Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Again, more filler and ad hominem, but not even a little care about topic at all. Also, nice self-projecting again. You claim my claims "nonproven", yet you're the one who first made a claim and haven't provided evidence, rather than rude and discrete reply. Since you're the one who made that claim first, you are responsible to give evidence, not me. I won't be bothering looking at it again as it was long ago and it was on russian.
But remember, extraordinary claims demands extraordinary evidence, and you're foundation of "Romero was just a level designer, he wasn't more than that". I'm still waiting for your sources, evidence, pictures, whatever, any empirical evidence that could prove this claim. If you wanted to stop with this tom foolery, I already suggested for you to stop long ago, but you still go on with nothing more but fillers and offensive attitude.
There was a bug in one version of 1.3 that meant you couldn't progress pass Necropolis in Chapter 2, as Mikiko would consistently fail to jump over a hole, but that's been fixed.
One level consists of several maps usually. And there's a loading screen between them. I know from Youtube that people who are new to the game and critical of it tend to spend 45 minutes in the first level because they don't seem to get it. I wonder if you played the first two levels or first few maps in the first level...
Here's my 45 minutes of easy-going medium difficulty gameplay from Daikatana. In that time I can complete approx. half of the first episode without breaking a sweat. I had fun doing this video. I need to do a sequel one of these days.
https://www.youtube.com/watch?v=R0haMkOAnHE
So... git gud, my friend.
You really should play some Hexen 2 to learn what a truthly confusing hub design is. It has timed switches which do or do not stuff in other areas of the hub when some other switch in elsewhere in the hub has been triggered and only if you possess item x. I'm slightly extraggering the issue in that game but you get the point.
And about the Wyndrax... A bug like that doesn't make the level itself bad. The tower is very good level in my opinion. About the bug... I'm fairly sure I've made a save in some version of the game just before touching the altair to recall Wyndrax and start the boss battle. And that doesn't cause the game to crash even if I reload it and play that part again. Then again, I can deal with Wyndrax so quickly that he doesn't have time to open the secrect door. And furthermore the bug has probably been fixed already in 1.3 so it isn't a big deal.
What makes the first two levels of the Daikatana, The Marsh and Sewer System, bad are things like...
...so on. These serve only to give the game horrible reputation. These levels probably frustrate more than anything. They're not difficult levels but they are absolutely horrible first levels to start a game with.
Still much better and fun than quake 1, just sayin'.
I did mean Acropolis, yes.
I had more trouble with Hexen 1's hubs than I did with Hexen 2's, though that may be becuase I've played H2 more.