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Your opinion and objective facts do not meet.
It's objectively true that Unreal Engine is superior to Godot. Godot can't do any where close to the functionality and capability of Unreal Engine.
"Superior" and "inferior" are used by everyone with common sense when comparing things.
I mean it's like you are saying python is hard,
visual scripting looks easy but less optimistic for large code because it's encourage "nesting" behavior unlike text coding when you have a lot of ways and least program language futures.
anyway most unreal engine games have ♥♥♥♥♥♥ movement systems because the engine vipe ,why working hard when you can buy bunch of pre-script on market
I see. So its not the engine's fault.
Godot is doing way better than the first versions of UE, with very little funding.
Perhaps more games going with Godot and actually contributing financially and with some code, it can surpass any other engine really quickly.
Godot is simply not viable for a game like Smite 2 and you probably already know that.
Epic has had years of R&D, they've been at it literally since the late 90s.
Unreal has great multiplayer support right off the bat, a character movement component with built-in clientside prediction and the Gameplay Ability System, which is perfect for a game like Smite. It's pretty stable and it has been battle tested by hundreds of games in the past.
If anything, Godot might turn up to be a replacement for Unity in small indie studios in the future. Take this from a dev- it's got potential. For anything with competitive multiplayer, though, Unreal is king.