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All the changes are a bit difficult to fully summarize, but this should be the fundamentally superior version to the original on all levels.
What you can do is dive into their youtube and FAQ's to get some better insight yourself they do a weekly log on Thursdays and regularly upload shorts as well. And eventually just give it a shot yourself on release, unless you feel convinced enough to buy a FP or sign up and get a free key.
This isn't a switch of the coat. This is a rebuild of the entire car. SMITE uses Unreal Engine 3 which was released in 2006. The engine itself is a cause for a lot of problems and limitations of the original game. Rebuilding in UE5 removes those limitations and allows for expansion of the game that simply wasn't possible with UE3. The change was needed and makes sense to do. However, will they pull it off successfully and actually enhance the game? That remains to be seen and Hirez doesn't exactly have the best track record. I'm in the wait and see group for this game.
They are updating the god models, loin cloths will act more like cloth should when they move around. Not that anyone will really notice it when you're trying not too get ganked.
Skins will be higher resolution, but they'll still look like the gods you know.
Physical/Magical is being dumped for a completely new Strength/Intelligence gear system. Why anyone thinks this is new and not a basic rename is anyones guess. The gear availability however is opening up. You know that magical, I'm sorry intelligence, gear you really wanted on your strength tank? You'll be able to get it now. And be reported for not following the typical tank metas.
God abilities are getting a rework. Though literally every god on display has the exact same ability they used in one but at higher animation/graphical resolution but someone somewhere swears there's new abilities...
Maps are now faster to be rebuilt. On the user side of things this does nothing but for the devs it means they have more time off while they still claim it takes forever to make event maps. Don't worry your conquest, joust, arena and what not maps will still be as they were, the devs can just slap seasonal effects on them quicker. And they'll be higher resolution.
Did I miss anything?
The build system has completely changed, you can feel how much difference there is between smite 1 and smite 2 just by playing it. Personally the fact that the gods don't have roles is something i don't like, also the fact that each character can build themselves as they want in my opinion breaks the game in all aspects, but i think it's something I have to get used to.
Genius.