Memoria

Memoria

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Deadlylag Apr 1, 2015 @ 12:51am
Amazing Story
I played a lot of adventure games and I'm not easy impress. Memoria impressed me. The story telling is absolutely amazing. You guys did a really great job writing Sadja tales. Story telling and continuity was really tight. There were some minor logical flaws.

The only thing that strike me was the end with Bryda. I think it could have been handled better. I don't think she would done what she did. I never detected any malice in Bryda character. That's my only complaint in an otherwise outstanding story telling.

Do everyone a favor and make a sequel with the same amount of mysteries and surprises.
Last edited by Deadlylag; Apr 1, 2015 @ 1:22am
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Showing 1-15 of 17 comments
Ravenwoods Apr 1, 2015 @ 7:43am 
Absolutely love the game though Garon is kind of boring.
Deadlylag Apr 1, 2015 @ 6:30pm 
It is by far the best Daedalic Entertainment adventure game and I played almost all of them. The story blew away all the others they made. They did an outstanding job in keeping the player wondering what comes next in the plot.

Sadja history reveled at the end of the game was not what I expected. However it was logically correct without any flaws in it and that's what made it believable good. The very end where the staff did one last thing cement it as one of the greatest adventure games of all time.

There were some minor logical flaws but it did not take away from story. My only complaint is how they handle Bryda character at the end. I do not think she would have gone the path that she did.
Last edited by Deadlylag; Apr 1, 2015 @ 6:34pm
GGuts Apr 16, 2015 @ 4:04am 
It's hard to come by a non humorous adventure of this calibre. Loved this one, although it has its flaws.
HoboForEternity Aug 4, 2015 @ 2:17am 
yeah, chain of satinav was great, and as a sequel, memoria improved it in every possible way. this is one of the few games which story left so much impression to me. it does a perfect balance about revealing things and keep some secret till the end. the problem with most adventure games is everything is a mystery till you get to the end part, especially with trending episodic format. most of them composed of :
episode 1,2,3,4 - mysteries, overshadowing, etc
episode 5: blow it all up, dump answers like it was a toxic waste dumspter.

this game do it in such an elegant pace, each chapters reveal stuff we really want to know, but still leave / create other mysteries to us to figure out
I've just finished the game. I agree on the story line: it kept me playing when I got bored with the clumsiness of a point and click system.
Dragon Jun 3, 2018 @ 8:42am 
I only played the first 3 minutes since the game won't display properly at my monitor's resolution. But that opening scene instantly caused me to hate the male hero. A little girl threatens to kill him with a knife and he just accepts that statement. And he also says with voice-over narration that she would beat him in a fight.

How am I supposed to root for this guy? All I could think was: "Why am I forced to play as this loser?" Is he in the game a lot? I really can't stand him.
Bobby Jun 11, 2018 @ 11:41am 
Originally posted by Dragon:
I only played the first 3 minutes since the game won't display properly at my monitor's resolution. But that opening scene instantly caused me to hate the male hero. A little girl threatens to kill him with a knife and he just accepts that statement. And he also says with voice-over narration that she would beat him in a fight.

How am I supposed to root for this guy? All I could think was: "Why am I forced to play as this loser?" Is he in the game a lot? I really can't stand him.
Did you untick the 'texture compression' box in the config tool?
Grotzel Jun 11, 2018 @ 11:54am 
Originally posted by Dragon:
But that opening scene instantly caused me to hate the male hero. A little girl threatens to kill him with a knife and he just accepts that statement. And he also says with voice-over narration that she would beat him in a fight.

How am I supposed to root for this guy? All I could think was: "Why am I forced to play as this loser?" Is he in the game a lot? I really can't stand him.

Lighten up! That is meant to be a little tongue-in-cheek. But yes, Geron is not supposed to be Conan the Barbarian and will score pretty low on any sort of butchness scale, though I'm not sure how important that is for point and click adventure heroes.
Oh yes, he is also a bit clumsy.So it might well be that the girl could be better with knives than he is.
niniusnunius Jun 15, 2018 @ 2:28pm 
I loved this and Chains of Satinav. I hope Daedalic makes a sequel about Sadja, with Nuri and Geron in it too.
King DaMuncha Jul 6, 2018 @ 1:06pm 
1. The princess didnt forget the name of the jin or the inscription so she didnt need to read it she was told the words to say by the staff.
- if she had forgotten the words and could not read she would not have been able to wipe her memory, and thus the memory of the jins name would not have been stored.
2. She ddint need the Ruby any more, the magic was allready impressed on the mask.
3. That makes Gerons story true. She never came out of the hole and was never seen again.
4. At the end the Staff rewrote time to bring her back, thus invalidating Gerons story, thus Geron would he been killed.
5. Either of their stories would not have been seen as the truth as they never went ino the garden them selves to be able to say what happened in the garden.
6. What did the staff say to get his princess back?
7. The staff never knew the Jins real name to change time or bring her back.
8. It didnt matter if anyone found the jins real name since they could change time just by going into the garden and then making up a story and it would come true. e.g. saying they found the name and knew it allready.
9. Garon can retell the story of how the princess wipes her memory, but then proves that story false, but he does not die.
10. Making up a story about what happened before or after the princess went into the garden would never have cahnged anything because all that happens outside the garden is allready recorded by satinav. "what if there was two stones".
11. Invalidating the prince's story to the girl outside the garden would have also killed the prince as well, and the battle with the prince would have never taken place or the city falling from the sky. instead the girl outside the garden would have not died because she never entered the garden to be able to say what happened in the garden, Sadia would have never crashed, lost the staff, and the game would have never happaned, so by its own logic the game destroyed the game.
12. The first game The Chains Of Satinav had nothing to do with Satinav and "The chains must not be broken" meant nothing.
Last edited by King DaMuncha; Jul 6, 2018 @ 1:49pm
Grotzel Jul 6, 2018 @ 3:59pm 
To King DaMuncha:
1 + 3. Ok ... I guess. Don't remember enough details to argue about it but sounds right.

4. No, I don't think that that's what happened in the ending. The staff didn't rewrite time. He stated what happened, apparently sounded convincing enough to Satinav and then turned Sadja back either through his own magic or the mask.

6. What do you mean? He convinced Satinav and then used magic to turn stone to flesh again.

5 + 7 + 8. Again, can't remember the details - but it didn't bother me that much. I suppose that you are technically right, but Geron and the Staff both merely corrected an earlier version that was told to Satinav. Perhaps a bit of a grey area or Satinav was curious enough to listen?

9. Geron didn't get to finish because of Bryda. Granted, he might have said a little too much already but ... Shhh! Don't remind Satinav!

12. It's indeed a bit strange that Satinav does not actually appear in the first game that bears his name. He is not completely unimportant, though. The Seer did want to 'break Satinav's chains' by playing around with visions of the future. However, the villain's ravings truly didn't make a whole lot of sense - but I guess that's the problem with megalomaniac evildoers.
Last edited by Grotzel; Jul 21, 2018 @ 7:09am
Erifrats Jul 21, 2018 @ 5:48am 
To King DaMuncha

1. In Bryda's story, the Princess read the spell, casted it on herself and wiped her memory. And never left the Garden.

In Geron's story, the Princess was just someone from the streets, therefore she can't read, and so she despaired. The rest of the story stay unknown.

First of all, you shouldn't mix the stories so they both can be true. Because 1 it's impossible. 2 The Garden rules don't work like that.

As said in the whole time, what happens in the Garden stays in the Garden. However, for the outside world, nothing had happened in the Garden unless someone outside, tells what has happened in the Garden. And no matter what, the tell will be true for Satinav until he finds out it's a lie.

So whatever Bryda says, would be true unless proven to be false. It was not until Fati got the Ruby, that they know the princess could not read and Geron first when told his tale, would Satinav judge Bryda to have lied. After he erased her whole existence, her story was never told and her wish was never told either, at least not in Satinav's book, I think. (It's what I undestood from the Jin's story)

P.S. If I have to say there was a plot hole, then the question is... how in the world could Satinav not have known, our heroine could not read!


2. If the Ruby is broken then so is the reverse spell, and the Ore Researcher said only for the owner does it works without the stone. Since Bryda is not the owner, she would need the stone.


3. Hmmm, I don't think so? Well... Satinav erased not only her life but also her past, whatever happened to the Ruby stone then she had it, was erased in the Book of Time (at least, it what I think it was called). But yeah, it will still make Geron's story true.

What I found more fascinating is in fact, when Bryda told her story, it makes the Ruby to be the real one, since the fake one should have no spell. That's why she could use the Ruby's spell on the mask, and thus make the Staff's story, in the end, fake. However, when her existence and her past was erased, it makes that no one has used the spell on the Ruby, and therefore the Staff's could be true!

Though if what I wrote is right, then Geron should have turned back to stone since Bryda has never given the mask to him. Here I will do as Fati said: "Let's not mind all the small detail!"


4. As Grotzel said, nothing was overwritten. Geron's ending was a cliffhanger ending, it doesn't tell us if she died or not. So the Staff story was either like a continuation or a tale from another perspective.


5. I think it's unknown if the staff had been there... or do you mean Geron and Bryda? If so, what you say is quite true, but once again I will say but! You see... the rules of the Garden never mention that the storyteller needs to had been in the Garden, so whatever they say is true, as long Satinav think so too.


6. Errr... to be honest, the staff didn't use any magical words to bring her back, just his own story about:

-How Sadja enter the Garden WITHOUT the RUBY
-How she was never seen ever again
-How she could still use the magic spells, with the mask
-How the Garden was left with one mask and one RUBY

Don't let his flowery words confuse you! XD


7. In fact, he never rewrote or turn back the time, our heroine has been a Ruby stone for 450, by using the stone-turning spell from the mask.
Since the Staff can turn human into stones, of cause he can the opposite, it may have been impossible before, but 450 years of training wasn't for nothing!

Instead, I think it's was Bryda, who want to turn back the time?


8. I don't think there need to change the time at all, but true enough, they don't even need to encounter the Jin to say they did. Though if the Jin was to say he didn't see them in the Garden...


9. Hmm... I don't know if Geron could finish that part instead of being interrupted by Bryda, but if Satinav was to erase Geron along with his past, then even the true story would be erased. Satinav seems to hate a blank book so... maybe it's why Geron is alife?


10. Well, it's how I understand the plot:

-Since Satinav erases people and their past, the recorded part will be deleted too.

-Bryda said Sadja wiped her memory and died in the Garden, Geron said she can't read so she can't wipe her memory.

-Satinav judge Bryda as a lier and erased her, her story will begone or recorded as untrue.

-Geron's story was judged as true for Satinav

-Geron's story never said if Sadja died or if she took a Ruby with her

-The Staff's story added more details in Geron's story without any contradiction.

And therefore, I don't think the Staff story is meaningless.


11. Yeah, this part confused me too. It seems Satinav never cared if someone had been in the Garden, he just wants to fill the blank pages.

And the part when the Prince told Sadja how HE would tell the world of her tragic death, it's turn out to be the Street Girl's story.

So I assumed the Prince told the girl, how he will kill our heroine before he entered the Garden, and ordered her to tell it after he got out. And this is how he didn't die in my head. For otherwise, it is as you said.


12. I have not played it, so no comment.
Grotzel Jul 21, 2018 @ 7:20am 
Originally posted by blackstarfire55:
To King DaMuncha


P.S. If I have to say there was a plot hole, then the question is... how in the world could Satinav not have known, our heroine could not read!

That's true. Well, Satinav is not omnipotent and apparently needs help figuring some things out. So while he knew that Sadja never learnt to read, he probably was not truly aware of this and all the implications. It's hard to blame the poor demon/ demigod / entity, after all, he is kind of busy. Actually, this can be used to explain a lot of the trickier plot points, I guess.
fa1046 Sep 28, 2018 @ 12:03pm 
Despite there are some possible plot holes (as discussed by above users), the story is still fasinating.

It is quite confusing that it never mentioned how far goes the consequence of Satinav's punishment, erasing existence. It is obvious that whatever claimed by the liar regarding what happened in the Garden of Oblivion will become invalid. But what about anything DONE by the liar?

Let's change the subject.
It seems that to deny a claimed truth by someone, one has to VERBALLY say it out instead of simply showing the evidence. When Sadja came out from the Garden, nothing happened to the street girl, but only after Sadja pointed out the lie did the girl vanish. This seems to explain why Bryda did not vanish right away when she claimed her story.

Geron did not exactly claim his story, but merely disproved Bryda's. He does not need a complete story, but only a counter to a part of Bryda's story to prove her wrong.
polymath Nov 10, 2018 @ 5:36am 
Very good story and perfect ending.
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