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1. Fully 4 to 8 coop from start to end
2. have it take place after 2 on your island 2 years later new monsters attack the island forcing you and the crew to leave the island to anew island
3. allow food to be taking with you to new islands
4. If you own dragon quest builders 2 and have the fishing pole dlc you get fishing pole right off the bat at the start of the game, if it in there. Only if you collected the fishing pool in 2.
5. Mod Support for Steam/Xbox/Psn/ for fan stories dlcs and such
6. Bigger Islands base and story islands.
7. if people are playing offline/online and they need help defending the base and such, add bots option like this for example since it an 8 player game, say I turn on bot support it will give me 7 bots to back them up.
8. Crossplay Coop with Xbox and playstation
2. Unlikely, as the story would almost certainly be based on DQ3, not as a sequel to DQB2. And the story of DQB2 really prohibits the introduction of a more serious threat than Hargon and the Children. There really shouldn't be any new monsters strong enough to kick the team off Isle of Awakening. (If there were, it completely undermines the DQB2 story, and you can't make a good sequel story if the main premise of the original's is so seriously flawed.)
8. Extremely unlikely. This requires custom servers to handle network communication, and this was the reason DQ X Offline never came west. If SquareEnix wouldn't do it for a mainline DQ title, they aren't going to do it for a spinoff.