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Do you know what happens when you reverse the normals on an instance?
It will fix the geometry and then you will not have the vertex normals inversed like with your method with scale -1.0. i am using maya 2015 complete but i do have some pain with the symetry too, not very effecient :/
https://dl.dropboxusercontent.com/u/39898937/MayaLT/symmetry.mp4
Also, it is true that if you use -1 scale it will invert the normals. You simply need to select those faces and then go into the Normal menu and choose Reverse. I'm not sure why you would be modeling on an instance. Wouldn't you complete the model first, then instance it? Maybe I'm not understanding what you're doing.
Regardless, I'm here to help if you need it.
https://dl.dropboxusercontent.com/u/27648883/clip0001.avi
https://dl.dropboxusercontent.com/u/27648883/clip0003.avi
https://dl.dropboxusercontent.com/u/27648883/clip0006.avi
I can make more.
And an instance with -1 scale is the only way I can reliably model with symmetry. Yeah, you could just model half and when you are done mirror it over but then you are only seeing half an object while you work. A mirror instance at least updates while you model without constantly breaking.
https://dl.dropboxusercontent.com/u/27648883/clip0007.avi
Really, symmetry just breaks all the time. I can't rely on it.
Thanks for the videos. I'll have a look at them all and get back to you when time permits. I have watched the first one already.
Video #1:
From what I can tell in the first video - you have used the Modeling Toolkit symmetry function, but then you use the Insert Edge Loop tool in the Shift+Right Click context sensitive marking menu. This is why it doesn't work. If you use the Modeling Toolkit's symmetry, then you need to stick to using the Modeling Toolkit's functions.
I showed that workflow in the video to give you the proper way to use Symmetry with the Modeling Toolkit, but here are the step by steps:
1. Select the edge you want for symmetry.
2. In the Modeling Toolkit, click the Symmetry button - the model is now setup for Symmetrical editing using the Modeling Tookit only.
3. Enable Quad Draw in the Modeling Tookit
4. Mouse over the mesh and hold down the Control key - ghosts of new edge loops will display on both sides of the mesh.
5. Click left mouse button to place the new symmetrical edge loops arbitrarily, or click middle button to place centered between two edges.
Hope that helps.
It does appear that the Connect tool breaks symmetry in some cases. I'll look into this and see if it is a known issue. Thanks.
https://dl.dropboxusercontent.com/u/27648883/clip0008.avi
This one is very simple to reproduce for your QA team.
https://dl.dropboxusercontent.com/u/27648883/clip0009.avi
Again, should be nice and easy for QA to reproduce.
I wanted to give you and everyone else a quick update regarding your example symmetry issues, directly from the dev team.
All of these issues are known and on the slate to be dealt with soon. Thanks for the bug reports.