Watch_Dogs

Watch_Dogs

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MeowCats Jun 3, 2014 @ 7:40pm
Ubisoft, Increase the View Distance/Draw Distance aswell..
Because this is not a console we all play on steam here.. we all have PC's capable of handling higher view distances/draw distances than consoles do.. especially High End PC users.. PC lead platform is a utter lie and it's unacceptable especially on PC...
Last edited by MeowCats; Jun 3, 2014 @ 7:42pm
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Showing 1-12 of 12 comments
INSTG8R™ Jun 3, 2014 @ 7:58pm 
Well it's that draw distance that is causing all the frame dips while driving. Increasing it is only going to make it worse.
MeowCats Jun 3, 2014 @ 8:00pm 
But it looks atrociously bad, and this on Ultra. The slowdowns are the engine's fault because the Vram/Texture streaming is a mess thanks to Ubisoft being incompetent again and not making a proper PC port, now all the idiotic fanboys and kiddies will come and try to defend this bad Port and tell "Hurr durr dis is a pc lead platform game" which is not true, it's a console port period.
JustATextBox Jun 3, 2014 @ 8:03pm 
What distance problems are you having? I've only noticed things disappear from sight like once or twice, and it always seems to be NPCs. Doesn't seem bad to me, with all on ultra.
Nikita Jun 3, 2014 @ 8:15pm 
Honestly the draw distance in this game is terrible. There is no way our PCs can't handle increasing the draw distance of those really low-rez textured cars that keep popping in. Well, I am back to Arma 3. At least that game has a proper viewdistance and high rez textures. :( .... Yeah PC was the lead platform for Watch_Dogs....right. And I am the govenor......of the moon.
Mila Alba Jun 3, 2014 @ 8:21pm 
The slow down is the unified memory, if they do split memory where it takes advantage of the local memory instead of strictly GPU memory, then it wouldn't be nearly as bad.
rippleeffect Jun 3, 2014 @ 8:35pm 
Originally posted by INSTG8R:
Well it's that draw distance that is causing all the frame dips while driving. Increasing it is only going to make it worse.


I found moving the windows swapfile to another drive separate from whatever drive the game is on fixed my stutter problem 100%.

The game was unplayable before, now its perfectly smooth.
JustATextBox Jun 3, 2014 @ 8:36pm 
Originally posted by rippleeffect:
Originally posted by INSTG8R:
Well it's that draw distance that is causing all the frame dips while driving. Increasing it is only going to make it worse.


I found moving the windows swapfile to another drive separate from whatever drive the game is on fixed my stutter problem 100%.

The game was unplayable before, now its perfectly smooth.

Pretty sure mines already on a different drive, and the game is on SSD. Still getting stutter.
MeowCats Jun 3, 2014 @ 8:39pm 
Originally posted by Signild:
Originally posted by rippleeffect:


I found moving the windows swapfile to another drive separate from whatever drive the game is on fixed my stutter problem 100%.

The game was unplayable before, now its perfectly smooth.

Pretty sure mines already on a different drive, and the game is on SSD. Still getting stutter.
We can try whatever we want, the Game Engine bugs cannot be resolved by us customers at all, only the Devs with no proper PC experience can do..
JustATextBox Jun 3, 2014 @ 8:41pm 
Originally posted by Catnip Mew:
Originally posted by Signild:

Pretty sure mines already on a different drive, and the game is on SSD. Still getting stutter.
We can try whatever we want, the Game Engine bugs cannot be resolved by us customers at all, only the Devs with no proper PC experience can do..

Actually this helped me quite a bit - http://forums.ubi.com/showthread.php/887551-Tool-Watch-Dogs-Configuration-Utility-Official-Release?s=33f1938f437138f627621a61be920126

Using the Ultra preset on that program got me from 37-75 fps up to 57-75 fps. Haven't dropped below 57, even while driving, though I still get stutter.
Nikita Jun 3, 2014 @ 9:17pm 
Originally posted by Mr. Snuffleupagus:
The slow down is the unified memory, if they do split memory where it takes advantage of the local memory instead of strictly GPU memory, then it wouldn't be nearly as bad.

Indeed, I believe this is all because they tried to port the next-gen console version to the PC and sadly that doesn't work well. I am very certain, if they optimize the game to take advantage of the local memory it would be alright. That being said, I honestly have no idea where all the VRAM is going in the first place. The textures in this game are terribly low-rez to begin with...even on ultra. I am quite surprised by this actually.
MeowCats Jun 3, 2014 @ 9:21pm 
Originally posted by Nikita:
Originally posted by Mr. Snuffleupagus:
The slow down is the unified memory, if they do split memory where it takes advantage of the local memory instead of strictly GPU memory, then it wouldn't be nearly as bad.

Indeed, I believe this is all because they tried to port the next-gen console version to the PC and sadly that doesn't work well. I am very certain, if they optimize the game to take advantage of the local memory it would be alright. That being said, I honestly have no idea where all the VRAM is going in the first place. The textures in this game are terribly low-rez to begin with...even on ultra. I am quite surprised by this actually.
Finally someone else that notices this! i'm glad i'm not the only one... normally the stupid fanboys come up and tell this is the best looking game they've ever seen... they obviously never played Killzone Shadowfall, Infamous Second Son, Crysis 3, The Witcher 2 and whatnot..
Last edited by MeowCats; Jun 3, 2014 @ 9:21pm
Mila Alba Jun 3, 2014 @ 10:25pm 
I think the game looks rather good for an open world. But, not nearly as good to warrant a computer with better specs than a GTX 660 to run maxed at 30 fps... My 770 should be more than capable of managing a stable 50+ on ultra everything. GTA 4, mind you that's horribly optimized, runs 60+ maxed everything and stable...so some tweaking could be handy for Watch Dogs.
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Date Posted: Jun 3, 2014 @ 7:40pm
Posts: 12