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Fordítási probléma jelentése
This.
If you want it to take up less memory, than use a lower resolution. Contrary to popular belief, most stuff is hardly 4K resolution friendly, at most games (and their requirements) are designed around a 1080p max expectation.
It's going to be a long time before things are designed with expectations of people having 4K displays in any moderately large market share, considering how long quad core CPU's have been pretty common now, a lot of games still tend to come out only dual-core optimized/capable.
At 1360x768 (on a 42" HDTV sitting like directly in front of me admittedly), I use about 3.1-3.2GB of my GPU's memory at all ultra (except water and reflections being set to high because of studdering bugs).
is that a farewell for PC-gaming!?
lol? not sure where you've ever got the impression that the industry has ever really only started focusing on the console. The only company that does anymore with major titles is rockstar and that's only because they're sheepishly blind to their own concepts of piracy they think it's impossible for people to pirate on the console (despite GTA V being hugely pirated even on console).
Consoles will always hold things back, the noticeable drop in graphics quality from the e3 videos is because the next gen consoles could not cope.
Crappy hardware encased in a insulating plastic shell with one crappy fan blowing the wrong way, real cutting edge.
The 780 6GB will never, ever outperform the 780Ti 3GB.
Better explanation:
The reason that more Video RAM is needed on better cards is because those higher-end GPU's can crunch more data such as larger textures or processing anti-aliasing.
Currently there isn't a single game that uses more than 2GB of VRAM so requiring 3GB is a pretty big stretch. Some people will cry "but SKYRIM can with lots of mods" so while that IS possible your frame rate would also plummet. If you've got so many mods that a GTX780 is using 3.5GB of VRAM but running at 30FPS because the GPU isn't fast enough it's a rather silly situation IMO.
Battlefield 4 has also been improperly tested and it turns out that 1.8GB is closer to the MAX value with a GTX780 (It can use 2.2GB or so but anything above 1.8GB in the test turned out to be WINDOWS data which would actually be buffered to System RAM anyway if you started running out of VRAM. This exact issue is why many tests are completely WRONG as it's possible to fill up VRAM memory before a game even starts but again this can be automatically reclaimed.)
Why have a 6GB card?
The ONLY benefit to the average gamer is so they can run a super high-resolution game like with a high-res TRIPLE MONITOR setup. And for that, we're back to the GPU limitation so you'd then need one or two more 780's to bring frame rates high again.
OTHER:
Microsoft is working on Shared Tile streaming for games in DX12 in the future. It works by having a lot more texture data stored in the System RAM (i.e. DDR3) and efficiently streamed to the Video RAM. Not the stuff that has to be super-fast, but the stuff that any lag wouldn't be much of an issue.
So you'd likely benefit from more than 8GB of DDR3/DDR4 but this could be two or three years away so no rush. Luckily you can just buy more and drop it in your motherboard if you do benefit.
Between this feature, Tessellation, and some other optimizations many experts have said they can HALT the continued need for more video memory.
With the XB1/PS4 being so close to modern gaming PC's, cross-platform games will be designed around a core program then optimized for the target platform so we won't tend to get the same crappy ports as before. Since these consoles have roughly 5GB of shared memory (VRAM and System) the PC versions will be heavily influenced by this. Yes, they will use more memory at times but I don't think we'll stray very far from this. So, you can STREAM in almost real-time from System to VRAM (Shared tiles), as well as pre-stream texture data from HDD to System RAM (we pre-stream levels already, but in the future will pre-stream more texture data).
Finally, future anti-aliasing methods are going to be far less VRAM intensive. It's been discussed a lot. You can use a LOT of memory by cranking up the AA level but that will change.
So that's my long-winded way of saying 3GB is more than enough for many years with THAT card."
Quoted from, (Photonboy) from...... Tomshardware.com
So basically are some of the people here saying the future games will take up much VRAM?
BTW... I don't agree with the article or disagree... I want to hear your opinions on it... On this topic..