Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, I can't for the life of me figure out the deal with the Giants, or how the Lady in Red (Allison) betrayed me. I did find it cute that you could give her gifts and select custom reasons for it. Does selecting particular options explain things at the end in some way? Is there an alternate ending if you select the Red Lady texts that don't involve her staying alive?
And yes, I did find all the notes scattered around...
On that note, I wouldn't like to see a sequel to Betrayer as a story, but I would like another old world themed game like this that took place in another setting with a new story and characters. The gameplay was without doubt my favorite part about this game, so more of this certainly wouldn't hurt I think.
The colonial peroid has a lot of good potential for sequals. the game play and mechanics would also work for a conquistador or pirate themed game too.
And what about the Spaniards? It just feels like there's a lot missing, and there's probably a bigger script lying around somewhere.
I guess the main problem for me was the missing antagonist. I heard that some of the devs came from Monolith, is that true? Because Tabitha is totally Alma.
But how do you end a game where you're not really fighting someone? I'm right on the sequel boat.
Also I don't understand why most people assume the protagonist is alive. I figured he is the wraith.
The white ghosts you spoke to were always afraid to talk to you. They said you looked dead to them, like you were the ghost and they were alive, when to you it appeared the opposite. It made for some interesting talk, and kind of hinted at the possibility of confusion between life and death.
Sadly, it doesn't come up in the full version, so I can't call that part of the canon. IMO I'm quite sure the protagonist is alive though.
Anyway, I lack proper explanaition of what is happining on the island. I would really appreciate some hints:
- what happened to the spaniards?
- who is the merchant and what is he doing on the island?
- what happens if I let Allison die? (have not tried the option and will not go through the game again)
- what are the ash&amber statues?
- what happened to all people on the island? (we know what happened to some sinister people, who became wraiths, especially Allison's family, but what about the rest of the colonists and natives?)
First of all, the game is clearly not 100% finished, at least story wise, so plenty is left over for interpretation. Also, I actually view this game as heavily influenced by Japanese horror movies and games, think say, The Grudge, The Ring, Silent Hill, Fatal Frame etc. so themes of betrayal and corruption are abound.
So anyways, what we have here is a person (Tabitha) betrayed (really, you should have expected that based on the title of the game) by her own family in the worst possible way, killed for honour of all things, and her anger and hatred at her betrayal corrupt the island and its inhabitants, it’s also the likely source of the mysterious plague killing people.
This is where you get the Spaniard and Native enemies in the ‘light’ world, people twisted in body and soul through Tabitha’s hatred. The game isn’t exactly clear here, but they may be zombies/zombie like or perhaps ghosts that are just not that far gone. The enemies of the ‘dark’ world however seem to be the souls of the dead (and apparently a few dead deer) too far gone to have any semblance of sanity, leaving only a few wraiths behind with any sort of humanity left. Perhaps only those who feel they somehow deserve their fate or those who have unfinished business, the rest driven to madness by what must seem like hell.
I also believe that you are dead, brought back to life by the influence of the Island, or perhaps a life barely sustained by it, leaving you to piece together what happened before you become a wraith (or worse) in time, the ability to cross between worlds and to directly affect the dead (or mostly dead,) hint at this. Allison is also most likely dead, given her apparent lack of memories like the other Wraiths and ability to force you into the dark world at the end of the game. Perhaps the descent from light world <whatever the hell your are> to a dark world Wraith is simply a matter of time (and resistance,) the more time spent in Tabitha’s sphere of influence the further you devolve, eventually into the enemies you see throughout the dark world.
I don’t really fully understand the shocker ending though, other than it plays into the theme of Betrayal, in that you help Allison to redeem her Sister (and a sizeable chunk of her community really) only to have her betray you in the end. The only thing I can think of is that by forcing you into the dark world she dooms you to eventually becoming a mindless wraith, which is probably a kinder fate that roaming the island for eternity as a ghost (there is sadly no one with the ability to redeem your soul after all) and Allison doesn’t want anyone to redeem her, choosing instead to suffer for her perceived crimes (mainly her failure to save her sister.)
I really don’t get the giant spirits though, other than them being alluded to in an earlier note, there really isn’t anything in the game to tie them to you other than thatn.
However, a few other ideas have crossed my mind:
1) Why make Allison and Tabitha twins? My gut feeling was that the one who was burned was the wrong twin, but nothing in the game makes this very likely.
2) Only you, the protagonist, can see the dead. Allison early on says as much. Why is this? Is it because one, or both of you, are dead? If you are dead and Allison isn't, why does the ending imply Allison knows more about the afterlife than you do?
3) Why was Allison holding Tabitha back from finding peace? Rather, how was she doing this?
I'd love to hear details from the other script drafts and how they were pared down to the final story.
Random side note, Black Sabbath's The Dead (After All) would have been great credits music given the ending, because of the first two lines of the song.