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Bandit feels completely unplayable to me, relies heavily on basic attacks but can't significantly scale attack speed?? Brutal player experience.
EDIT: At unlock level 11 (hard to get when you're losing every run!) you get a core talent that causes coin flip to launch in three directions and reduces the cooldown. Seems absolutely mandatory to have a decent shot.
Luck only benefits you when you kill things... So don't chase it on early nights where there aren't a lot of enemies to begin with.
Put as many early points as you can into crit, reload, and any talents that make you shoot extra/special bullets. Contrary to what Barry says, Reload talents will also boost Attack Speed once your reload time is lower than your attack rate.
Do not spend your first talent package on boosting the shop unless you had an absolutely godly start.
After taking many reload speed talents, you start getting +3% attack speed per. That's just terrible output on a character that desperately needs it.
I'm not arguing that Bandit is easy to succeed with. Unlucky talent tree generation screws it way harder than the other characters AND it's more likely to give you an 'unlucky' tree with all the 'do nothing' talents it has.
Yeah I edited my post to be more specific, Bandit can boost his attack speed by 3% per point but only after already taking reload speed a bunch of times. In other words, he has no way to boost attack speed in the early nights (the most important ones). Even ignoring that pedantic comment, you said that Bandit is 'very strong' but everything else you've said about him seems to point to the opposite?
Having 5 projectiles in your attack doesn't mean you have 5x the attack speed value, that's just patently false. You need to shoot, in the desired lane, often. It doesn't matter if you're firing 2 projectiles or 50 projectiles if you cannot shoot fast enough. Compounded by Bandit's abilities being, from my experience, quite weak and not suited to quick lane clearing for the most part.
While a 3% boost is in fact 5x better if you fire 5x as many bullets (acknowledging that Bandit starts off firing 2), I agree that raw numbers don't mean everything when the circumstances of the game come into play. That's fair.
I do still think it's a very strong character, but it's also fair if your assessment of 'strong' values consistency over putting very large numbers on the screen when you do get a good run.
I'll absolutely grant that Bandit runs swing very hard between getting overwhelmed or becoming the angel of death. But just upgrading the reload speed is good enough in the first half of the game, and by the time you actually need attack speed to go up, you should be able to afford a shopping spree for spare speed talents.
The reason that picking up attack speed early is good imo isn't because I think the early waves are dangerous, it's because it scales well into the mid and end game. Most of the other characters can scale reasonably far into a run by picking up common talents. It feels to me like Bandit either gets extremely lucky or just loses.
I know, I said broadly that Bandit didn't boost attack speed, and you pointed out that after investing a dozen levels or whatever he can start getting 3% per point. This is the third time you've made this point.
What class level is your Bandit?
Do you get the same results even when reducing Mastery Level to 0?
- Extra Barrel (purple) talent is great if you can find it, otherwise the shock bullet one is good (as said above)
- Hole in One (purple) from the Crit Talent pack allows bullets to pierce on a crit, which is great
- Vanishing Powder is my preferred starting ability and panic button, especially with the core talent that makes you shoot an extra bullet after using an ability
- The rare (blue) talent that adds bomb bullets is helpful for making your damage go a little bit further
- The Luck bonus talent pack offers a Dice Roll ability that throws dice down random lanes, with the number of dice equal to 1 + 10% luck. This is a convenient panic button, too, at high luck levels, or just spam it when you're earning enough gold and have the talent that reduces cooldown on coin pickup.
- Don't forget to complete Challenges to get different Legendary (yellow) talents
- Some people have said before to turn off auto-fire when learning this class. You can turn it back on later when you get a good sense of the rhythm, damage, and range of each shot. The Shift key also pauses auto-fire until you release it.
- I'm not sure any common talent is really more important than any other until you get a talent pack and an Epic (purple) talent or two, so a general spread is fine. Until then I tend to prioritise Luck, Reload Speed and Range if I have to choose.
Bandit doesn’t directly work with this issue, but with only three shots and a hefty reload time, it’s practically unavoidable to take damage. I know that with enough persistence against the RNG wall, I might eventually win, but this just feels frustrating compared to the fun classes like Ranger or Mage. It’s artificial difficulty, not a meaningful choice or balanced experience.
That said, I can immediately tell that the reload concept is a neat idea, but it doesn’t work well in practice. I also don’t understand why the Bandit needs to fire both revolvers simultaneously and only has three rounds in each gun.
Make it five rounds and add an active reload mechanic—where pressing at the right moment instantly reloads the guns—to make it a fun and engaging experience. Getting punished by bad timing on auto-fire is just frustrating.
In addition, I would rather see classes with life recovery have their combo penalty removed. It’s just a dead mechanic because you never want to get hit if you want to gain many level-ups and enjoy the skill tree. It’s a core mechanic, and skilling into life regeneration or life steal feels like a noob trap.
To balance them out, I would suggest starting them with a higher combo requirement.
I've gotten as close as 23/25
but it ain't Horse Shoes or Hand Grenades, so..
I like this reload mechanic idea! It balances against other skills just by being another skill trigger option you have to choose from, so I think it'd be fair too. Like Gunblade critting..
Exactly my experience. And then I read people talking about how the character after Bandit is even worse, some say *significantly* worse which is hard to believe until you read that the next character's talents are temporary. Destroyed on use.