Daikatana

Daikatana

Was this game made as a joke?
Some people respect John Romero because he made Doom. I say don't listen to his opinions ever because he bragged about making Daikatana.

Seriously I don't even know why it's on Steam except as a joke.. literally I tried to play this game.. the only reason I own it really is because I'm a fan of classic FPS games... and... even then... it just sits there in my library like a punch line.. I just...

I can't even with this game.
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Showing 16-26 of 26 comments
Surogat Nov 19, 2015 @ 6:12pm 
How about reading your own sermon again before embarrassing yourself furthermore? This "discussion" with you is as pointless as your first nonproven claims, it leads to nothing.
Originally posted by Surogat:
How about reading your own sermon again before embarrassing yourself furthermore? This "discussion" with you is as pointless as your first nonproven claims, it leads to nothing.

Again, more filler and ad hominem, but not even a little care about topic at all. Also, nice self-projecting again. You claim my claims "nonproven", yet you're the one who first made a claim and haven't provided evidence, rather than rude and discrete reply. Since you're the one who made that claim first, you are responsible to give evidence, not me. I won't be bothering looking at it again as it was long ago and it was on russian.

But remember, extraordinary claims demands extraordinary evidence, and you're foundation of "Romero was just a level designer, he wasn't more than that". I'm still waiting for your sources, evidence, pictures, whatever, any empirical evidence that could prove this claim. If you wanted to stop with this tom foolery, I already suggested for you to stop long ago, but you still go on with nothing more but fillers and offensive attitude.
Sirrion Sunblaze Nov 19, 2015 @ 9:25pm 
Romero Internet Defence Force pls go
Allard Nov 25, 2015 @ 5:34am 
Originally posted by Dekonega:
You know, Daikatana isn't that bad of a game. You should install the community made patch 1.3 and then try it again.
I played it with this patch from the start, I came in with an open mind, played the first couple of levels, then turned it off and never touched it again because everybody who criticized the game were right.
Sirrion Sunblaze Nov 25, 2015 @ 6:19am 
Originally posted by RT:
Originally posted by Dekonega:
You know, Daikatana isn't that bad of a game. You should install the community made patch 1.3 and then try it again.
I played it with this patch from the start, I came in with an open mind, played the first couple of levels, then turned it off and never touched it again because everybody who criticized the game were right.
Really? What didn't you like about it? I find the cutscenes weak, and the follow AI about as smart as a dead rat, but the shooting's fine and the level design is pretty good.

There was a bug in one version of 1.3 that meant you couldn't progress pass Necropolis in Chapter 2, as Mikiko would consistently fail to jump over a hole, but that's been fixed.
Dekonega Nov 25, 2015 @ 6:48am 
Originally posted by RT:
Originally posted by Dekonega:
You know, Daikatana isn't that bad of a game. You should install the community made patch 1.3 and then try it again.
I played it with this patch from the start, I came in with an open mind, played the first couple of levels, then turned it off and never touched it again because everybody who criticized the game were right.
The first two levels of the Daikatana ("The Marsh" and "Sewer System") are the worst levels in the whole game. But they only take about 12~15 minutes to complete. So they're not a big deal. The game shines in episode 2 and episode 3.

One level consists of several maps usually. And there's a loading screen between them. I know from Youtube that people who are new to the game and critical of it tend to spend 45 minutes in the first level because they don't seem to get it. I wonder if you played the first two levels or first few maps in the first level...

Here's my 45 minutes of easy-going medium difficulty gameplay from Daikatana. In that time I can complete approx. half of the first episode without breaking a sweat. I had fun doing this video. I need to do a sequel one of these days.

https://www.youtube.com/watch?v=R0haMkOAnHE

So... git gud, my friend. :D:
Last edited by Dekonega; Nov 25, 2015 @ 6:51am
Sirrion Sunblaze Nov 25, 2015 @ 7:16am 
Originally posted by Dekonega:
Originally posted by RT:
I played it with this patch from the start, I came in with an open mind, played the first couple of levels, then turned it off and never touched it again because everybody who criticized the game were right.
The first two levels of the Daikatana ("The Marsh" and "Sewer System") are the worst levels in the whole game. But they only take about 12~15 minutes to complete. So they're not a big deal. The game shines in episode 2 and episode 3.

One level consists of several maps usually. And there's a loading screen between them. I know from Youtube that people who are new to the game and critical of it tend to spend 45 minutes in the first level because they don't seem to get it. I wonder if you played the first two levels or first few maps in the first level...

Here's my 45 minutes of easy-going medium difficulty gameplay from Daikatana. In that time I can complete approx. half of the first episode without breaking a sweat. I had fun doing this video. I need to do a sequel one of these days.

https://www.youtube.com/watch?v=R0haMkOAnHE

So... git gud, my friend. :D:
I don't agree that The Marsh and Sewer System are terrible. I found Necropolis worse, because of it's confusing level architecture. Wyndrax's Tower is arguably the worst level due to a bug that means that if you save in the boss level the game will crash when Wyndrax is supposed to flee, after you do a chunk of damage.
Dekonega Nov 25, 2015 @ 8:17am 
Originally posted by Sirrion Sunblaze:
I don't agree that The Marsh and Sewer System are terrible. I found Necropolis worse, because of it's confusing level architecture. Wyndrax's Tower is arguably the worst level due to a bug that means that if you save in the boss level the game will crash when Wyndrax is supposed to flee, after you do a chunk of damage.
There isn't a level called "Necropolis" in Daikatana. You probably mean "Acropolis" which isn't all that confusing in my opinion. It's true that it incorporates a hub-like design with key hunting but it doesn't make it bad or overly confusing.

You really should play some Hexen 2 to learn what a truthly confusing hub design is. It has timed switches which do or do not stuff in other areas of the hub when some other switch in elsewhere in the hub has been triggered and only if you possess item x. I'm slightly extraggering the issue in that game but you get the point.

And about the Wyndrax... A bug like that doesn't make the level itself bad. The tower is very good level in my opinion. About the bug... I'm fairly sure I've made a save in some version of the game just before touching the altair to recall Wyndrax and start the boss battle. And that doesn't cause the game to crash even if I reload it and play that part again. Then again, I can deal with Wyndrax so quickly that he doesn't have time to open the secrect door. And furthermore the bug has probably been fixed already in 1.3 so it isn't a big deal.

What makes the first two levels of the Daikatana, The Marsh and Sewer System, bad are things like...

  • These levels have no "getting used to" part. Once you're in the game the game comes at you with full strength. Games like Doom and Quake used to start with an easy learning level. Daikatana doesn't do that.
  • These levels have a very liberal colour coding. It uses green water which in most cases would be a sign of poison. And if your monitor and the game isn't calibrated correctly the game also looks pitch black or overly greenish or has a white smoke on top everything.
  • These levels have plenty of monsters which were designed to catch player's attention using annoying sounds and they come in packs of dozen or so.
  • The game in these critical first levels doesn't explain its rules either to a player and players go fairly unnesseary die-try again phase to learn those rules. For example you don't know that you should shoot the fuse box and that you need to shoot it several times to destroy a turret. Most people are likely to shoot the turret until it dies and waste their ammunition. Players could also crouch but they don't do that in most cases because the level's design doesn't direct them to do it instictively.
  • The first level also hints that by beating a mid-level boss monster an obvious locked down laser door would open which tempts players to try to pass through it only to die and try again until they realise that they were supposed to fall down with the bridge and enter through a cave.
  • The game in these levels doesn't clearly communicate to player what's a switch and what isn't.
  • The up hill battles with dozen or so monsters coming at you and to deal with them smartly you'd have to know how to use your guns effectively. But due lack of space in the "Sewer System" new players don't really have room to use their weapons without hurting themselves in the process. They haven't had the time to get used to their toys.
  • The difficulty spikes in these levels in insane ways. Sometime the game throws punch of easy to deal with roboskeets with few froginators and occasionally a drove of more difficult sluggers.
  • And many other things... Like bad trigger points, bad camera angles, weird health/support item placements, texture quality travels between acceptable and poor too much and of course the weird paths player has to travel and and and...

...so on. These serve only to give the game horrible reputation. These levels probably frustrate more than anything. They're not difficult levels but they are absolutely horrible first levels to start a game with.
Last edited by Dekonega; Nov 25, 2015 @ 8:18am
Originally posted by RT:
Originally posted by Dekonega:
You know, Daikatana isn't that bad of a game. You should install the community made patch 1.3 and then try it again.
I played it with this patch from the start, I came in with an open mind, played the first couple of levels, then turned it off and never touched it again because everybody who criticized the game were right.

Still much better and fun than quake 1, just sayin'.
Sirrion Sunblaze Nov 25, 2015 @ 5:39pm 
Originally posted by Dekonega:
Originally posted by Sirrion Sunblaze:
I don't agree that The Marsh and Sewer System are terrible. I found Necropolis worse, because of it's confusing level architecture. Wyndrax's Tower is arguably the worst level due to a bug that means that if you save in the boss level the game will crash when Wyndrax is supposed to flee, after you do a chunk of damage.
There isn't a level called "Necropolis" in Daikatana. You probably mean "Acropolis" which isn't all that confusing in my opinion. It's true that it incorporates a hub-like design with key hunting but it doesn't make it bad or overly confusing.

You really should play some Hexen 2 to learn what a truthly confusing hub design is. It has timed switches which do or do not stuff in other areas of the hub when some other switch in elsewhere in the hub has been triggered and only if you possess item x. I'm slightly extraggering the issue in that game but you get the point.

And about the Wyndrax... A bug like that doesn't make the level itself bad. The tower is very good level in my opinion. About the bug... I'm fairly sure I've made a save in some version of the game just before touching the altair to recall Wyndrax and start the boss battle. And that doesn't cause the game to crash even if I reload it and play that part again. Then again, I can deal with Wyndrax so quickly that he doesn't have time to open the secrect door. And furthermore the bug has probably been fixed already in 1.3 so it isn't a big deal.
They may have fixed the Wyndrax bug in 1.3.

I did mean Acropolis, yes.

I had more trouble with Hexen 1's hubs than I did with Hexen 2's, though that may be becuase I've played H2 more.
Dekonega Nov 25, 2015 @ 6:08pm 
Originally posted by Sirrion Sunblaze:
I had more trouble with Hexen 1's hubs than I did with Hexen 2's, though that may be becuase I've played H2 more.
Hmm, you think so? I haven't played neither recently but I've got this impression that H1 wasn't a that big of a deal to me. It's a tough game but also fair and well designed. The H2 on the other hand was a big source of frustration. But that was years ago. I probably should play both of them again one of these days.
Last edited by Dekonega; Nov 25, 2015 @ 6:10pm
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