SMITE 2

SMITE 2

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So... Whats the difference?
Anyone got any side by side visuals?
Anyone know exactly what the scope of what the differences actually are, modes, server speeds?
Why not just keep it "Smite"? do we need a smite 2?
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Showing 1-15 of 18 comments
FilthyAnimal Apr 20, 2024 @ 3:54am 
I assume that S2 will have all the same Gods from SM1 and a couple of new ones?
Hollow-Enigma Apr 20, 2024 @ 4:14am 
Smite is now 11 years old and has peaked years ago and is just slowly bleeding players now. Though incredibly rich in content its age is starting to show and its limits have been reached and no more growth can reasonably be expected.

So before it entirely loses relevance they start work on not just a visual overhaul but an entirely new installment that is built from the ground up in the new engine. This doesn't just mean some sharper visuals and textures but an entire re-imagining of everything, what you can reasonably expect from a sequel.

Naturally the core of what makes Smite the game it is will always be there, so in that way it will be very similar. You could see it as what they do with fighting game sequels, keep the core the same and improve everything around it. Just a considerably bigger project given everything they have to honor from a live service title.

This should give a better idea of the feel:
https://youtu.be/DfoQpONQTl4
Last edited by Hollow-Enigma; Apr 20, 2024 @ 4:54am
Hollow-Enigma Apr 20, 2024 @ 4:17am 
Originally posted by FilthyAnimal:
I assume that S2 will have all the same Gods from SM1 and a couple of new ones?

They will be bringing back all Smite 1 gods at a hastier cadence, for the closed beta they said they were aiming for 1 per week (If they can manage it) those alongside new gods in the mix of course.
Black Angel Jul 27, 2024 @ 6:20am 
Originally posted by BigBeardedBadger:
Anyone got any side by side visuals?
Anyone know exactly what the scope of what the differences actually are, modes, server speeds?
Why not just keep it "Smite"? do we need a smite 2?

Nothing, it's like overwatch 2 lol. They need some buzz since nobody play the original, they release the same game) with a 2 at the end of it.

https://www.youtube.com/watch?v=YIsR2WezGcI
Looks exactly the same
Last edited by Black Angel; Jul 27, 2024 @ 6:22am
Genebris Jul 27, 2024 @ 4:09pm 
Originally posted by Black Angel:
Originally posted by BigBeardedBadger:
Anyone got any side by side visuals?
Anyone know exactly what the scope of what the differences actually are, modes, server speeds?
Why not just keep it "Smite"? do we need a smite 2?

Nothing, it's like overwatch 2 lol. They need some buzz since nobody play the original, they release the same game) with a 2 at the end of it.

https://www.youtube.com/watch?v=YIsR2WezGcI
Looks exactly the same
Same? I wish, there's actually 10% of gods atm and a bunch of sounds, animations, vfxs and ui are much worse.
BigBeardedBadger Jul 28, 2024 @ 12:48pm 
Originally posted by Genebris:
Originally posted by Black Angel:

Nothing, it's like overwatch 2 lol. They need some buzz since nobody play the original, they release the same game) with a 2 at the end of it.

https://www.youtube.com/watch?v=YIsR2WezGcI
Looks exactly the same
Same? I wish, there's actually 10% of gods atm and a bunch of sounds, animations, vfxs and ui are much worse.

Haven't had a chance to even look at it. Thats sad.

I loved Paragon, but never did enjoy the art style in Smite, I played allot of loki and i did "enjoy" it... i just never loved it.

Dam epic for killing Paragon... i will never forgive u.
Last edited by BigBeardedBadger; Jul 28, 2024 @ 12:49pm
Ragnoraok Jul 28, 2024 @ 10:16pm 
Originally posted by Genebris:
Originally posted by Black Angel:

Nothing, it's like overwatch 2 lol. They need some buzz since nobody play the original, they release the same game) with a 2 at the end of it.

https://www.youtube.com/watch?v=YIsR2WezGcI
Looks exactly the same
Same? I wish, there's actually 10% of gods atm and a bunch of sounds, animations, vfxs and ui are much worse.

Remove the UI and it looks almost indistinguishable from SMITE 1 with the exception of some effects like Ymir's Wall which could have been improved in SMITE 1 with a better model/animation.

At this point, the only "benefit" to SMITE 2 would be performance stability.
VcentG Jul 30, 2024 @ 2:26pm 
So much money invested in redoing everything for it to only be a minor upgrade. Most of the effects actually look identical, just with extra textures added. Like the Bacchus abilities look the same but there's now wine (I assume) on the floor.

And unfortunately they expect their players to foot the bill when I don't think anyone asked for this. But they think redoing the exact same game on a better engine with slightly better effects will make the player base skyrocket and want to spend money again? It just seems like such a small upgrade they probably just should've invested in trying to optimize it as it was, saving tons of redevelopment and upsetting players by wiping all your smite 1 progression?
TwoDucksOneAnus Jul 30, 2024 @ 8:14pm 
Originally posted by VcentG:
So much money invested in redoing everything for it to only be a minor upgrade. Most of the effects actually look identical, just with extra textures added. Like the Bacchus abilities look the same but there's now wine (I assume) on the floor.

And unfortunately they expect their players to foot the bill when I don't think anyone asked for this. But they think redoing the exact same game on a better engine with slightly better effects will make the player base skyrocket and want to spend money again? It just seems like such a small upgrade they probably just should've invested in trying to optimize it as it was, saving tons of redevelopment and upsetting players by wiping all your smite 1 progression?

I don't work for HiRez nor have I seen its actual code, but I have to assume they were dealing with extreme technical debt. Basically a series of bandages to fix bigger and bigger problems. I'm pretty sure it was in a place where simply optimizing S1 wasn't an option and starting from the ground up in a new engine afforded them a clean slate to make the game without so much spaghetti.
That doesn't make S2 better than what it is, and what it is is underwhelming. I love Smite, so I hope they actually get S2 to a place that it thrives, but it aint lookin good, I just don't think it was anything nefarious nor do I think they had many options left at this point.
Ragnoraok Jul 31, 2024 @ 3:21am 
Originally posted by TwoDucksOneAnus:
Originally posted by VcentG:
So much money invested in redoing everything for it to only be a minor upgrade. Most of the effects actually look identical, just with extra textures added. Like the Bacchus abilities look the same but there's now wine (I assume) on the floor.

And unfortunately they expect their players to foot the bill when I don't think anyone asked for this. But they think redoing the exact same game on a better engine with slightly better effects will make the player base skyrocket and want to spend money again? It just seems like such a small upgrade they probably just should've invested in trying to optimize it as it was, saving tons of redevelopment and upsetting players by wiping all your smite 1 progression?

I don't work for HiRez nor have I seen its actual code, but I have to assume they were dealing with extreme technical debt. Basically a series of bandages to fix bigger and bigger problems. I'm pretty sure it was in a place where simply optimizing S1 wasn't an option and starting from the ground up in a new engine afforded them a clean slate to make the game without so much spaghetti.
That doesn't make S2 better than what it is, and what it is is underwhelming. I love Smite, so I hope they actually get S2 to a place that it thrives, but it aint lookin good, I just don't think it was anything nefarious nor do I think they had many options left at this point.

It would have made more sense to just rewrite the code in UE3 which has decades of support, of which Hi-Rez already has extensive experience with. This would have been faster and cheaper too.

Instead, Hi-Rez is having to learn a new engine that is 2 generations more modern than what they are familiar with. Also, UE5 has less support, which means that the development will be confounded by growing pains and missteps. It seems that Hi-rez is operating under the misconception that a shiny new tool will somehow compensate for terrible developers who are disconnected to what fans wants.

The only valid explanation for SMITE 2 to make such a dramatic leap in engines was that some higher-up in the SMITE development team managed to trick the executives to waste money on a brand-new engine. However, making a new MOBA in 2024 is a terrible investment even if that MOBA is a sequel. Hell, I would argue that SMITE 2 being a sequel will actually hurt the game since people who already are familiar with the SMITE brand but don't want to play will not even try SMITE 2. Also, the controversy regarding skins not carrying over will result in many players (including whales) abandoning the series altogether.
Darkness Jul 31, 2024 @ 7:26pm 
Originally posted by Ragnoraok:

It would have made more sense to just rewrite the code in UE3 which has decades of support, of which Hi-Rez already has extensive experience with. This would have been faster and cheaper too.

Instead, Hi-Rez is having to learn a new engine that is 2 generations more modern than what they are familiar with.

I believe that is actually the problem devs have brought up. Because the code is so old, newer people they hire have no idea how to use the older engine.
Ragnoraok Jul 31, 2024 @ 11:08pm 
Originally posted by Darkness:
Originally posted by Ragnoraok:

It would have made more sense to just rewrite the code in UE3 which has decades of support, of which Hi-Rez already has extensive experience with. This would have been faster and cheaper too.

Instead, Hi-Rez is having to learn a new engine that is 2 generations more modern than what they are familiar with.

I believe that is actually the problem devs have brought up. Because the code is so old, newer people they hire have no idea how to use the older engine.

That makes no sense. UE3 is so ubiquitous that this programming language would be in any gaming developer's arsenal. On the contrary, UE5 is new and its unlikely that someone would know UE5 (which is more expensive to license) but not the older versions.
Hollow-Enigma Aug 1, 2024 @ 3:33am 
Do note that they are not just working with UE3 but with a heavily modified version of it, otherwise Smite as is wouldn't even be possible. And if they want to make some more complex things they have a lot more hurdles to clear with this dated engine, and even then you risk more things breaking.

Things in UE5 have been more refined making it more efficient to work with, it also has many more posibilities that would otherwise take an obscene amount of extra time as they would have to make new tools to achieve the same thing.

All those things have surely been carefully considered before making the jump.
Gordon Fushiguro Aug 1, 2024 @ 2:25pm 
Originally posted by Ragnoraok:
Originally posted by Genebris:
Same? I wish, there's actually 10% of gods atm and a bunch of sounds, animations, vfxs and ui are much worse.

Remove the UI and it looks almost indistinguishable from SMITE 1 with the exception of some effects like Ymir's Wall which could have been improved in SMITE 1 with a better model/animation.

At this point, the only "benefit" to SMITE 2 would be performance stability.
If you've had the chance to play you would know the performance and stability is much much worse. I'm sure it will improve but i doubt it will be as consistent as S1 for years. Overall S2 visually is just a blurry mess as well visuals in team fights tend to just blur into one another making control hard. The additional of more sounds also just make it sound like a nuke is going off because they haven't implemented any audio priority
[TAG]Alblaka Aug 8, 2024 @ 1:33pm 
Originally posted by Black Angel:
Nothing, it's like overwatch 2 lol. They need some buzz since nobody play the original, they release the same game) with a 2 at the end of it.

https://www.youtube.com/watch?v=YIsR2WezGcI
Looks exactly the same

To be fair, SMITE 1 *is* running on an 11 years old engine. Switching that out, and keeping everything the same, would almost be worth a sequel on it's own.

Buuuut, they actually are doing a lot of changes, in particular in regards to putting more stats into items and less into characters, and adding activateable items. They also fundamentally toned down CC (which is hard to do for a live game with 100+ gods, but pretty easy for an entirely new game where you have to overhaul/redo all gods anyways).
That should give SMITE 2 an entirely different meta from SMITE 1, and already puts it way outside of the joke Overwatch 2 became.
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Date Posted: Apr 20, 2024 @ 3:39am
Posts: 18