SMITE 2

SMITE 2

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Ugh, Unreal Engine in 2024
I hope they do it right and use Godot next time.
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Showing 1-11 of 11 comments
WolfEisberg Feb 29, 2024 @ 3:11pm 
Right, developers shouldn't use a superior engine that fits their needs, they should instead use an inferior engine that doesn't fit their needs like Godot.
Originally posted by WolfEisberg:
Right, developers shouldn't use a superior engine that fits their needs, they should instead use an inferior engine that doesn't fit their needs like Godot.
"Superior" and "inferior" are vocab of supremacists.

Your opinion and objective facts do not meet.
WolfEisberg Mar 1, 2024 @ 7:08am 
Originally posted by Heitor Villa-Lobos:
Originally posted by WolfEisberg:
Right, developers shouldn't use a superior engine that fits their needs, they should instead use an inferior engine that doesn't fit their needs like Godot.
"Superior" and "inferior" are vocab of supremacists.

Your opinion and objective facts do not meet.

It's objectively true that Unreal Engine is superior to Godot. Godot can't do any where close to the functionality and capability of Unreal Engine.

"Superior" and "inferior" are used by everyone with common sense when comparing things.
Max Mar 2, 2024 @ 3:24am 
Maybe devs want better visuals? Gadot isn't go with that like ue
i have seen how coding looks like in unreal engine 5 and if you know the functionality of it you can just drag a function to another function to make things happen(i'm sure you still need to write some code for that function though) which seems a whole lot more easier then how people used to code back in the day.
Max Mar 3, 2024 @ 12:32pm 
Originally posted by TerunagaTV:
i have seen how coding looks like in unreal engine 5 and if you know the functionality of it you can just drag a function to another function to make things happen(i'm sure you still need to write some code for that function though) which seems a whole lot more easier then how people used to code back in the day.

I mean it's like you are saying python is hard,

visual scripting looks easy but less optimistic for large code because it's encourage "nesting" behavior unlike text coding when you have a lot of ways and least program language futures.


anyway most unreal engine games have ♥♥♥♥♥♥ movement systems because the engine vipe ,why working hard when you can buy bunch of pre-script on market
Last edited by Max; Mar 3, 2024 @ 12:33pm
Max Mar 3, 2024 @ 12:35pm 
Also Ue 4 support visual scripting
Originally posted by re("(?-i)\bxmaxrayx\b",_str_??0):

anyway most unreal engine games have ♥♥♥♥♥♥ movement systems because the engine vipe ,why working hard when you can buy bunch of pre-script on market

I see. So its not the engine's fault.
Originally posted by re("(?-i)\bxmaxrayx\b",_str_??0):
Maybe devs want better visuals? Gadot isn't go with that like ue

Godot is doing way better than the first versions of UE, with very little funding.
Perhaps more games going with Godot and actually contributing financially and with some code, it can surpass any other engine really quickly.
romero Mar 14, 2024 @ 8:24am 
Originally posted by Heitor Villa-Lobos:
Originally posted by re("(?-i)\bxmaxrayx\b",_str_??0):
Maybe devs want better visuals? Gadot isn't go with that like ue

Godot is doing way better than the first versions of UE, with very little funding.
Perhaps more games going with Godot and actually contributing financially and with some code, it can surpass any other engine really quickly.

Godot is simply not viable for a game like Smite 2 and you probably already know that.

Epic has had years of R&D, they've been at it literally since the late 90s.

Unreal has great multiplayer support right off the bat, a character movement component with built-in clientside prediction and the Gameplay Ability System, which is perfect for a game like Smite. It's pretty stable and it has been battle tested by hundreds of games in the past.

If anything, Godot might turn up to be a replacement for Unity in small indie studios in the future. Take this from a dev- it's got potential. For anything with competitive multiplayer, though, Unreal is king.
Originally posted by Bonickhausen:
Originally posted by Heitor Villa-Lobos:

Godot is doing way better than the first versions of UE, with very little funding.
Perhaps more games going with Godot and actually contributing financially and with some code, it can surpass any other engine really quickly.

Godot is simply not viable for a game like Smite 2 and you probably already know that.

Epic has had years of R&D, they've been at it literally since the late 90s.

Unreal has great multiplayer support right off the bat, a character movement component with built-in clientside prediction and the Gameplay Ability System, which is perfect for a game like Smite. It's pretty stable and it has been battle tested by hundreds of games in the past.

If anything, Godot might turn up to be a replacement for Unity in small indie studios in the future. Take this from a dev- it's got potential.
Ok, thanks
Last edited by Heitor Villa-Lobos; Mar 14, 2024 @ 9:08am
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Date Posted: Feb 25, 2024 @ 4:09am
Posts: 11