Betrayer

Betrayer

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Garoux Jun 23, 2014 @ 1:40pm
Betrayer Tips for Beginners
  1. Waypoint System: Every few seconds, you may use the X key to listen for a peculiar noise. The noise will be its loudest in the direction you are supposed to be going in, and will get louder the closer you get to your objective (this can only be done once you have looted the stone ear at the beginning town).
  2. Spaniard: If you see a Spaniard, go ahead and deal with them - especially when in small groups. They do not respawn, making spiders the only possible enemy to respawn in the light world (I have not been able to confirm yet whether spiders respawn).
  3. Skeletons: These enemies do not respawn so long as you stay in-game. However, the moment you save, quit, and come back into the game, skeletons will make their presence known again.
  4. Arrow Retrieval: If you ever get low on arrows, make sure to keep an eye out on your compass. Arrows you have shot or are found in fixed locations, are shown on the compass as small triangles, allowing you to hunt them down easily.
  5. At certain areas such as the South Gate, you will have to fight large groups of enemies before being allowed to progress. These areas typically have water barrels nearby, which can be used even in combat to heal you again and again.
  6. Do not bother looking for the shovel until you get to Fort Hope. Once you have arrived at Fort Hope, you can find the shovel by traveling the south-western road.
  7. Unless you are an absolutely terrible shot, only upgrade your bows to help cut down on armour deflection. This will save you money for more important stuff such as ammo upgrades, as buying better pistols or muskets are a waste, unless you are awful at pulling off headshots. Hatchets are all you will need while reloading, and short bows also take down close enemies quickly.
  8. Always take advantage of the wind! The wind allows you to stealthily and quickly run up behind enemies and stab them in the back instead of wasting your time crouched, which usually ends up giving your enemies more time to stumble across your blind-spots.
  9. When giving gifts to the Lady in Red, always go with the most practical answer to her questions. If you say something she disagrees with, such as giving her the Topaz necklace to her because she is beautiful, she will refuse your gift, and this will permanently lock you out of a bonus item later in the game unless you start the game entirely over again.
  10. When nearby important items such as chests or notes, a chime will begin playing. Make sure to always explore the immediate area when you hear this noise!

If I think of any more, I will make sure to add them here.
Last edited by Garoux; Jun 24, 2014 @ 10:30am
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Showing 1-14 of 14 comments
Wario Jun 23, 2014 @ 1:45pm 
Originally posted by GarouxBloodline:
Do not bother looking for the shovel until you get to Fort Hope. Once you have arrived at Fort Hope, you can find the shovel by traveling the south-western road.

Thanks for the info. I was looking for that one.
Garoux Jun 23, 2014 @ 7:48pm 
Originally posted by CSilva:
Originally posted by GarouxBloodline:
Do not bother looking for the shovel until you get to Fort Hope. Once you have arrived at Fort Hope, you can find the shovel by traveling the south-western road.

Thanks for the info. I was looking for that one.

I know how you feel - I was going crazy searching each new area for that damn shovel. xD
Harihashar Jun 23, 2014 @ 8:01pm 
Thanksalon!
Søn of Jøn Jun 23, 2014 @ 8:19pm 
Thank you for this information. :D
Garoux Jun 24, 2014 @ 10:28am 
I have updated my list. Please let me know if there are any other situations anyone would like for me to elaborate upon with game tips.
CuNaMo Jun 24, 2014 @ 2:20pm 
STEALTH:
1. The second you see/hear an enemy crouch (use toggle-crouch) and get behind something (tree or solid bush). You should be a considerable distance away (think max short-bow firing range) and use zoom to count the number of enemies and note their patrol patterns.
2.Sneak from cover to cover while the nearest enemy's back is turned. While the wind is blowing WALK, don't run, and then crouch again as soon as it dies. Running makes you more visible from a distance, which can alert the enemies farther away.
3. Sneak up behind the nearest enemy and stab him in the back, then get back behind cover. Rinse and repeat until all enemies in the group are dead. If you mistimed your backstab and you think the enemy will turn around before you can reach him, throw your tomahawk from a distance.
4. you can "stealth snipe" if enemies are far enough apart from each other. First, you need to be far away from the enemy (the max distance of the short-bow is about how far you should be), use one of the bows (shot or long both work), the target enemy's nearest "partner" should be far enough that he can't shoot you. Shoot the nearer enemy in the head when his back is turned. The enemy should die in one shot and his buddy will not be alerted.
5. Indians: the moment you hear the bird hoots, crouch and get behind cover. You never encounter Indians in the open, they always utilize cover. First, just listen, and determine where the Indians are located, zoom in on the area and try to see any slow-moving dark figures. Second, flank them by staying far away from the area you identified as their hiding spot. Make a WIDE circle around their spot and get behind them. At this point, you should be able to easily see them patrolling behind their cover. I usually try to stealth snipe the farthest one first and then sneak in for a back stab on the last one.
Last edited by CuNaMo; Jun 24, 2014 @ 2:21pm
Fiannawolf Jun 25, 2014 @ 3:12pm 
Good to know about the shovel...got to the inital fort and was like: SHINEYS! but I cant get them...
Garoux Jun 25, 2014 @ 3:32pm 
Originally posted by Fiannawolf:
Good to know about the shovel...got to the inital fort and was like: SHINEYS! but I cant get them...

The worst are the rock piles found out in the middle of nowhere. Huge pain in the ass to track all of those down.
DedZedNub Jun 25, 2014 @ 7:29pm 
Conquistadors will respawn if you exit the game and return. I also find that they respawn if I fast travel, I believe but at perhaps a trickling pace. But I'll double check that over the next day or two playing.

They did not respawn in the beach starting area, also not at first in the Fort Henry area. But they are now.

EDIT IN:

-- Confirmed that Conquistadors do respawn if you exit the game and then reload the save.
-- Some random skeletons also respawn if you exit the game and then reload the save and enter into Otherworldly realm.

I'm going to bet you that if you leave an area and return some of the conquistadors will respawn. Not the placed ones and not always at the same place or number, but that they do.

The key question is does fast travel within an area lead to respawns. Now I do know that one area that normally has 3 and that normally but not always respawns with three just below Fort Henry, did one time respawn with 1 conquistador, I think that was after I spent forever looking for a last chest and just to see if chests respawn (not sure, seems like some findings are random respawns on exit and load perhaps) and I had I believe fast traveled a few times. No guarantees, but that's how it seems. Since I'm trying to enjoy the game, I don't really feel like wasting too much time confirming this. Since they respawn on exit and reload, which is what I prefer, that's good enough. I suspect that means that given enough time, enough fast travel, and going in and out of an area, they will respawn.
Last edited by DedZedNub; Jun 25, 2014 @ 11:55pm
Garoux Jun 25, 2014 @ 8:34pm 
Originally posted by DedZedNub:
Conquistadors will respawn if you exit the game and return. I also find that they respawn if I fast travel, I believe but at perhaps a trickling pac. But I'll double check that over the next day or two playing.

They did not respawn in the beach starting area, also not at first in the Fort Henry area. But they are now.

EDIT IN:

-- Confirmed that Conquistadors do respawn if you exit the game and then reload the save.
-- Some random skeletons also respawn if you exit the game and then reload the save and enter into Otherworldly realm.

I'm going to bet you that if you leave an area and return some of the conquistadors will respawn. Not the placed ones and not always at the same place or number, but that they do.

The key question is does fast travel within an area lead to respawns. Now I do know that one area that normally has 3 and that normally but not always respawns with three just below Fort Henry, did one time respawn with 1 conquistador, I think that was after I spent forever looking for a last chest and just to see if chests respawn (not sure, seems like some findings are random respawns on exit and load perhaps) and I had I believe fast traveled a few times. No guarantees, but that's how it seems. Since I'm trying to enjoy the game, I don't really feel like wasting too much time confirming this. Since they respawn on exit and reload, which is what I prefer, that's good enough. I suspect that means that given enough time, enough fast travel, and going in and out of an area, they will respawn.

That is really odd - I have not had a single Spaniard respawn in the entirety of my game, although I am not sure about the Indians (bastards are always in tricky spots, so I am never sure if they respawn, or if it is just another group I have missed). Although, with the skeletons, keep in mind that I already did say that they respawn on this forum.
Dedlok Jun 26, 2014 @ 4:34am 
It does say in the in-game notes and a pop-up window that if you fast travel or die all enemies will respawn, but not always in the same areas that you encountered them.
Bardus Jun 26, 2014 @ 4:42am 
Thanks for the info!
panzahh Jun 26, 2014 @ 6:47am 
a lot of useful information, thanks a lot! awesome game btw, love the b/w graphic style
DedZedNub Jun 26, 2014 @ 9:37am 
-- Confirmed -- character death, with no drop on loot, does respawn spaniards in Fort Henry.

Good thing -- defeated spaniards provide ammo, weapons, gold. If you do not choose drop player loot on player death, the spaniards respawning provides the only setback to death. It also counters the tedium that would set in if they didn't respawn at all. This is in addition to respawn on game exit and reload of save. A note found in the game says it does what is confirmed above -- asDedlok mentioned. So this one is intended.

It would seem thematic for them to respawn on changing maps and returning then. But I have not confirmed this. Also, IMHO, it allows the game to be just played for entertainment afterwards, if the devs should decide it. I think that with some modifications, they could easily put other single player game modes in here, say after you complete the quest. That's a way to make more money out of it. Now, I am nowhere near done the game, I decided to restart a new game in Normal difficulty, and try something different when talking to the Maiden in Red. I have not been past Fort Henry, although I had cleared all of Fort Henry last game. I had not yet gone through the South Gate though I had cleansed it. So I'll update on any important things on this play thru. But those things I confirmed have happened in both games. Both games though were played after the 1.4 patch, both in part after 1.4b.
Last edited by DedZedNub; Jun 26, 2014 @ 9:44am
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Date Posted: Jun 23, 2014 @ 1:40pm
Posts: 14