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(and if i have fun and got myself lloyds beacon and flying early, i could easily have 6 +25 attribute rings and good weapons due to circus if i time it correctly), well i use the day of the gods pedestral in the NWC dungeon for that though^^
for the "it doesn't help killing stuff" thing: sure it doesn't help, but normally you would use for anything that can't be taken care of through a flurry of blessed and heroismed dagger strikes, your mage with ice bold and or your cleric with flying fist (if they are not immune. and in new sorp, ironfist, bootleg bay or free haven, there normaly is no mob immune to frost bold, even very few against flying fist. later magic becomes more or less useless in fighting anyway, since almost everything gets immunity to magic^^ acidblast can help against a few things, but mostly those cratures get immunity to poison as well, and since NONE of the debuffs from the body/mind/spirit trifold of ♥♥♥♥♥♥♥♥♥♥ works in any rate... go with dagger at expert and spear at master and dont forget to give everyone master in one armor and minimum bodybuilding at expert (master prefferable^^) magic will only be a one time a day buffing session with light and dark magic master^^ or porting around and casting flying now and then (except the thing with meteor shower and titans ;P
what did i want to say for the topic if tl:dr :
learning does not influence quests exp at all, not early; not late.
still its usefull if you know what you are doing in the beginning. if this is your first time playing: ignore it or learn it at 1 to get the basic 10% bonus xp^^ if you don't know where you can leatrn this skill: first of get the quest money from the tavern and from castle ironfist. after that use a boat to get to misty islands, join the water guild (or fire/earth), and learn learning with every char for 1000gold each. that means you have to wait a little bit for bow skills for everyone, but hey, you will thank me in the long run ;)
to the point where you don't know when it "kicks in" well it kicks in instantly the moment you get the skill the first time, however (as mentioned above, tested and confirmed multiple times
since you know what you are doing, i don't have to explain to you what you should do with your skillpoints, but i highly recommend to everyone thats new, read my recommendation 2 posts above this, and to everyone else, as long as you are not hunting for obscene level numbers and trying how high it goes before overspilling or all chars becoming useless due to extreme age, either leave it at 1, or perhaps get it to 4 and expert it, that are 10 skill points, you can handle that loss easy, and you will get a decent boost without expamnding too much skill points that can be better used elsewhere.
as for your choice in charakters... well if 4 druids keep you entertained, nice, at least its not 4 knights
The Might and Magic VI forum on the first page is where this thread was found- far, far, far, far, far.... gasp* from the definition of "necroposting"... dude
:P