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The longer explanation is that Maya LT is able to open file types from Maya (like ma, mb, obj, fbx). So if you export in one of those you can import it into Maya LT. Then, from Maya LT, you can save in mlt, fbx, or obj.
The one thing with EDU licenses and the ma/mb formats is that they get watermarked when you export them in those formats. The only caveat is that you get a warning about using the file from the EDU version when you open it in some other version of Maya.
Now my question is what will happen to those assets that I've prepared in Student version so far? Can I continue using them or I'll have to redo everything from the scratch?
Maya LT is targeted specifically at indie game developers, and includes only features that indie devs would need, while Maya is more of a general 3D platform, containing tools and features that are used in many industries, games included. Things like dynamics/simulation are not included in Maya LT, as this type of stuff is typically handled by the game engine, not the 3D content creation tool.
If you prefer to get the student version of Maya, you will have access to quite a few more features and tools as a result. But getting Maya LT will provide more specific training/use with features only targeted at game asset creation.
The good news is whichever of the two you go with, learning one means you also learn the other as they share the same UI and are built off of the same code base.
I'm not really sure what kind of problem you were having, but maybe this will help:
Maya LT on Steam uses Valve's regular verification to make sure you are licensed to use it. So it's just like a regular game on Steam: you buy it, download it, and then use it until you decide to stop paying the monthly subscription price.
You can also buy Maya LT through the Autodesk E-Store, or through a local reseller, and that will have the same kind of activation process as regular Maya, 3ds Max, etc.
Does that help?
Autodesk Student licenses last for 3 years.
So I read, but I asked the developer if there is a possibility for 4 years.
It's a bogus legal agreement that'll never hold up in court.
Not all legal agreements are actually legal...even less so internationally.
It's like saying that using a perticular brand of drawing paper and pencil is illegal to use commercially.
They'll send threats, but you can ignore them as being empty since there is no laws protecting educational software from being used commercially.
Whatever you create is yours and yours alone, they don't own any of it reguardless of whether or not you created it using commercial or edu versions of their software. IT"S YOURS!
I recently went through this and contacted Autodesk about it. Anything opened with the student version is automatically flagged and watermarked as a student file (meaning non-commercial use only). If you plan on selling anything even opened with the student version you're going to be breaking the license agreement. I've had to do a lot of work over again after switching to Maya LT.
Good luck with your education! Maya LT is a great program and totally worth the sub price.
I have to disagree with this. I mean, beside the moral responsibility of paying for your software, you're also breaking a legal agreement in the form of their EULA stating that you're not going to use this educational software to create commercial products. So yes, they would be able to sue. I don't know if they would come after you unless you were raking in a few hundred thousand dollars, but is it really worth losing all that work and revenue over?
But in response to your comment about using a certain brand of traditional paper/pencils. You paid for that paper and those pencils or acquired them some other, most likely legal, way. But the fact is that if you spend 3 years building a commercial project in a student software then you should be sued. Because that software is intended for students building portfolios and learning the software before paying for a license in order to make a living off of that software.
And to wrap this all up nicely, you have to realize that you're talking about your creative work being yours, regardless of how it was made, and yeah, that's great, but their software is THEIR creative work, and you're essentially stealing it. So if you think that's alright, then you shouldn't have a problem with releasing your 3 year long passion project for free.