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skip a stage, including all the exp in it and potential rewards (artifacts, money, tablets, minibosses, enchantments, traders, etc)
get a chance to *maybe* get a net positive perk if you bring enough dice with you, or get really lucky
or
get a chance to nerf yourself and get a mediocre buff in exchange for an item you were looking for
or
get absolutely nothing of value worth taking
like at least if you have your build figured out you can still sell artifacts you don't need. feels like entering a root has a 20% chance of being beneficial with a 40% chance of nerfing yourself for little benefit and a 40% chance of being a dead space that eats your dice.
the main problem imo is that the nerfs are for universal things while the buffs are for hyper specific things. feels like that should be reversed. I don't have any perks memorized but you'd see stuff like +20% companion damage in exchange for -10% move speed. you'd maybe have enough companions with enough upgrades to make the damage worth it, and you will 100% suffer from the loss of move speed. so it turns into purchasing the item at the cost of your base stats which is never worth it imo.
plus there are just better things to spend your dice on unless you're trying to gamble on that +10 dice / +15 def perk. I never go into a root with dice unless it's right at the start of a run.
also the tablet investment wasn't really an issue, i was using the 20 survival perk
edit: nevermind, just booted the game and i have the frog. I think the notification just didn't appear. worth noting I also unlocked the white wolf costume on that run, maybe the costume unlock notification breaks if it happens multiple times on the same run?