You build her much like ULLR - into skill-based oneshot character.

She has insane scaling of 130% dwarfing ULTS, on an ability that she can use 3 darn times. At the same time this ability makes her mobile and buffs her bells.
Scaling is one thing, but with free 49 STR and 70 INT, she also has one of if not the most stats out of any god if she wants, including gods stacking transcendence+book, which she cannot do, thankfuly.

She has:
1. 80%str +65%int and 80%str + 65%int on her 1. Thats 160%STR,130%int if You hit lob + roll.

2. 55%str+45% int

3. 130%str + 60%int + 100%basic attack power = 100% STR + 20% int + 48

4. 60%str + 50%(first 2 ticks) int and 60%str + 70% int

That gives her combo 555% STR + 365% INT scaling!!
If You count her 3 being recasted 3 times - as You should play her: 3 > passive 3 > ultimate 3, that is freakish 1015% STR scaling 525% int scaling.
(You will get 4th cast of 3 in like a second or two after the combo, but lets forget that)

With a standard issue build of something like Bluestone > Jotunn > Arondight > Crusher > Hearthseeker > Hydra > Titansbane You end up at 320 STR

320STR x 1015% = 3248 damage without base ability damage, without 49 STR and 70int from passive, without 3x48 damage from her base auto attack damage.
Without auto attacks inbetween abilities(which hit for about 550 with hydra).
Without Hydras lament proc, without Crusher, without Bluestone without Hearthseeker.

Im too lazy to count all that, because lvl20 Ymir bot with 200 prots and items dies from basic > 1 > basic > 2 > basic, not even able to use 3rd ability.
But that is probably much more than 8000 damage.

You can't even call her stationary, because of 3(or4) uses of her 3 that make her almost as mobile as achilles, You can't call her unsafe to play, because of (better) aegis built-in her ult, and good CC with stun and knockback for peel.

Her damage is without question the highest damage in the game, she is a permament ban on higher leagues, and while I'd say she is not the easiest god to play, she is 100% broken if played correctly, and if You cannot one shot a squishy god with her that is a skill issue, as every single of her abilities is quite easy to land.

My facourite story about her is when I've seen a match a few days ago with full obsidian, diamond and some masters lobby, with one silver 1 player, with his account after 100+ matches being on KDA 0.6, and terrible statistics overall, ended up being something like 10-3-17 , even though that guy did not understand the game at all.

She is arguably more broken than Aladdin on realase, with the exception, that Aladdin was unkillable with multiple escapes and an ultimate of doom.
She is getting major, major nerfs.

That being said, I think her design is off, between her 1st ability and everything else, like 2 different people designed it, not understanding eachothers vision.
shes objectively better with crit because anti-crit items are physical defense and her basics are magical damage. simple as that really
Nemi Mar 14 @ 5:02pm 
Originally posted by ProestUnicorn:
From what I am reading, You are building her wrong. I am honestly surprised, that even pros tried to build her into clasic ADC or mage builds, when it is quite obvious You build her much like ULLR - into skill-based oneshot character.

She has insane scaling of 130% dwarfing ULTS, on an ability that she can use 3 darn times. At the same time this ability makes her mobile and buffs her bells.
Scaling is one thing, but with free 49 STR and 70 INT, she also has one of if not the most stats out of any god if she wants, including gods stacking transcendence+book, which she cannot do, thankfuly.

She has:
1. 80%str +65%int and 80%str + 65%int on her 1. Thats 160%STR,130%int if You hit lob + roll.

2. 55%str+45% int

3. 130%str + 60%int + 100%basic attack power = 100% STR + 20% int + 48

4. 60%str + 50%(first 2 ticks) int and 60%str + 70% int

That gives her combo 555% STR + 365% INT scaling!!
If You count her 3 being recasted 3 times - as You should play her: 3 > passive 3 > ultimate 3, that is freakish 1015% STR scaling 525% int scaling.
(You will get 4th cast of 3 in like a second or two after the combo, but lets forget that)

With a standard issue build of something like Bluestone > Jotunn > Arondight > Crusher > Hearthseeker > Hydra > Titansbane You end up at 320 STR

320STR x 1015% = 3248 damage without base ability damage, without 49 STR and 70int from passive, without 3x48 damage from her base auto attack damage.
Without auto attacks inbetween abilities(which hit for about 550 with hydra).
Without Hydras lament proc, without Crusher, without Bluestone without Hearthseeker.

Im too lazy to count all that, because lvl20 Ymir bot with 200 prots and items dies from basic > 1 > basic > 2 > basic, not even able to use 3rd ability.
But that is probably much more than 8000 damage.

You can't even call her stationary, because of 3(or4) uses of her 3 that make her almost as mobile as achilles, You can't call her unsafe to play, because of (better) aegis built-in her ult, and good CC with stun and knockback for peel.

Her damage is without question the highest damage in the game, she is a permament ban on higher leagues, and while I'd say she is not the easiest god to play, she is 100% broken if played correctly, and if You cannot one shot a squishy god with her that is a skill issue, as every single of her abilities is quite easy to land.

My facourite story about her is when I've seen a match a few days ago with full obsidian, diamond and some masters lobby, with one silver 1 player, with his account after 100+ matches being on KDA 0.6, and terrible statistics overall, ended up being something like 10-3-17 , even though that guy did not understand the game at all.

She is arguably more broken than Aladdin on realase, with the exception, that Aladdin was unkillable with multiple escapes and an ultimate of doom.
She is getting major, major nerfs.

That being said, I think her design is off, between her 1st ability and everything else, like 2 different people designed it, not understanding eachothers vision.
The best build so far ive come up with is a hybrid build, it seemed to work well but you get screwed over in the ult when you go low health
@Gooch Mane

That is a strong argument for any magical str-scaling god in the future(maybe freya?), but I think crit Bari does not make that much sense aside from the fact, that crits are super strong.

Why?

Thats because She spends 90% of the teamfight on spamming semi-infinite amount of abilities.

There is no time for critting, except for inbetween abilities, because She is getting stuck in her long-ish animations instead of making use of crit items.
And if You are doing that, You might as well aim to two-shot squishies with them, as her whole kit consists of ability resets and comboing them.
You get tons of attackspeed with crusher and passive anyways, for the rare moments, She doesn't have an ability to use.

As of now, on full build She is killing people by: basic>1lob>basic>2+1roll>basic>basic.

It is broken.

After that she can kill another squish person with basic>3 > basic > pasive 3 > basic > basic

It is insane.

and still has access to all the kill potential in the world, as when she ults after it is:
ult > basic > basic > 3 > basic > (has 1 and 2 again) > 1> basic > ult > basic > 3 basic > pasive 3 ... etc.

It is crazy.

With Jotunn passive and high cooldown from items She gets to combo abilities permamently as long as someone dies. It feels like 80% cooldown daily-mode from Smite1.
That is the easiest character to get penta on by far.
If she gets proper peel, and has good positioning, that is.
She is a glass cannon after all.

People are alredy shifting into building her pure STR weird assasin/adc/mage hybrid
(from the initial ADC/mage builds ''hype'', which was largely started, because Hi-Rez announced her as ADC)
because it is so much stronger if She gets peel.
At least that is what I see in high rank games on the rare ocasion, She is not instantly banned.

You can ofc use her both (3)ways, it will not be bad-bad, but with crit built, her abilities hit for very average damage, due to using pen mostly from exe, and crit items not having the most STR in the game, and You get little cooldown, so You cannot infinite-chain abilities, which leads to forgoing one-shots for the sake of just making her another ADC.
In my book its is both boring, and not ideal.
The only minus is slower objective push, so another hunter is a good-to-have.

It is like building Ullr into crits, and losing the 1>basic>1>basic>3>basic, for the sake of pew-pewing like Medusa.


@Nemi Try
Bluestone > Jotunn > Arondight/Pendulum > Crusher > Hearthseeker > Hydra > Titansbane (You can tinker with the order) and give her another chance for a few matches, if You haven't built something similar. I promise it is broken.

I like bluestone for starter, because it gives her a long distance strong poke option alongside crusher and hearthseeker. You hit a bell and squish will get to 2/3 HP a lot of the times from all the DoT damage.
But You can use different ones. I've even seen warriors axe, which I find weird, but guy, that built it ended up super fed anyways.
Death's toll might also not be bad, as it will allow You to get cooldowns even faster and give some sustain.
Last edited by IrishUnicorn; Mar 14 @ 5:38pm
You probably don't have your ability buttons key bound lol :steammocking:
I hope you feel pretty silly by now.
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Date Posted: Mar 11 @ 9:07am
Posts: 14