THRONE AND LIBERTY

THRONE AND LIBERTY

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BaByBai Nov 19, 2024 @ 3:34am
Give us a 1v1 arena
I don't want to depend on the team in the arena, people are not interested in winning and just come in to complete a weekly task. I want 1vs1 arena
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Showing 1-8 of 8 comments
Skillo Nov 19, 2024 @ 3:53am 
This game is not made for 1v1, as you can't build towards all three damage types and given its a tab target, stat checks are the main defining factor even before individual skills.
MarbeyaTV Nov 19, 2024 @ 4:05am 
Originally posted by Skillo:
This game is not made for 1v1, as you can't build towards all three damage types and given its a tab target, stat checks are the main defining factor even before individual skills.
Tab-targeting is a much more skillful mechanic than you think
Skillo Nov 19, 2024 @ 4:13am 
Originally posted by MarbeyaTV:
Originally posted by Skillo:
This game is not made for 1v1, as you can't build towards all three damage types and given its a tab target, stat checks are the main defining factor even before individual skills.
Tab-targeting is a much more skillful mechanic than you think

Doesn't change what i said one bit. You don't have magic eva > fight magic guy > die in .3 seconds. now what.
Chibo Nov 19, 2024 @ 4:37am 
And good luck beating 150 dmg reduction sns gs :D
StarlightAsh♡ Nov 19, 2024 @ 5:22am 
Originally posted by Chibo:
And good luck beating 150 dmg reduction sns gs :D
Pretty much this, only time I lose a 1v1 is against another sns gs tank with stronger gear
Last edited by StarlightAsh♡; Nov 19, 2024 @ 5:22am
Erain Nov 19, 2024 @ 6:44am 
Make Arena Great Again
(Make it gear equal)
[LZ]Icy Nov 19, 2024 @ 6:52am 
Originally posted by Erain:
Make Arena Great Again
(Make it gear equal)
Scaling? ugh... bad idea , rather have diminishing returns on CC
Val Nov 19, 2024 @ 7:29am 
Originally posted by MarbeyaTV:
Originally posted by Skillo:
This game is not made for 1v1, as you can't build towards all three damage types and given its a tab target, stat checks are the main defining factor even before individual skills.
Tab-targeting is a much more skillful mechanic than you think
Of course a tab targeting combat system can be designed to require a certain skill curve, as WoW and FF14 are an example of that. That being said, T&L's version of that system is not designed to require anything beyond the absolute bare minimum, which makes it at the very least 90% dependable purely on numbers, meaning the gear and skills that you have leveled up or enchanted are the deciding factor. I have seen plenty of people thinking that they deserve to pat themselves on the back because they are winning countless pvp matches in T&L, when in reality there's almost no meaningful amount of player skill involved.
Last edited by Val; Nov 19, 2024 @ 7:30am
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Date Posted: Nov 19, 2024 @ 3:34am
Posts: 8