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The reload is based on various reference videos we found, but we streamlined it a bit for gameplay. The pistol is even more streamlined to help push it into its own role in the arsenal (i.e. powerful at very close range, never deflects, and much faster reload than the musket). It's because we're old school FPS developers who tend to aim for an arsenal in which every weapon serves a distinct and useful purpose, which tends to come at the expense of authenticity.
Anyway, I expect both animations will get further iteration once we've got everything at alpha.
P.S. Did you notice that if you interrupt a musket reload, you pick up from generally where you left off? We're proud of that little refinement, but it's admittedly a little subtle. But you seem like someone who might appreciate it.