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If nobody purchases it, prices will eventually fall down as they do in any other free market.
My suggestion is to stop worrying about the pricing of top items, and enjoy playing the game. Let those with money waste it on items if they desire to do so. It's their money to waste after all.
From what I understand is it was already nearly dead in KR until AGS got involved and injected a fat wad of cash.
If you purchased items for real world currency using the Lucent system, yes it is your fault.
If you got the Lucent because others are buying your items, or because you dominated the sieges, it's not your fault but someone else's fault.
The problem still lies with people: if nobody buys any Lucent the market would be empty and these systems of cash shops would end.
But because people keep purchasing items, they will not end.
In my opinion, Lucent is RMT since you are trading real money for Lucent, which you then trade for items.
But they get upset if you RMT and get your Lucent from a third party, because they only like it if you buy the Lucent from them.
I have already explained and discussed these issues in detail. Regarding your suggestion, while I don’t concern myself with how individuals spend their own money, the entire system of Lucent and the Auction House is fundamentally broken. This flawed system negatively impacts many players in significant ways, as I’ve outlined previously.
Consider why MMORPGs like Archeage, Tera Online, and Lineage 2 Classic EU have become dead games, abandoned by players and reduced to a “milking players” mentality before ultimately shutting down. The reasons are clear: poor systems, unchecked RMT (real money trading), and exploitative economies. Is this the same fate we want for Throne and Liberty? Players invest time, money, and effort into MMORPGs with the expectation of long-term enjoyment, only to see these games turn into ghost towns within a few years, much like New World, Aion, and Lineage 2.
Currently, world boss and other high-value Auction House items are accessible only to those engaging in RMT or spending substantial amounts of real money. These items remain in the Auction House because RMT participants list them at absurd Lucent prices. Legitimate players cannot afford these prices through normal gameplay, so it is clear that RMT plays a significant role. Despite AGS’s claims of action, the root problem remains unresolved. Sellers adapt their methods, and RMT websites continue to operate.
This issue extends beyond item pricing to the question of how AGS determines who is genuinely engaging in RMT. It’s unlikely that human reviewers evaluate every case, given the sheer volume of transactions across the player base. More likely, AGS relies on automated systems to flag suspicious behavior, which introduces another problem: the lack of transparency in how these decisions are made.
In the Auction House, buyers and sellers remain anonymous, creating a system ripe for abuse. Some guild members have reportedly lost 500–1,000 Lucent due to AGS’s RMT enforcement actions, even though these amounts are relatively easy to earn through legitimate gameplay. For example, if you sell a world boss item for 10k Lucent and the buyer is flagged as an RMT participant, the system might unjustly penalize you as well. This raises a critical question: how does AGS distinguish between legitimate and illegitimate transactions?
One might argue that RMT users often list trash items at inflated prices, but they can easily adjust their methods, listing lower-priced items in bulk instead. This creates a scenario where innocent players could be mistakenly flagged as RMT users. Without clear safeguards, the automated system risks punishing legitimate players while failing to address the root problem.
The most effective solution is to remove Lucent entirely as a tradeable currency in the Auction House. If this isn’t feasible, AGS should implement fixed price caps for all items listed in the Auction House. These measures would curb RMT activity and restore fairness to the game’s economy.
Finally, look at New World, currently one of the most RMT-saturated MMORPGs. Despite AGS’s awareness of the issue, meaningful action has yet to be taken, likely due to fears of alienating the already dwindling player base. This same reluctance has plagued games like Aion and continues to harm MMORPGs across the market.
In conclusion, unless AGS addresses these systemic issues—whether by removing Lucent from the Auction House or introducing strict price controls—the problems will persist. Without action, Throne and Liberty risks following the same trajectory as other MMORPGs that failed to resolve their economic flaws, ultimately leading to a decline in player engagement and the game's downfall.I have already explained and discussed these issues in detail. Regarding your suggestion, while I don’t concern myself with how individuals spend their own money, the entire system of Lucent and the Auction House is fundamentally broken. This flawed system negatively impacts many players in significant ways, as I’ve outlined previously.
Consider why MMORPGs like Archeage, Tera Online, and Lineage 2 Classic EU have become dead games, abandoned by players and reduced to a “milking players” mentality before ultimately shutting down. The reasons are clear: poor systems, unchecked RMT (real money trading), and exploitative economies. Is this the same fate we want for Throne and Liberty? Players invest time, money, and effort into MMORPGs with the expectation of long-term enjoyment, only to see these games turn into ghost towns within a few years, much like New World, Aion, and Lineage 2.
Currently, world boss and other high-value Auction House items are accessible only to those engaging in RMT or spending substantial amounts of real money. These items remain in the Auction House because RMT participants list them at absurd Lucent prices. Legitimate players cannot afford these prices through normal gameplay, so it is clear that RMT plays a significant role. Despite AGS’s claims of action, the root problem remains unresolved. Sellers adapt their methods, and RMT websites continue to operate.
This issue extends beyond item pricing to the question of how AGS determines who is genuinely engaging in RMT. It’s unlikely that human reviewers evaluate every case, given the sheer volume of transactions across the player base. More likely, AGS relies on automated systems to flag suspicious behavior, which introduces another problem: the lack of transparency in how these decisions are made.
In the Auction House, buyers and sellers remain anonymous, creating a system ripe for abuse. Some guild members have reportedly lost 500–1,000 Lucent due to AGS’s RMT enforcement actions, even though these amounts are relatively easy to earn through legitimate gameplay. For example, if you sell a world boss item for 10k Lucent and the buyer is flagged as an RMT participant, the system might unjustly penalize you as well. This raises a critical question: how does AGS distinguish between legitimate and illegitimate transactions?
One might argue that RMT users often list trash items at inflated prices, but they can easily adjust their methods, listing lower-priced items in bulk instead. This creates a scenario where innocent players could be mistakenly flagged as RMT users. Without clear safeguards, the automated system risks punishing legitimate players while failing to address the root problem.
The most effective solution is to remove Lucent entirely as a tradeable currency in the Auction House. If this isn’t feasible, AGS should implement fixed price caps for all items listed in the Auction House. These measures would curb RMT activity and restore fairness to the game’s economy.
Finally, look at New World, currently one of the most RMT-saturated MMORPGs. Despite AGS’s awareness of the issue, meaningful action has yet to be taken, likely due to fears of alienating the already dwindling player base. This same reluctance has plagued games like Aion and continues to harm MMORPGs across the market.
In conclusion, unless AGS addresses these systemic issues—whether by removing Lucent from the Auction House or introducing strict price controls—the problems will persist. Without action, Throne and Liberty risks following the same trajectory as other MMORPGs that failed to resolve their economic flaws, ultimately leading to a decline in player engagement and the game's downfall.
You write and explain things clearly and concisely.
Ultimately, the majority of players are suffering due to these core issues, despite the fact that they are relatively simple to address. Many players, including myself, have provided suggestions to avoid releasing a global version in its current state. If things continue this way, I may quit the game entirely. It’s impossible to compete against zergs, pay-to-win (P2W) whales using official means, or those leveraging RMT through third-party services.
At its core, Throne and Liberty is a tab-targeting game where gear and numbers matter. The advantage lies with the P2W players, the size of the zerg, and the sheer number of active players in such groups. Unfortunately, T&L combines all of these problems into one. We’ve seen the same scenario play out in Archeage, which ultimately failed for these exact reasons.
Looking ahead, upcoming MMORPGs like Aion 2, Archeage 2, and Ashes of Creation are likely to face the same challenges, as their developers prioritize revenue over player satisfaction and game integrity. The older generation of games—and the community of players that came with them—offered a more enjoyable and balanced experience. Sadly, it seems that this era of gaming is being replaced by monetization-first approaches that undermine the long-term appeal of MMORPGs.
If you use real money you have lost, because this game is an endless money pit. .
They will be bring out "tier 2" soon, because all the whales have maxed out and have nothing left to buy,
Why did they not start this game at tier 2? because they can make more money splitting up the grind.
I won't be surprised if there is tier 3 in the next year.
Also, people must point out that the BOTS don't "make" lucent. They are derived from the actual gaming economy, and if they were deleted because a buyer got punished, they are gone for good.
Regarding Lucent, there are still many opportunities to make money. You just have to be vigilant about looking for them.
The only reason we have to be "vigilant"for them, is because the economy is damn awful.