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Also, you say there's no difference between Steam and ADSK website versions, but the Steam version has no Advanced Support option. What does that infer other than telephone support? (in particular the website says something about API support -- I take it that just means aid, not literally you need Advanced Support for API access?).
First, yes new price! (should also have rolled out to UK pricing; it's a global price reduction).
Next, the major difference in terms of features between Steam and non-Steam versions is the DOTA exporter tool. Besides that, we're trying to push all new features/fixes simultaneously to both Steam and non-Steam customers.
In terms of support, Steam doesn't have the advanced support option. From what I know, this wasn't really a popular option with Maya LT anyways since it adds to the cost, and the nice thing about this product is how inexpensive it is. Also, we've got a couple of guys monitoring these threads that really know their stuff (P1ut0nium and Syn' IamPeon), so you can probably get a significant amount of help from them if you get stuck.
Well i'm not in that much of a hurry right now.
Yes, this is a ful commercial license of Maya LT, so you retain the ownership rights to the assets you create and can sell them, or any games you make using assets made with Maya LT for profit.
Sadly with Autodesk products the pricing for the US is usually a lot friendlier too, £25 for the UK and $30 for the US. Not a huge difference in this instance though, so it's not that bad.
I will follow this on Steam just to keep my eyes open for an update on the other subscription options coming to steam...
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I was excited to see the $10 price tag of a Mudbox subscription from Autodesk, only to see that there is no such option available in the UK at least the last time I looked into it, although there is an EU option at 10 Euros, so fingers crossed that it gets to the UK with a £10 per month price tag. It's a shame they won't do what other companies do though and realisticly scale the prices... For instance, CryEngine is $10/m (or close to that) and for us its £6.25/m (or close to that) which is much nicer.
/end rant (:))
Seeing this come to steam (Mudbox subscription) would be extremely nice too! That might be something to look into...
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Kind Regards,
Patrick Griffiths.
Hi atmuc,
sorry for the delay on this! The prices vary a bit by country. We don't offer the annual subscription through Steam, but you can get it through the Autodesk eStore (http://www.autodesk.com/products/maya-lt/buy)
We try to keep both versions of Maya LT the same as much as possible. the licensing is still similar: if you have one subscription, then you can open Maya LT on one computer at a time. For the Steam version, this means you have to open Steam, install Maya LT, and then launch it through Steam. For the non-Steam version it's a little different, and you have to work with a licensing support person to do that.
Or will you cease supporting the one-time licence after a year?
In other words: will this be like buying Maya 2014 - and when 2015 hit the stores you had to repay the costs of a full Maya licence when you didn't have an update subscription?
Also: is it possible to work with Maya LT in a team that also uses regular Maya for non-realtime rendering? How easy is it to send data from one Version to another? Do we have to do this via export formats like FBX? Or will *.mb files be supported?
And in an article I read that you removed all rendering stuff like metal ray or vray - that's mostly ok to me as a game artist. Most of the stuff I do is modeling, texturing and some animations.
But a big part of my texturing workflow involves baking textures (Transfer maps) and vertex Colors (mental ray bake Color Tools). Do these still work in LT?
A big time saver is using the mia_roundcorners node to produce beveled edges fast - and I mean real fast. No need to model this stuff. In an indie environment time savers like these are crucial. Is there anything similar to this trick in Maya LT?