Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
//
//
My interpretation of the ending: all life currently living on the planet originated from the mushroom. The form the player is controlling is and the form that are the save points are responsible for reproduction. The goo is ejected to travel around and consume samples of the various subspecies, then impregnate the 'save points' with the collected genetic material.
When the goo eventually finds a fully matured save point, it's consumed and the collected genetic material is used too seed all the various lifeforms, and finally the goo itself to restart the cycle.
I love the ♥♥♥♥ out of this game, no doubt about it, but yeah this game is just "Horny Plant Simulator", with some of the best puzzles in all of platforming history.
The next part I am a lot less confident about, but I think that when the blob people had children something was wrong with them. The offspring couldn't survive. In the hospital there is a whole area filled with baby cribs and a gigantic robotic "nurse" installed above them. There is also a graveyard that mentntions on it's gate about how they need to attone who what they have produced.
This last part is rampent speculation, as I don't have any evidence to back this up, but I figure one of two things happened in the end. One, the blob people, since they lived forever, destoryed all the resorces they could find until they died out due to factors such as food. Or, there turned out to be some sort of unknown sideffect of the treatment that only manifested later in their life, killing them and leaving the world to regrow in peacec.
But anyway, that was my thoughts. I would love some feedback! I wish that I had grabbed screen shots to back up my evidence, but I found this game to become progressivly more frusturating than rewarding and do not care to play it again.
The theme of destruction in order to rebuild works well with the game mechanics and decomposers in general, though there is something to say about MadeOfBrick's sexual interpretation that the game is about fertilization too; maybe even fertilizing yourself because who's the real self when you split and rejoin from yourself? This is why Freud should've done shrooms instead of cocaine...
Anyway most of the science on the wall was about giving the mushroom energy (Krebs cycle memes), but I couldn't make out the last part where they apparently used maranta, beetle juice, and radiation to give it growth abilities. Also, the limit on size is probably due to the fact that the largest mycelium is over 10 square kilometers in area, and they didn't want it taking over. The rest of its puzzle solving and splitting itself through mazes kind of happens already in slime molds, which aren't even a fungus, but scientists could combine it for Mushroom 11. Maybe it's really deep but I just get lost in the psychedelics