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LOL sorry...
I let him live, but I locked the doors so he'd starve to death later, why waste a bullet?
Already killed a bunch of people so why not? Also, considering this will surely get a sequel, your choice may affect what happens in it ( or atleast just a small mention about your decision ). At least that's what I'm hoping happens lol. I didn't want him to be a potential problem :P
btw make some spoiler alert eh? :D
Along with this, I think that people have the wrong opinion on letting Maurice live. They seem to think that it is because he will suffer more if you don't kill him, but Aiden specifically states that, even though Maurice is living in a personal hell, they are both getting second chances. It's an act of mercy, not malice, to let Maurice live. If someone thinks that he's going to suffer eternally for killing Lena, they're probably wrong. Wounds heal and leave scars, but scars don't tend to keep bleeding everywhere, getting on peoples clothing and ruining everyone's lives. They just serve as a reminder to never make that same mistake again. He will recover eventually and try to live life again.
Also, just in case people don't know, when he's repeating "1, 2, 3, 5" it is revealing that he is under the effects of the Fibonacci experiment performed by a ctOS employee, in which the Fibonacci sequence was introduced to the city subliminally to see if it would have an effect on people's behavior (which it did).
So, maybe I'm crazy, maybe I'm morally oblivious, but I let Maurice live because I think that it is the "good" thing to do. I might be wrong, and I'm okay with that, I'm just providing evidence to justify my decision.
Wait, what? :)
After reading your essey :) I just realized how completly shallow the game plot was.
The protagonists after houndreds of killed people, without actually having too much choice, has one tinny moral choice at the end, a choice that I did give a ♥♥♥♥ for like 2 seconds and then I was done. The worst part of that was that the Maurice was the most believable character in this game, far more believable than protagonist.